About the Game
The Homeworld Remastered Collection includes:
As a bonus, you will also receive free access to:
Experience the epic space strategy games that redefined the RTS genre. Control your fleet and build an armada across more than 30 single-player missions. Choose unit types, fleet formations and flight tactics for each strategic situation. Utilize advanced research to construct ships ranging from light fighters to huge carriers and everything in between.
The Homeworld games have been painstakingly re-mastered with key members of the original development team and taking critical influence and assistance from the passionate fan community. The Homeworld Remastered Collection introduces Relic's acclaimed space strategy games Homeworld and Homeworld 2 to modern players and operating systems using the newest sophisticated graphics rendering technology, plus a fully remastered score and new, high fidelity voice recordings by the original actors.
As a free bonus, this collection also includes original, non-remastered versions of Homeworld Classic and Homeworld 2 Classic, preserving the purest form of the original releases with compatibility for modern operating systems.
Homeworld Remastered Collection also provides access to the Homeworld Remastered Steam Multiplayer. The competitive multiplayer modes for both Homeworld and Homeworld 2 have been combined into one centralized mode that will allow you access to content (races, maps and game modes) and improvements, features and technology from both games, allowing you to play unlimited competitive multiplayer space battles on an epic scale.
- Homeworld Remastered Edition
- Homeworld 2 Remastered Edition
- Homeworld Remastered Steam Multiplayer
As a bonus, you will also receive free access to:
- Homeworld Classic
- Homeworld 2 Classic
Experience the epic space strategy games that redefined the RTS genre. Control your fleet and build an armada across more than 30 single-player missions. Choose unit types, fleet formations and flight tactics for each strategic situation. Utilize advanced research to construct ships ranging from light fighters to huge carriers and everything in between.
The Homeworld games have been painstakingly re-mastered with key members of the original development team and taking critical influence and assistance from the passionate fan community. The Homeworld Remastered Collection introduces Relic's acclaimed space strategy games Homeworld and Homeworld 2 to modern players and operating systems using the newest sophisticated graphics rendering technology, plus a fully remastered score and new, high fidelity voice recordings by the original actors.
As a free bonus, this collection also includes original, non-remastered versions of Homeworld Classic and Homeworld 2 Classic, preserving the purest form of the original releases with compatibility for modern operating systems.
Homeworld Remastered Collection also provides access to the Homeworld Remastered Steam Multiplayer. The competitive multiplayer modes for both Homeworld and Homeworld 2 have been combined into one centralized mode that will allow you access to content (races, maps and game modes) and improvements, features and technology from both games, allowing you to play unlimited competitive multiplayer space battles on an epic scale.
Key Features:
- Build and battle with more than 100 space ships
- Updated high-res textures and models
- New graphical effects
- Support for HD, UHD, and 4K resolutions
- New audio mix using original source effects and music
- Cinematic scenes recreated in beautiful high fidelity by original artists
- Mod support and mod tools
- Bonus archival versions of Homeworld Classic and Homeworld 2 classic, preserving the purest form of the original releases with compatibility for modern operating systems
- • Access to Homeworld Remastered Steam Multiplayer: play Homeworld races against Homeworld 2 races with up to eight players on 23 maps, plus brand new game modes
Screenshots
19 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 12653478
Up to date
Update 2.303 removes the “beta” tag from Homeworld Remastered Collection’s cross-platform online multiplayer, while also introducing many fixes for outstanding issues.
Here is the full list of changes:
* Fixed various issues preventing players from joining a multiplayer lobby
* Fixed an issue causing a lobby to not appear in the lobby browser after expanding the maximum number of available slots
* Fixed an issue causing the lobby chat to not always load
* Fixed an issue causing some players to be removed from the lobby when another player exits
* Fixed an issue causing the lobby name to be invisible
* Fixed an issue allowing everyone in the lobby to manipulate options instead of only the host
* Fixed an issue causing 8-player matches to desync
* Fixed an issue preventing players to properly connect to the lobby browser, forcing them to restart the game
* Fixed an issue causing players to be stuck on "Joining Room" after ending a multiplayer match
* Fixed an issue causing the "Joining Room" message to appear every time a player would join the lobby browser
* Fixed an issue causing the host to lose connection upon entering the match
* Fixed an issue preventing the 8th player of a lobby to join on the first attempt
* Fixed size and responsiveness issues affecting the Homeworld 3 pop-up
* Fixed an issue causing the game launcher to show a "Connecting to SHiFT" message erroneously
* Fixed an issue causing the lobby list to display unavailable lobbies
* Fixed an issue causing the global and friend chat to be duplicated
* Fixed an issue causing players to join a new empty lobby when trying to join an existing lobby
* Fixed an issue causing players in a lobby to all appear readied up when one or more have not checked their ready box
* Fixed an issue causing display issues when joining the game lobby chat a second time after a game restart
* Fixed an issue causing the host name in a lobby to not be visible to players
* Joining a lobby after several consecutive matches is now more reliable
View on Steam
Here is the full list of changes:
* Fixed various issues preventing players from joining a multiplayer lobby
* Fixed an issue causing a lobby to not appear in the lobby browser after expanding the maximum number of available slots
* Fixed an issue causing the lobby chat to not always load
* Fixed an issue causing some players to be removed from the lobby when another player exits
* Fixed an issue causing the lobby name to be invisible
* Fixed an issue allowing everyone in the lobby to manipulate options instead of only the host
* Fixed an issue causing 8-player matches to desync
* Fixed an issue preventing players to properly connect to the lobby browser, forcing them to restart the game
* Fixed an issue causing players to be stuck on "Joining Room" after ending a multiplayer match
* Fixed an issue causing the "Joining Room" message to appear every time a player would join the lobby browser
* Fixed an issue causing the host to lose connection upon entering the match
* Fixed an issue preventing the 8th player of a lobby to join on the first attempt
* Fixed size and responsiveness issues affecting the Homeworld 3 pop-up
* Fixed an issue causing the game launcher to show a "Connecting to SHiFT" message erroneously
* Fixed an issue causing the lobby list to display unavailable lobbies
* Fixed an issue causing the global and friend chat to be duplicated
* Fixed an issue causing players to join a new empty lobby when trying to join an existing lobby
* Fixed an issue causing players in a lobby to all appear readied up when one or more have not checked their ready box
* Fixed an issue causing display issues when joining the game lobby chat a second time after a game restart
* Fixed an issue causing the host name in a lobby to not be visible to players
* Joining a lobby after several consecutive matches is now more reliable
We're happy to share that Update 2.302 is now available for all Homeworld Remastered Collection players. Your game should update automatically, but if you’re having trouble, try restarting your Steam client.
Update 2.302 includes:
As always, if you encounter any issues with this update, please file a ticket with Gearbox Support.
We thank the Homeworld community for its continued support. Please stay tuned to Homeworld social channels, as well as homeworlduniverse.com, for more information on Homeworld 3 as we approach launch in February 2024.
https://store.steampowered.com/app/1840080/Homeworld_3/
View on Steam
Update 2.302 includes:
- Fixed lag / stuttering experienced in multiplayer menus (lobby and lobby browser)
- Fixed some disconnects that could happen when joining a lobby
- Fixed a bug that caused some players to be misidentified in chat and in-game lobbies
- Fixed some issues joining password-protected lobbies
As always, if you encounter any issues with this update, please file a ticket with Gearbox Support.
We thank the Homeworld community for its continued support. Please stay tuned to Homeworld social channels, as well as homeworlduniverse.com, for more information on Homeworld 3 as we approach launch in February 2024.
https://store.steampowered.com/app/1840080/Homeworld_3/
We're happy to share that Update 2.301 is now available for all Homeworld Remastered Collection players. Your game should update automatically, but if you’re having trouble, try restarting your Steam client.
As always, if you encounter any issues with this update, please file a ticket with Gearbox Support.
We thank the Homeworld community for its continued support. Please stay tuned to Homeworld social channels, as well as homeworlduniverse.com, for more information on Homeworld 3 as we approach launch in February 2024.
https://store.steampowered.com/app/1840080/Homeworld_3/
View on Steam
- Fixed instances of lag occurring during some online matches
- Fixed issue where Spark would fail user authentication check
- Restored option to disable automatic lobby refreshing
- Fixed localization not displaying in launcher
- Fixed localization bug in Classic non-English games
- Updated game credits to include additional departments and individuals from Gearbox who contributed to the game
As always, if you encounter any issues with this update, please file a ticket with Gearbox Support.
We thank the Homeworld community for its continued support. Please stay tuned to Homeworld social channels, as well as homeworlduniverse.com, for more information on Homeworld 3 as we approach launch in February 2024.
https://store.steampowered.com/app/1840080/Homeworld_3/
We're happy to share that Update 2.301 is now available for all Homeworld Remastered Collection players. Your game should update automatically, but if you’re having trouble, try restarting your Steam client.
Fixed instances of lag occurring during some online matches
Fixed issue where Spark would fail user authentication check
Restored option to disable automatic lobby refreshing
Fixed localization not displaying in launcher
Fixed localization bug in Classic non-English games
Updated game credits to include additional departments and individuals from Gearbox who contributed to the game
As always, if you encounter any issues with this update, please file a ticket with Gearbox Support.
We thank the Homeworld community for its continued support. Please stay tuned to Homeworld social channels, as well as homeworlduniverse.com, for more information on Homeworld 3 as we approach launch in February 2024.
View on Steam
Fixed instances of lag occurring during some online matches
Fixed issue where Spark would fail user authentication check
Restored option to disable automatic lobby refreshing
Fixed localization not displaying in launcher
Fixed localization bug in Classic non-English games
Updated game credits to include additional departments and individuals from Gearbox who contributed to the game
As always, if you encounter any issues with this update, please file a ticket with Gearbox Support.
We thank the Homeworld community for its continued support. Please stay tuned to Homeworld social channels, as well as homeworlduniverse.com, for more information on Homeworld 3 as we approach launch in February 2024.
We’ve released Update 2.300 for Homeworld Remastered Collection on Steam today. Your game should update automatically, but if you’re having trouble, try restarting your Steam client.
Update 2.300 adds the Homeworld Remastered Collection Multiplayer Beta, which enables cross-platform multiplayer between Steam and the Epic Games Store using our SHiFT cross-play system. A SHiFT account is not necessary to access multiplayer, but there are many benefits to having an account, all of which you can learn about here.
Various minor fixes have also been included.
As always, if you encounter any issues with this update, please file a ticket with Gearbox Support.
We'd like to take this opportunity to thank the Homeworld community at-large for its continued support in the run-up to Homeworld 3's launch in February 2024.
https://store.steampowered.com/app/1840080/Homeworld_3/
View on Steam
Update 2.300 adds the Homeworld Remastered Collection Multiplayer Beta, which enables cross-platform multiplayer between Steam and the Epic Games Store using our SHiFT cross-play system. A SHiFT account is not necessary to access multiplayer, but there are many benefits to having an account, all of which you can learn about here.
Various minor fixes have also been included.
As always, if you encounter any issues with this update, please file a ticket with Gearbox Support.
We'd like to take this opportunity to thank the Homeworld community at-large for its continued support in the run-up to Homeworld 3's launch in February 2024.
https://store.steampowered.com/app/1840080/Homeworld_3/
We’ve released Update 2.300 for Homeworld Remastered Collection on Steam today. Your game should update automatically, but if you’re having trouble, try restarting your Steam client.
Update 2.300 adds the Homeworld Remastered Collection Multiplayer Beta, which enables cross-platform multiplayer between Steam and the Epic Games Store using our SHiFT cross-play system. A SHiFT account is not necessary to access multiplayer, but there are many benefits to having an account, all of which you can learn about here.
Various minor fixes have also been included.
As always, if you encounter any issues with this update, please file a ticket with Gearbox Support.
We'd like to take this opportunity to thank the Homeworld community at-large for its continued support in the run-up to Homeworld 3's launch in February 2024.
View on Steam
Update 2.300 adds the Homeworld Remastered Collection Multiplayer Beta, which enables cross-platform multiplayer between Steam and the Epic Games Store using our SHiFT cross-play system. A SHiFT account is not necessary to access multiplayer, but there are many benefits to having an account, all of which you can learn about here.
Various minor fixes have also been included.
As always, if you encounter any issues with this update, please file a ticket with Gearbox Support.
We'd like to take this opportunity to thank the Homeworld community at-large for its continued support in the run-up to Homeworld 3's launch in February 2024.
We recently became aware of issues some players were encountering with the game launcher. We’re happy to report that this has been resolved. Thank you all for your continued patience and support.
Stay tuned to our Steam pages and social media channels to stay up to date on all things Homeworld.
If you continue to experience any issues related to performance, please file a ticket with support.gearboxsoftware.com.
View on Steam
Stay tuned to our Steam pages and social media channels to stay up to date on all things Homeworld.
If you continue to experience any issues related to performance, please file a ticket with support.gearboxsoftware.com.
General
- Resolved a memory fragmentation error which could lead to crashes.
- Homeworld 2 classic properly responds to -locale command line
- Fixed a crash when a missing mad state was called.
- Fixed exploit where hyperspacing mothership would allow autocapture of ships already headed toward it
- Frigates and Corvettes now attack more consistently. (With Balance tweaks to account for this)
- Fixed issue when loading old campaign persist files (ships missing when in legacy strikegroups)
- Fixed weird cursor skin issue when hovering over certain buttons
- Ships no longer overshoot kushan carrier docking bays
- Fixed mouse speed issues on giant multiscreen display setups and added command lines to future proof it a bit. -CameraDragX -CameraDragY. (Multiplier)
- Fixed issue where a few ships had missing geometry, textures, odd normals, etc.
- Tweaks to primary ship shaders for improved visual fidelity, speed.
- Cryotray and transports can be sphere guarded now.
- Vaygr resource collectors no longer aspire to be archeologists.
- Mods - added traceHOD command line to ease tracking down corrupt or invalid files.
- Mods - ConfigFilter.lua - BasePath string allows specification of Player profile path for Mod data.
- facetAutoFOV - Command line property for use with facetCount to limit total horizontal FOV.
View on Steam
- Resolved a memory fragmentation error which could lead to crashes.
- Homeworld 2 classic properly responds to -locale command line
- Fixed a crash when a missing mad state was called.
- Fixed exploit where hyperspacing mothership would allow autocapture of ships already headed toward it
- Frigates and Corvettes now attack more consistently. (With Balance tweaks to account for this)
- Fixed issue when loading old campaign persist files (ships missing when in legacy strikegroups)
- Fixed weird cursor skin issue when hovering over certain buttons
- Ships no longer overshoot kushan carrier docking bays
- Fixed mouse speed issues on giant multiscreen display setups and added command lines to future proof it a bit. -CameraDragX -CameraDragY. (Multiplier)
- Fixed issue where a few ships had missing geometry, textures, odd normals, etc.
- Tweaks to primary ship shaders for improved visual fidelity, speed.
- Cryotray and transports can be sphere guarded now.
- Vaygr resource collectors no longer aspire to be archeologists.
- Mods - added traceHOD command line to ease tracking down corrupt or invalid files.
- Mods - ConfigFilter.lua - BasePath string allows specification of Player profile path for Mod data.
- facetAutoFOV - Command line property for use with facetCount to limit total horizontal FOV.
• Note: All prior in-game saves are no longer valid. Campaign progression is still valid; you just have to restart any missions you are currently on.
Gameplay
• Entire game rebalanced. (Singleplayer and MP!)
• Formations have been completely rewritten to better support HW1 formations
• Formations will break on combat into combat groups based on the ships that are part of the formation. This is to more closely emulate HW1 and to make sure that ships perform as optimally as you would expect.
• Formations have a unit cap depending on the ships and formation used. This is to ensure formations are as effective in combat as possible and so that the game performs at a reasonable speed.
• All ships have been rebalanced to work with formations
• All ships have had a pass to improve flight dynamics and engagement behaviors.
• Weapons will now use ballistics when set to do so. (Many ships are set to this by default now.)
• Tactics have been split into "Rules of Engagement" and "Stances" to better emulate HW1 and HW2 gameplay at the same time. (Hot keys updated accordingly.)
Rules of Engagement:
• Offensive. Ships will attack all enemy ships that enter range.
• Defensive. Ships will retaliate against attackers of allies and themselves.
• Passive. Ships will not retaliate, even when fired upon.
Stances:
• Aggressive. Aggressive strike craft receive bonuses to weapon damage but penalties to speed. Aggressive ships will fight at closer ranges and will fight and stay in formation during combat.
• Evasive. Evasive strike craft receive bonuses to speed, acceleration, and take reduced damage. Evasive ships will break formation as soon as they enter combat and attempt to dodge incoming fire. Evasive strike craft fight at longer range. This stance is intended as a delaying or harassing action.
• Neutral. Normal power shunting, ships receive no bonuses or penalties. (Default)
• Ships will now automatically try and fly away from large ships that are about to explode. (Splash damage is much more meaningful now.)
• Ship Dock Holds and UnitCaps have been reworked to account for HW1 and HW2 ships being traded/salcapped and to allow a more flexible system for modders.
• 2p_Shields start locations tweaked for more balanced gameplay.
• 4p_ironcurtain, 4p_lostfalls start locations fixed to not cause rush protection damage
• 5p_treeoflife, 8p_hyerspacearena, 8p_scattered, 6p_radialsymmetry – RU locations and amounts better balanced
• Swarmers now refuel much more effectively.
• Waypoints can now be closed, creating a patrol loop. Ships can leave their patrol to attack enemy units encountered while on patrol and return to the patrol based on their Rule of Engagement or even ignore enemies altogether.
• HW2 Mission 2 – Elite Bombers are granted correctly now.
• Lagging is much less likely to cause a desync now.
• General MP game desyncs are much much rarer now.
• Drones no longer count as ships when calculating relic value
• Relic game mode balance/behaviors tweaked.
• New Magnetic field used for Tai_DefenseFighter, Tai_FieldFrigate
• Carriers Only game mode rebalanced
• Races can now have race specific formation variations.
• Various research requirements tweaked to better balance game.
• Dockpaths for Capital Ships, Motherships reworked to be quicker/more efficient.
• The salvage capture command can now be issued to multiple targets.
• Salvage capture corvettes will now stop chasing a target if it becomes obscured by fog of war.
• Added a selection modifier to select all ships not in any strike group. (Mapped to the "-" key by default).
• Fixed various drone frigate issues including some targetting issues, removing command "response" audio from drones, an issue with CPU players spamming activation, and drones sometimes not being properly destroyed.
• Cleaned up some issues with changing targets when the kamikaze command is running.
• Fixed a possible crash when cancelling a waypoint move command with no waypoints set, then issuing a move command.
• Fixed some docking issues with ships carrying back large salvage chunks (and fixed an issue with Homeworld 1 resource collectors not being able to return salvage to carriers).
• Ships running a capture or salvage capture command will break out of it if the target hyperspaces.
• Hyperspace inhibitor and defense fields will now stay active if salvage capture corvettes are latched on, but they aren't at the "returning with capture" stage.
• Fixed an issue where the Homeworld 1 scout speed boost could stay on permanently.
• The magnetic field is no longer visible through fog of war.
• Fixed the GravWell Generator so the hyperspace command is more reliably disabled when the gravity well is active.
UI
• UI is now contextually aware of what the ships are doing. The Move Icon highlights when the ship is executing a Move Order, cooldowns are represented on the icon, and available formations/active formation highlights.
• Formations are now represented as single icons in UI. (Option to use previous flat view is in the options.)
• Launch menu performance optimized. (Also uses grouped icons. Same option to use flat view affects this as well.)
• Marine Frigate capture button is now properly displayed.
• Timer moved over to allow for better layout of subtitles and other items.
• Subtitles are forced on in tutorials. This fixes a lot of odd issues with tutorial progression we were seeing.
• Chat screens cleaned up to layout and display “Left the game” messages better.
• Game saved text is displayed when a game is quick saved now.
• Cursor is more contextually aware of the player’s commands
• Stances/Rules of Engagement icons changed to match TO icons and to be more consistent in general
• Invalid save games are not displayed to user or are greyed out depending on reason.
• Population Cap screen optimized
• MP Lobby views now auto-refresh, unless disabled.
• Fixed an issue where chat messages sent to CPU players would be sent to the host of the game.
Visual/Rendering
• Dust clouds, veins, and Nebula are much easier to see.
• Various ships have had visual tweaks to improve appearance. (Geometry, texture, animations)
• Sensors screen visual fidelity updated. (Rounder shapes, clearer tactical dots). Red tactical docs are now scalable in options screen for really high rez monitors.
• Game will no longer crash on load when primary screen is in portrait mode.
• Lens flares: fixed to be occluded as intended by designers.
• Engine Glow/Burn/Trail visuals improved slightly and performance optimized.
• Merged all Goblins into ship meshes to improve performance. (Goblins no longer supported)
• Command Line: Added -fakeFullscreen option. Allows use of a fullscreen window that does not capture the device. Use this option at your own risk as it is not officially supported.
• Command Line: Added -facetCount=XX option. Draws screen in vertical slices to prevent distortion, 'bends' the view. Can allow for 360 degree rendering, etc.
• Fixed a few mismatched portrait icons.
• M02 sun and flare now align correctly.
• EZ13 mission performance greatly improved.
• Game will try and use a discrete GPU rather than integrated GPU when available. This applies to Windows Vista and Windows 7 only. Windows 8 and Windows 10 users are advised to ensure a profile exists in the vendor's control panel to ensure optimal performance.
• OpenGL initialization improved to compensate for legacy overlay rendering performed by 3rd party software. While 3rd party overlays are not officially supported, overlays should no longer cause inappropriate translucency ordering or difficulty streaming.
• Added DOK badge.
• Capture/Latch points refined.
Misc
• Various Localization fixes.
• Executable load time improved by removing most DLLs.
• Removed DirectX 9 dependency check on startup.
• Russian save games now work properly.
• Keybindings in Russian and other languages are now consistent with English.
• Handfull of new keybindings/adjustments. See keybindings menu for details.
• Plus key bound to selecting ships not in a Formation.
• NumPad now works correctly.
• Removed necessity to sign up for SHiFT to play MP.
• Selections using mouse input should feel a lot better in general.
• Improved level load times.
Modders
• Added Scenario system to allow saving and playing back of starting fleet arrangements. (-loadScenario/-saveScenario)
• Added dropdown menu control.
• Buttons now have the ability to have different behaviors based on if the alt/shift/ctrl keys are being held down. Tooltips react to inform players of changed functionality.
• Ship turrets are instanced, allowing the base game assets to be easily modded via the new mod patching system that allows base assets to be nondestructively altered.
• .HOD format has been updated. HODOR/RODOH updates to come in the near future.
• Ship performance and behaviors can now be modified depending on what stance they are in. Formations also share these modifiers and can stack on top. Bullet speed, firing rates, weapon damage are just some of the things that can be changed. A formation of Laser Corvettes can turn incrementally slower as more ships are added to the formation or accelerate faster as the formation gets smaller due to losses.
• New flight maneuver abilities allow for more intuitive behavior- for instance it is now possible for fighters to slow down during their attack run to maximize time on target and speed up when coming back around. This behavior feeds into the ballistics system-ships caught going slower during a strafing run are easier to hit.
The original, Homeworld 2 classic requirement for a ship to be mine-laying capable before it will consider firing at missiles/torpedoes/mines has been removed. Additionally, all missiles/torpedoes/mines have been separated from the generic attack class “projectile” to provide ease-of-use for mod authors wishing to create ballistic anti-missile/torpedo defense systems.
August 20, 2015
General
- Fixed asteroid collision avoidance on all MP maps making them vastly easier to navigate through.
- Fixed a potential memory leak when playing animatics.
- Fixes to kicking lagging players.
Fixed issues with some CPU controlled Homeworld 1 Resource Controllers not remaining stationary when supporting Resource Collectors. - Addressed an issue where compatibility with some Homeworld 2 Classic Mods was broken after the most recent patch.
- Fixed a rare crash in Homeworld Remastered.
Various minor UI fixes
- Added a Drag icon to resize research menu.
- The research queue menu item will no longer block mouse input.
- 1 cost research items were still being displayed in some cases.
Modder support
- Changed the name of the DefenseShield to MagneticField and added new features to it.
August 13, 2015
Modder Support
- Strike-groups are referenced by Name, not Index - UI 100% dynamic.
- Added new UI control - Context Menu.
- Ships can have more than two build queues now!
- Major restructuring for Game Rules, Levels, Races, Ships, etc.
o Game Rules can filter Races/Levels.
o Campaigns can assign custom Game Rules.
o Levels now organized with a “.levels” file - loose levels ignored.
o Mods can filter content on load as well.
o Ships can load props with Game Rules override.
o Added optional DefenseShield sob to ships.
Game Setup Chat Improvements
- Added shorthand whisper command “/w”.
- Changed “/ignore” and “/unignore” to “/mute” and “/unmute”.
- Added auto complete of player names when typing “/” commands.
- Players can right-click a player name to quickly whisper, invite, and mute / unmute a player.
- Added whisper received audio event.
- “/” commands are better formatted while typing them in (/whisper Bob will resolve to “Bob:” when you start typing the message).
- Chat color format commands will now switch to the color after they are terminated (<c=ff0000> will make the text you are typing Red while you are typing).
- If a player is dropped they are now removed from the chat channel correctly.
- Players now have a state in the chat screen (AFK, InLobby, InGame).
- Added “/r” and “/reply” to reply to the last person who whispered you.
- Backspace, right/left arrows, home key, del key now work properly in the chat edit box!
- “/invite” command added.
- When a player hovers over the in-chat invite, the game will highlight.
- Help pop-up will be displayed above chat input box when the player types “/”.
- Player list is now sorted based on state. Global Chat -> Game Lobby -> AFK -> in-game ->muted.
o Players have state icon next to their name as well. - Added settings option to disable or enable leave / join notification messages in chat.
- Chat text length bumped from 128 to 200 characters.
- Holding the "ALT" key and typing in a unicode character number will enter that character in text input fields (assuming that character exists in the font).
Game Setup Screen
- AI players are now removed before human players when the upcoming map is smaller than the number of players in the lobby.
- Fixed an issue where changing game types might not cause the first map to be re-selected, causing improper data to display for it.
- Added "Random" race selection based on Race.groupings. (HW1 Random, HW2 Random).
- Fixes bug where a player could click the ready button in any slot in some situations.
UI
Misc
- Fixed issue where sensors would have invisible headings and sensor blobs when UI effects were turned off.
- ATI for unknown / inactive resources has it's string set to "".
- Custom levels no longer download to hard drive when joining a server.
o Helps reduce problem with players swapping out an official map with a custom map that would give them an unfair advantage. - Trails fade off when a ship docks with another (Instead of just disappearing).
- Defense Field Frigate FX now displays properly!
- Shift-click for build cancel button will cancel the last 5 build jobs for the selected queue.
- Fixed issue where a build job hitting the unit cap would stall a queue. It now promotes the first valid ship it encounters to replace the stalled ship.
- In-game chat box no longer overlaps game timer.
- “Player is lagging” screen has been redesigned to be much less intrusive.
- In-game chat screen chat formatting overhauled to be more consistent with frontend global chat screen.
- In-game chat screen supports /team and /playername shortcuts properly.
- HUD elements can now be individually scaled through the settings screen!
- Removed period from end of destroyer name in Italian.
- Fixed missing German subtitles that could happen in HW2 Mission3.
- Animatic timing issues in all languages adjusted to match English VO properly.
- HW1 Mission 9 - Alien Anomaly tool tip is now translated properly.
- Fixed a potential crash if mission scripting tried to dock a unit with a ship that did not exist.
- “Attack Run” flight behavior now able to take weapon rotation limits into account, not always attack head-on, break with timer.
o minBreakDelay/maxBreakDelay - allow time delay for breaks, instead of distance.
o approachAngle/approachFloor - allow target position adjustment for weapon swivel (angle), based on minimum engagement distance (floor).
June 9, 2015
New Content!
- Added the long-lost Raider Retreat mission! This mission can be accessed in the new “Extra Missions” menu. Click here for more info.
- Added Achievement for completing the Raider Retreat mission.
- Added Achievement for completing the Raider Retreat mission.
- Added Global Chat to the server browser and lobby chat
Fixes and Updates
- Don't display the RU's for a resource if the starting RU's are 0
- Objective pointer lines should now be better aligned
- Misc. audio updates from Paul Ruskay
- The diplomacy panel is now properly updated to remove the player after disconnections
- "Unknown level" text is now properly displayed for clients if the host uses a custom map
- Fixed issue where certain letters in foreign languages would not properly display
- The distance filter is now available on the main server selection screen
- Fixed an issue where list boxes would sometimes wrap incorrectly
- Dust clouds are now selectable “move to object” destinations
- Added chat commands:
/whisper <name> <message>
/ignore <name>
/unignore <name>
Modder Updates and Additions
- Created TabControl Interface Element to streamline menus such as the options menu
- customFormationID was not initialized properly which would possibly be garbage when spawning ships in a map
- UI - Screen anchors now refresh on screen activate
- UI - Created new "mirror" anchor type that copies rect and visibility of another element
- Added concept of "Extra Missions" that should allow modders to create custom campaign missions without having to edit the UI or jump through unnecessary hoops
- Added support for mission entries in a campaign file to define either a flag saying the persist file from the persist directory should be loaded, or a path indicating what persist file from a save game in the saved campaign data directory should be loaded
- Added the ability to define a "StartingPlayerFleet.lua" file in a mission directory and have it be loaded if it is there and a persistent fleet is not loaded via the command line prompt of the override that loads a previous saved missions persistent fleet
- Added support for mission entries in a campaign file to define either a flag saying the persist file from the persist directory should be loaded, or a path indicating what persist file from a save game in the saved campaign data directory should be loaded
- Added command line option "-noMouseCap" so that the game doesn't steal mouse input on the first frame
Current Release
12653478
Uploaded May 29, 2026
System Requirements
OS
N/A
CPU
2.2GHz Dual Core Processor
RAM
1 GB RAM
GPU
NVIDIA GeForce 8800 GTS (512MB) / ATI Radeon HD4800 (512MB)
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run HomeworldRM.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
7.7 GB
Build
12653478
Password: cracked-games.org or 123
CRC32
8414ABF0
SHA-256
a44a22e94d814360e65ce2895036801cdd8809a181cecdc179801c46b1e9005c
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Homeworld Remastered Collection for PC with a direct link or via torrent. Get the full version of Homeworld Remastered Collection for free. Homeworld Remastered Collection is a Simulation released by Gearbox Software.