About the Game
Take care of a group of travelers on a post-apocalyptic road-trip across the United States in this turn-based survival game. Fight scary creatures, rescue stranded survivors, and scavenge for supplies like fuel, first aid kits, and weapons. Decide where to go next, whether it's upgrading this wrecked car, or rescuing that dog. Just remember, there are consequences for every action. Get ready for close calls, dramatic escapes, hard choices, arguing about whether or not that dog gets rescued, and the end of the world.
Overland Version 1.2 is now available! Explore the end of the world with new pug dog companions and new rest stop levels. Enjoy the new introduction and prologue! This version includes 3 new difficulty settings, 7 new game modifiers including all dogs mode, tourist mode, and expert settings. You can browse records from your past trips and check out updated badge and stats displays. Overland v1.2 also includes dialog, item and environment updates to make Overland even better.
Features:
Always keep fuel in the tank. Stay away from the creatures. Be careful. Be quiet.
Loud sounds attract trouble, and there's no way you can fight them all. Grab as much gas as you can, rescue that trapped stranger, and get back in the car before it's too late.
Travel West, through grasslands, over mountains, across deserts, and to even stranger places. Every level, roadmap, and character is randomly generated, so each trip is new.
Equip dozens of items, including medkits, shields, axes, potted plants, scavenged armor, and luggage racks.
A completely new end of the world from Finji (Canabalt, Night in the Woods).
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
Build 854 includes updates required for Steam deck compatibility.
- fixed a rare issue with music in the second intro level
- fixed an issue with save file upgrades
- "relaxing" characters get access to basic Organize and Inspect abilities
- fixed a Steam Achievement issue with the pickups badge
- some pugs were Too Large, it Wasn't Healthy
- fixed an issue where the "relax" action sometimes wasn't available when it should have been
- fixed a terrain offset
- fixed a campfire offset
- fixed a AI issue where they sometimes would just... leave the level for no reason
I think that should do it! Hope everyone's enjoying 1.2 otherwise <3
- Hint outlines to help new players find good scavenging spots
- Organize window can support Large UI mode
- Improved vista rendering performance
- Streamlined some campfire/map transitions
- Fixed some glitches in the vehicle animations
- Fixed some mouse UI stuff
And a handful of fiddly other bits. I think this is the last v1.1 patch - we're already working on v1.2, so it's gonna be a while before another update drops here. I'm really excited about the stuff we're adding, but localizing into almost 20 languages means it might be a bit of a wait, so thanks in advance for your patience!
- new quicksand crater visuals
- changed inspect and organize to have full black backgrounds
- added 0.1s show/hide fades to a lot of the level UI elements
- adjusted the timing of title screen and level exit fades
- boatloads of overdue audio fixes
I know I keep saying this is the last one before we buckle down to start work on the bigger update but I keep finding things from the bigger update that is fun to share earlier. We'll probably have another patch next week too! Thanks and have a good weekend?
- Re-skinned the Inspect view to match the Organize view!
- Re-did some of the trading site logic so that traders usually start out next to tables (seems small but feels so nice)
- Added new end-of-level audio cues that change depending on failure/victory/etc
- Increased survivor movement speed by almost 10%. Feels nice!
- Fixed some long-standing bugs with audio and lighting
- Various balance + difficulty changes
We've got one more small, mostly-audio patch coming early next week and then we'll be focusing on the big final content drop!
- Dogs can pull people into cars now
- Organize view available in more situations
- Added new cold-weather idle animation in snowy levels
- Stealing cars and gas will count as burglary again
- Fixed missing Steam Overlay / Achievements on Mac OS 10.15
- Fixed a level generator issue with searchable barrels
- Fixed rare issues with the quicksand and falling objects events
- Fixed organize view rendering issue with certain trades
- Fixed animation issue with lit flares and the relax poses
- Fixed issue with beach campfire showing up in the organize view
- Adjusted some introduction pacing stuff
- Texture maintenance stuff
Feels good to be catching up on QA. We've got a few more patches coming in the next week or two, and then there probably will be a bit of a gap while we work on a couple of bigger additions.
- Built a new rendering system for some of the full-screen weather fx
- Fixed some bugs in the new inventory management system
- Adjusted triggers for trading camp dialog
- Various performance improvements
- Fixed a couple of rare crashes
- Level generator fixes
- Audio fixes
As always, more good stuff on the way (after the US holiday)!
- Radios and dog barks won't create diplomatic incidents at camps anymore
- More range and reactiveness for the level camera gamepad controls
- Shadow-banned popular Twitch bots
- Disabled the camera zoom-cuts during level action
- Reduced camera angle resets
- Stunned creatures can block burrows now
- Most stunned creatures cannot be shoved anymore
- Slime won't stun creatures anymore
- Various other stun fixes
- Slime will devour creature corpses now
- Vehicle headlight cutscene fix
- Particle and animation adjustments
- Mac OS 10.15 compatibility
- Fixed shy dumpsters
- Rebalanced mountains and desert to fix tripwire placements
- Daisy-chaining out-of-gas scenarios will consume fuel now (sorry, time travelers)
- Tents are searchable now
- Fixed crash from SUVs offroading into anomalies during escapes
- Fixed rare "walkouts trapped forever in tiny tree prisons" issue
- Husks won't get knocked back by explosions anymore
- Added "level restart off required" icon to Badges interface
- Changed "level restart off" requirement on a bunch of achievements
- Fixed "restart level" button being enabled during campfires
- Fixed some map placement issues
- Camera adjustments
Expect another patch before end of week to address some issues that have come up with the new "stun" feature, and hopefully some small camera improvements too.
- Fixed accidental roadblocks
- Dogs can push stuff now
- Rebalanced out-of-gas scenarios
- Minor rebalance on pickups
- Updated wood shield and stick assets
Y'all won't be able to tell hopefully but we also rebuilt our deployment automation, which will help us keep the PC stores sync'd up more easily, and comply with some weird new security stuff too. Basically, future patches are even easier to upload.
Current Release
Not available
System Requirements
How to Install
Overland.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
698 MB
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View AllDownload Overland for PC with a direct link or via torrent. Get the full version of Overland for free. Overland is a Strategy released by Finji.