About the Game

Twenty years after the devastating eruption of Mount Vesuvius in 79 AD, Pompeii rises from the ashes. As the head of a Roman family, you will guide the city's rebirth, shaping its future through politics, trade, and the challenges of life in the Empire.

The city may have been destroyed, but its spirit endures. Rebuild Pompeii from the ground up, balancing the needs of patricians, plebeians, and slaves, each with their own ambitions and grudges. Every street, forum, market, and aqueduct shapes not just the city, but the fortunes of your family for centuries to come.

Lead across decades, navigating the shifting tides of Roman politics. Shape laws, negotiate trade rights, and form alliances through marriage or contract. Secure favor with emperors, outwit rivals, and expand your family's influence far beyond Pompeii's walls.

Construct housing, temples, arenas, and more to meet your citizens' needs. Establish trade routes across the Empire, monitor shifting markets, and keep your economy strong. Every decision, good or bad, can echo for generations.

The game incorporates active and passive bonuses through Family Bonuses, Research and Development, and Imperial Privileges. There are two main research branches: Technology and Philosophy.

The greatest threats are not always on the battlefield. Earthquakes, fires, famine, plagues, and political sabotage can strike without warning. Some enemies will wear armor, others will smile as they shake your hand, all will test your leadership.
Co-financed by the Croatian Audiovisual Centre

Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
Hello Governors,
A new update is now live!
This patch brings a mix of fixes, improvements, and a few features that were requested by the community. As always, your feedback has been incredibly helpful in shaping these updates, and I’m doing my best to improve the experience step by step.
Patch v1.004.1
Fixed a crash that could occur when deleting a Port
Added Large Fountain to research
Improved visuals for Large Fountain (now fully available in-game)
Added sorting by name to the resource selection panel (for resources shown on the status bar)
Added FXAA option (disabled by default)
Fixed festival duration counter not showing when a festival is initiated
Fixed truncated texts in various tooltips
Fixed missing Right Single Quotation Mark in French localization
Added building size info to construction tooltip
Various balance tweaks
Various minor code optimizations
I’m already working on the next updates, which will bring some larger improvements and new features.
Thank you all for your continued support, feedback, and patience!
v1.002.2 – Resources UI & Trade Improvements
Another small update is live!
This patch focuses on improving UI and trade systems, making it easier to track resources and understand trade flow.
Highlights:
Added an optional extended resource bar (toggle in the UI header)
Ship travel time now displayed (one-way)
Displays up to 16 cities with prices and buy/sell status in the Stock view for each resource
Increased the number of cities that sell Imported Goods
Fixed ship loading to correctly follow monthly trade targets
Reduced papyrus upkeep for scroll production
Fixed Fighting Ring production bar issue
Fixed UI issue when opening Market from house panel
Thanks again for all your feedback, more improvements coming soon!
Patch v1.001.2 – Hotfix Update
A small hotfix update is now live, addressing a crash issue and a few gameplay improvements.
Fixes & Improvements
Fixed a crash (CTD) that could occur when a building’s Stability dropped to 0 in certain situations
Added buy/sell prices to the Stock panel in City trading resources section
Fixed Grain Sabotage quest so it can now also be completed using:
Fields First Edict
Patrician Tax Reform
Adjusted research tree by swapping positions of:
Storage of Knowledge
Patrician Tax Reform
Thanks again for all the reports and support, more updates coming soon!
Patch v1.000.9 is now live
Greetings, Roman Governors!
I’m continuing with daily fixes and polishing, this update focuses on UI issues, fire balance, and a few annoying bugs reported by players.
Fixes & Improvements:
Fixed NumEnter toggling UI while in Govern / Empire panels
Pressing ESC now restores UI if it was hidden
Added missing notification for Entertainment
Fixed Entertainment grid not showing warning icons above houses with low coverage
Fixed overly bright overlay when placing Forester blueprint
Fixed aqueduct being buildable without stone
Fixed crash (CTD) when clicking Denarii and Food limit in Stock panel
Fire balance adjustments:
Rebalanced fire chance from lightning during storms
Reduced fire spread from lightning (especially on Easy difficulty)
Reduced overall fire spread on Easy difficulty
Increased impact of nearby Prefectures on fire control
Slightly increased effect of wells and fountains as water sources
I’ll keep pushing fixes and improvements, thank you all for the feedback.
If you’re enjoying the game, a short Steam review goes a long way at this stage!
Thanks again for the support!
Patch v1.000.7 is now live
Greetings, Roman Governors!
I decided not to wait too long with the first patch, as these fixes were important to get in as soon as possible:
Fixed a bug where moving a building would leave its combo bonus active
Fixed several smaller issues related to combo bonuses
Removed the Domus Tier 3 research (it was not used in the game)
Fully upgraded buildings now display the total bonus from all upgrades, not just the last one
You can expect the next, more substantial patch in a day or two.
As always, feel free to share your feedback, if something is bothering you or doesn’t feel right, let me know. I want you to truly enjoy building your own Pompeii.
And if you’re having a good time with the game, a short Steam review really helps a lot at this stage.
Thank you for the support!
Patch v0.802.0 is now live!
This update focuses on improving game balance and overall flow, with a strong emphasis on making Markets more meaningful and easier to understand.
Resource consumption has been rebalanced and fixed, imported goods are now fully integrated into gameplay, and the Market panel now clearly shows weekly distribution to houses.
Alongside this, several issues have been fixed (including selection house stutter), and overall balance has been further polished.
Thanks for your continued support!
Patch Notes v0.802.0
Market panel now displays weekly distribution to houses
Fixed resource consumption calculations for citizens (minor percentage errors)
Improved overall balance of citizen resource consumption
Imported goods are now active in gameplay
Slaves no longer leave due to lack of luxury food
Added “Consuming” column to Imported Goods hint
Fighters Ring now uses "Serviced Houses" instead of radius
Added notification for missing imported goods
Fixed stutter when selecting houses
Fixed how citizens enter Markets
Citizens from nearby houses now regularly visit Markets
General balance polishing
Update v0.801.0 - Balance & Fixes
A new update is now live!
I decided to release this update earlier than planned, as it contains important balance changes and fixes that were better to get into your hands as soon as possible.
Key Changes
This update focuses on improving overall game balance, fixing inconsistencies, and polishing several systems:
Health & Disease
Plague can now replace influenza and has a much stronger impact on citizens
Diseases can now cause people to leave the city
Gameplay & Balance
Rebalanced food, basic goods, and luxury goods consumption
Added proper upkeep costs to multiple buildings (Arena, Theatre, Circus, Odeum, Academy, Trade Ports)
Increased effectiveness of Barber Shops and Bathhouses
UI & Feedback
Added warning when Markets are missing and supply is insufficient
Added notification for poor education
Fixes & Improvements
Improved selection accuracy when clicking to houses
Added missing upgrades across multiple buildings
Adjusted notification positioning
Fixed visual and LOD issues on several buildings (Weaponsmith, Jewelry Store)
Added option to adjust disaster frequency in settings
Fixed minor visual issues
Localization
German translation has been fully implemented
❤️ Thank You
Thank you all for continuing to play, report issues, and support the game, it really helps a lot, especially this close to release.
More updates are coming soon as I continue polishing everything for the full release.
What’s new:
- Research Bonuses Fixed (Several production buildings were not correctly applying global bonuses unlocked in the Research Tree. All researched bonuses now function properly.)
- Late Game Balance Adjustments (Saltworks – adjusted salt output and upgrade costs, Honey Winery – adjusted upkeep, production values, and upgrade costs)
- Woodcutters now properly move to the tree before carrying logs (instead of sliding).
Voice Over Preparation
All voice-over files for campaign dialogues up to the end of the story have been cut and added to the project.
Please note: Quests are not yet fully connected to these VO lines; this is preparation work for upcoming updates.
Due to the added audio files, this patch slightly increases memory usage.
Thank you for your continued support ❤️
Mini Patch – Camera Improvements & Optimizations
Hi everyone!
After receiving many questions and requests about the camera, I decided to introduce an increased camera tilt in this mini patch. This is still not the final version of the camera or optimization, and I plan to improve it further for the full release. With this update, I wanted to show that your feedback truly matters to me, and that I’m actively acting on it.
[img src="{STEAM_CLAN_IMAGE}/45181346/72e1320bbf0cdd845b23d756a39dd8d63328507a.jpg"]
Patch v0.621.0 notes:
Added “Extended Camera Tilt” option in Video settings. When enabled, the camera can tilt much further. Please note: in very large cities this can currently reduce FPS up to 20%.
Added Red and Yellow Flowering Hedges (names are not yet translated in all languages).
Fixed multiple shadow issues when switching LODs on many buildings.
Numerous optimizations to building, tree, and vegetation models.
Removed several options that were not yet implemented.
Over the next period, I’ll focus on polishing the game and finishing the story and side quests. These narrative additions will be released publicly with the full release, planned for a little over two months from now. Combat is also in development, but will likewise remain unreleased until full launch.
Thank you for your continued patience and support, I truly hope we’ll continue this journey together well beyond full release.
Patch v0.620.1
Marriage-related cities are now unlocked in Sandbox mode
Fixed overly bright textures on several buildings that were glaring in direct sunlight
Optimized around twenty building textures
Additional building optimizations and smoother LOD transitions
Fixed shadow rendering issues on several buildings (Charcoal Burner, Cake Shop, Carpenter’s Workshop, etc.)
Removed the Action button when a trade deal is already established with a city
Minor text fixes across several languages
I’m already preparing another update planned for the weekend, more polish coming soon.
Patch 0.600.3
• Quick fix for an issue reported by several players where bridges built in certain locations could incorrectly show a “No valid access point” error. This issue has now been resolved.
Thanks to everyone who reported the problem and helped track it down!
Salve, citizens of Pompeii!
As promised, here comes another small patch. Thank you all once again for your support, feedback, and patience.
This isn’t the final optimisation pass yet, but rather an important step to ensure that several performance-related options actually work as intended and give at least a bit of improvement on a wide range of hardware.
Patch v0.512.3
Model Quality now properly affects the number of polygons being rendered (older GPUs may see a noticeable FPS improvement).
Texture Quality now adjusts how much GPU memory textures use. (This option must be set before loading a map; otherwise changes take effect after restarting the game.)
Optimised several dozen models and textures.
Fixed shadow rendering issues on certain models such as Jupiter Shrine, Bee Farm, and others.
Roads were not correctly applying movement speed bonuses; this is now fixed. The correct speed increases are:
Dirt Road: +10%
Gravel Road: +20%
Stone Road: +30%
And once again, a reminder:
A major update is coming in about two weeks!
Current Release
20149975
Uploaded Sep 28, 2025
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System Requirements
How to Install
Pompeii.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
6.6 GB
20149975
CF1E9B67
a2332137ac6e711cd915435532b378b98268e8f5196215b55471ca6ab2cafea1
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