About the Game
Welcome Wardens!
Only the world’s most ruthless Warden can contain the world’s most ruthless inmates. Design and develop your personalized penitentiary in Prison Architect.
Key Features:
Customized Confinement
Allocate resources to optimize your compound, but don’t restrict the flow of the crowd lest you encounter a flood, fire, fight, or full-blown riot.Invest and Innovate
Tap federal money with grant applications & direct your funds to combat disease, gang activity, litigation, and more!Management and Muscle
Ensure your prison is *mostly* ethical and safe with top-notch staff including armed guards, psychologists, doctors, lawyers and snitches.Detention by Design
Each prisoner’s criminal history requires custom treatment programs, labor schedules, and reform workshops.Lockdown Showdown
Attempt a high-stakes escape of your own supermax prison in Escape Mode, or try Online mode to test one of 12,000 player-created prisons. Expand your empire limitlessly in Sandbox mode.Screenshots
16 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 10630057
Up to date
Hey Wardens!
There was an issue encountered with the Jailhouse Update (released alongside Jungle Pack) that caused some serious scaling issues.
We have isolated the issue and pushed a hotfix to PC that fixed it.
We’re also taking this chance to patch foundations removing internal plans and snipers. Max Capacitors Plus are NOT in this hotfix and will be available in the next update, so please stay tuned (apologies for the confusion).
Be sure to follow us on our social channels to stay updated on the latest news!
Facebook: https://pdxint.at/PAfacebook
Twitter: https://pdxint.at/PAtwitter
Discord: https://pdxint.at/PAdiscord
Hey Wardens! There was an issue encountered with the Kickstand patch (released alongside Undead) that caused the game to crash or even fail to load if you had any mods that affected sprites on PC.
We have isolated the issue and pushed a hotfix to PC that fixed it.
Important: Some mods may still not work until the mod makers have updated them, BUT they should not cause your game to crash anymore.
Be sure to follow us on our social channels to stay updated on the latest news!
Facebook: https://pdxint.at/PAfacebook
Twitter: https://pdxint.at/PAtwitter
Discord: https://pdxint.at/PAdiscord
View on Steam
We have isolated the issue and pushed a hotfix to PC that fixed it.
Important: Some mods may still not work until the mod makers have updated them, BUT they should not cause your game to crash anymore.
Be sure to follow us on our social channels to stay updated on the latest news!
Facebook: https://pdxint.at/PAfacebook
Twitter: https://pdxint.at/PAtwitter
Discord: https://pdxint.at/PAdiscord
{STEAM_CLAN_IMAGE}/4597623/18e1bc140d3dcd40e32b344f4dbd53bd86e453ec.jpg
Wardens,
We just evicted a gang from the canteen and found this delivery of bugfixes that were reported by the community! We are grateful for all the feedback we are seeing as we continue working on delivering even more fixes in the future! If you'd like to have your voice heard please fill out our community survey, found here: QoL Survey
Changelog:
PC
Console
View on Steam
Wardens,
We just evicted a gang from the canteen and found this delivery of bugfixes that were reported by the community! We are grateful for all the feedback we are seeing as we continue working on delivering even more fixes in the future! If you'd like to have your voice heard please fill out our community survey, found here: QoL Survey
Changelog:
PC
- Fixed: Cannot produce a food fight naturally
- Fixed: Confidential Informants aren't registering when hired by client (multiplayer)
- Fixed: Missing Gym Mat in the filter by room option for yard in console and missing highlight for gym mat in PC for yard area
- Fixed: Staff Pop-ups displaying during Campaign Prison Stories
- Fixed: Clicking prisoner in Security Menu will transfer prisoner to another security type
- Fixed: Guards and Foreman use wrong sprites
- Fixed: Breathe Therapy not locked when Gang is disabled and/or legacy
- Fixed: Planned assassination on gang leader can trigger without any gangs having any territories in prior
- Fixed: Visitors and staff are unable to open Double Visitor Door
Console
- Fixed: Cannot produce a food fight naturally
- Fixed: Custom Scheduler's Search Area is incorrect
- Fixed: Game crash when player load a file with stranded removed prisoner
- Fixed: Missing Gym Mat in the filter by room option for yard in console and missing highlight for gym mat in PC for yard area
- Fixed: Bureaucracy tree treating options in the same branch inconsistently
- Fixed: Staff Pop-ups displaying during Campaign Prison Stories
- Fixed: Planned assassination on gang leader can trigger without any gangs having any territories in prior
- Fixed: Tooltip overlap with Remove Prisoner line in Prisoner Actions Menu
Greeting wardens,
We have just released an update giving you two new pre-made prisons to explore.
‘The Lost Prison’
This prison was long forgotten and lost in time, but it was again discovered one day. It didn't take long before they decided to renovate and use the prison again. Now they are looking for a warden that can continue its's legacy!
https://lh3.googleusercontent.com/ZBj3GYNclNMsVk_ppo7PZgkm6fSzYTdOCe5_4RwZ5bpi9Sd-koCYZtni7lR27vz2qxZk0yoXcMe-6IB6K1AynFgNDqdAJXl3bLZSN1ST54fDr3Qib4esnokYVkuDtga8mC9pekEA
‘Jungle Retreat’
Deep inside the dense tropical jungle, you can find a hidden retreat where the most adventurous prisoners would not even dare to stay. Are the tropical weathers too much to handle, or do you have what it takes to become its new warden?
https://lh4.googleusercontent.com/KGfoCK4F6Rqe_fjmEqdoFx--g2Y7hkhcZK55qH4LCDrHL2JM2zwbk3aL9fzgUqKF6QHFAUP9Ynn9nFERs0WN4EoKoVHGIGdpagUIgxHPCoo1tvFCfuI3-vtrK5PTaW2KkpE7Spxo
Fixes:
View on Steam
We have just released an update giving you two new pre-made prisons to explore.
‘The Lost Prison’
This prison was long forgotten and lost in time, but it was again discovered one day. It didn't take long before they decided to renovate and use the prison again. Now they are looking for a warden that can continue its's legacy!
https://lh3.googleusercontent.com/ZBj3GYNclNMsVk_ppo7PZgkm6fSzYTdOCe5_4RwZ5bpi9Sd-koCYZtni7lR27vz2qxZk0yoXcMe-6IB6K1AynFgNDqdAJXl3bLZSN1ST54fDr3Qib4esnokYVkuDtga8mC9pekEA
‘Jungle Retreat’
Deep inside the dense tropical jungle, you can find a hidden retreat where the most adventurous prisoners would not even dare to stay. Are the tropical weathers too much to handle, or do you have what it takes to become its new warden?
https://lh4.googleusercontent.com/KGfoCK4F6Rqe_fjmEqdoFx--g2Y7hkhcZK55qH4LCDrHL2JM2zwbk3aL9fzgUqKF6QHFAUP9Ynn9nFERs0WN4EoKoVHGIGdpagUIgxHPCoo1tvFCfuI3-vtrK5PTaW2KkpE7Spxo
Fixes:
- Fixed so cable protectors can now be attached to transformers
https://lh3.googleusercontent.com/3V79ZaFwlhuzRT3W4lyVChvzBlz7nerf2GsPEV9jrBEYfnwMZVjXLxivKKKq4beIvVuV1ypkLvt6ddPYBSpJwGKZsbNyKX1cbcn_pRtXFq1fOgGYd7LdkSfMtOB4JKxvJiBKWOlb
Greetings Wardens,
We have just released an update with several fixes and improvements reported by the community. We appreciate all your feedback!
Changelog:
Thank you for your support!
The Prison Architect Team
View on Steam
Greetings Wardens,
We have just released an update with several fixes and improvements reported by the community. We appreciate all your feedback!
Changelog:
- Fixed an issue with the Pest Control workers becoming unresponsive when the Stay Indoors order is active
- Fixed an issue with the Pest Control trucks are being dismissed as soon as they are called
- Fixed an issue that prevented the players from placing the windows in Cell Blocks
- Clipping issues with Guard Locker when placed in corners is now fixed
- Fixed an issue with the "Requires Water" sign showing when moving an object
- Fixed an issue where Rebar Reinforcement is not available after requirements are met
- Fixed an issue with the Legacy events happening incredibly frequently
- Fixed an issue with cable protectors getting deleted/removed after purchasing a land expansion
- Repair Men can now be called as long as at least one of either Rats or Weather condition is enabled
- Fixed an issue with the Perfect Storm content being available on saved maps even if the DLC is disabled
- Fixed an issue with the prisoners not digging tunnels
- Fixed an issue causing the plumbers to become passive in Escape Mode
- Fixed an issue with overlapping strings on the Weather Forecast screen
- Fixed an issue where dog handlers are not moving when the game is fast-forwarded on the premade map "The Work Fields"
- Added improved Finance backend system for better network performance
- Fixed an issue with "Food Tray Pack" shown as placeholders in the Polish and Italian languages packs
- Multiplayer translations now in correct language on clients game
- Advanced staff training appears when the weather is turned on. and disabled when turned off
- Fixed an issue with event calls happening after the game has failed
- Fixed an issue where players were able to clone collapsed walls and fences
- Fixed an issue where “rat damaged” prompt would be displayed if Perfect Storm is not owned
- Removed the relationship between legacy subsidence and Perfect Storm subsidence, should resolve issues where walls were being destroyed after repairs.
- Removed damage prompt for subsided / reinforced walls if Perfect Storm is not owned
- Warden will no longer change back to the default warden during a reload or a land expansion
- The game no longer freezes several times in the main menu on startup
- The game no longer crashes on launch with no error message
- Fixed an issue with the game not launching after pressing play/resume in PDX launcher
Thank you for your support!
The Prison Architect Team
{STEAM_CLAN_IMAGE}/4597623/7d1831d9932f6cf181c826da83372a44a5137087.jpg
Hello wardens,
We have just released a new bugfix update with fixes and improvements reported by the community. We appreciate all the feedback we are getting, and we are still investigating more issues.
Second Chances fixes:
Other fixes:
Multiplayer:
Escape Mode:
Localisation fixes:
Known Issues:
Thank you for your support!
The Prison Architect Team
View on Steam
Hello wardens,
We have just released a new bugfix update with fixes and improvements reported by the community. We appreciate all the feedback we are getting, and we are still investigating more issues.
Changelog
Second Chances fixes:
- The Shop Counter in the Quick Build Bakery is in the wrong position.
- Display Counter's sprites are appearing incorrectly during placement.
- Prisoners drop ingredients when their shift at the Restaurant ends.
- Completing the "Three Strikes Program" does not grant prisoners with "Work Experience".
- Prisoners are petting dogs before "Animal Therapy" starts.
- A "Required:" text for the Bakery Room is missing.
- Restaurant and Bakery play customer sounds even if the rooms are empty.
- "Conflict Resolution" teacher's head is placed incorrectly.
- Some objects required for Canteen and Kitchen can't be placed outdoor.
- Display counter is incorrectly rotated.
- Delinquents are not showing on the "Three Strikes Program" if the Program begins right after the previous one.
- Prisoners leave the Three Strikes Program after saving and loading the game.
- Customers are not served and are placed incorrectly after the Diner Booth they are sitting at is moved
- Shared objects between Kitchen and Restaurant will fulfil room requirements but cause odd behaviour.
- "Reform" window can be opened an infinite number of times.
- Intake Arrival time can be set over 24 hours.
- Therapy Animal Container will get teleported to the Animal Therapist.
- The prisoner picks up a new dog after Prisoner Search during Animal Therapy.
Other fixes:
- Bureaucracies are no longer being researched simultaneously by different staff members.
- Player can access Prisoner Wages page without having an Accountant.
- Bureaucracy isn't researched in the order it's queued.
- Reset Criteria button does not reset Adjustment Criteria in Reports menu.
- Satisfying Recreation need while working in the Flower Garden is not indicated in the Reports > Needs tab.
- Guard Tower stair overlapped sniper head sprite.
- Amount of money that Prisoners earn for their work is halved in the "Total Prisoner Wages" description.
- Riot Police and Paramedics can be commanded to move out from their respective vehicle before the vehicle stopped moving.
- Psych Ward contraband is available without the DLC enabled.
- Game freezes after multiple field creation requests.
- Prisoners facing north direction when using the weight bench will be under the weight bench.
- Game crashes if execution is scheduled and a Prisoner is in the Reception Room.
- Reform Program History overlap with prison served timeline if there's more than 6 Reform Program.
- Prisoners earn money while working in the Flower Garden, even if the Prison Labour option is locked.
- In the Reform tab, the "Reformed Prisoner Consultation" program is described as an advanced program.
- Prisoners go to work in farming fields despite being assigned to work in the forestry.
- Prisoners' heads are separated from their bodies when they sit facing North.
- Map Settings Uniform Colours not being applied once set.
- Staff Wage pay raise is not constant for 10%.
- Lower parts of visitors' heads are cut off.
- Danger text is coloured in green.
- "Total" value in Finance tab moves up as scrollbar goes down.
- Guards operating sorting desks are facing the wrong way.
- Quick clone allows wall lights to be placed internally.
- Vegetables are not stored on Pantry Shelves and in the Fridges.
- Civilian Customers spawn just to beeline for the exit.
- The head of the sleeping prisoner is shifted on the bed.
- Camera does not follow selected room in Crop Distribution.
- Clicking on the polaroid causes a crash, if a "Shakedown" option is active.
- "Random" in the "Choose Guard Dogs" tab does not work if DLC "Psych Ward" is disabled.
- In the Reform tab, the "Solar Panel Development" program is described as it was an advanced program.
- Enlarging the "Valuation" menu causes its text to overflow out of the menu window.
- Prisoners with active Punishments go to the Flower Garden during a FreeTime schedule.
- Cook Operating a Sink is overlapped by a Food Tray.
- Prisoners that are checking their stashed "Booze Bags" cannot move.
- Books laying on the bed are z-fighting when zooming in and out.
- Missing information about requirements for unlocking Crop Distribution.
- A "Crop Sprinkler" can not be placed on the field, if a wall stands in its work area.
- Practice Solar Panel progression speed remains the same on different game speed ups.
- Players can instantly complete a Tool Cleanup Grant by saving and loading the game.
- The laundry baskets are delivered before the Laundry room from the "Quick Build" tab is finished.
- Canceling building two connected Quick Build Rooms cause the connected wall to be made of Bricks instead of a chosen material.
- Classrooms and Common Room at "The Work Fields" pre-made map has got Staff Doors as entrances.
- Stepping Stones always use default sprites instead of what players choose.
- Prisoners get stuck between Topiary Bushes while they are released or trying to escape.
- Prisoners heads and clothes overlap on bunk beds.
- Wind Turbine blades don't move with the rest of the wind turbine when using the Move action.
- Connecting Transformer to Power Station resets Current Power Output.
- Options disappearing after resizing UI.
- The workman icon is displayed in the "Jobs" window for farmers' fertiliser-based jobs.
- Task of moving crops to a field have incorrect staff icons in the Jobs tab.
- During Strike/Riot on the Todo list is a note about cancelled Intake.
- The Phone Taps are not connected with the Phone Booths on the Premade Prison "Green Power Plant: Going Green".
- A status "Locked" is not showing after highlighting a "Narcotic Search" option.
- Incorrect disconnection warning for the Scanning Machine if the Scanner Monitor is connected.
Multiplayer:
- Client de-syncs after using cheat spawn.
- Tall fridges and cookers lose their electrical cables on the Client's side when the Host moves them.
- The client information about Qualified Prisoners is not updated immediately in multiplayer.
- The Director's prompt call is only displayed to the host in multiplayer.
- When the Client is building objects on a map amount of delivered objects will be not the same as the number of ordered objects.
- Incorrect age in the character's menu in multiplayer.
- Holding cell doesn't count in Basic Detention Centre Grant at the Client's side.
- Clearing a room causes the Client to still see the name of the Room on the map.
- Changing prisoner arrival time on the Client's side makes the timer go backwards.
- Clients are unable to connect to sessions that are hosted.
- Expanding prison map in multiplayer not working as intended.
- % don't appear (or change) on a Client's screen in multiplayer.
Escape Mode:
- [Escape Mode] Dogs from DLC GM do not have their graphic in Escape Mode Victims.
- [Escape Mode] Destroying door servo causes remote doors unable to open and guards cannot enter the cells at all. It also causes constant triggers to guards.
- [Escape Mode] Guards will not drop keys at all.
- [Escape Mode] Recruited Prisoners push players if too many of them were recruited.
Localisation fixes:
- "Staff" text overflows when adjusting its window size.
- Text Overlappings in staff needs menu.
- Text too long where it exceeds the prisoner profile menu size.
- Text in prisoner profile experience overlaps with bars.
- "Allow transfer" text overlapping on prisoner UI image in Transfers tab.
- Parole Cutoff Policy "Adjust Cutoff" text being overlapped by adjuster arrows.
- Parole Cutoff Policy "%" and bracket texts are overlapping on each other.
- Prisoner Intake's Countdown timer is overlapping with other text in the Todo List in certain languages.
- All Prisoner Wages text overlapping on the "Decrease" button.
- X displaying in the line "Criteria above to be met" in certain languages.
- X displaying hours in Total time played.
- Other localization fixes, including translations and text overlapping in various menus.
Known Issues:
- The water landscape does not complete its function when replacing the floor.
- Gardeners not performing the 'Garden Outdoor Area' action in Yard, Deliveries, Garbage and Flower Garden Room.
- Drinks count as contraband instead of luxuries.
- The CEO calls with the instructions about the Second Chances DLC, even if it is not active when using a premade map.
- The number of guards hired stops at 99 in the Staff menu.
- Plates on the Dining Table turn invisible.
- Food waste which is a product of expired harvest is not collected in the Recycling Bin or the Compost Bin.
- New Contraband is available even if the Second Chances DLC is disabled.
Thank you for your support!
The Prison Architect Team
{STEAM_CLAN_IMAGE}/4597623/7d1831d9932f6cf181c826da83372a44a5137087.jpg
Wardens,
The delivery truck just arrived with a bugfix update resolving some of the previously reported issues! We are grateful for all the feedback we are seeing as we continue working on delivering even more fixes in the future!
Changelog:
Thank you for your support!
The Prison Architect Team
View on Steam
Wardens,
The delivery truck just arrived with a bugfix update resolving some of the previously reported issues! We are grateful for all the feedback we are seeing as we continue working on delivering even more fixes in the future!
Changelog:
- Not possible to change Prisoner's security level is impossible (hotfix pushed in advance on June 16th)
- Conflict Resolution ends when loading a save during the program
- Possible to change prisoners with different security level to wear same the same colour using map settings in Extras
- Prisoners keep working during freetime.
- Performance Issues.
- Prison with only Criminally Insane prisoners doesn't get Prisoner grant and Prisoner Grant bonus.
- Wall Panel Corner Type A (Stone) and Type B (Stone) use the same sprites.
- Missing contraband in Bakery and Restaurant rooms.
- Reform Program Research requires 10 prisoners to pass Reformed Prisoner Consultation instead of 1.
- Cooking meals in the Restaurant causes the character to walk in circles.
- Incorrect sprite of the character in the multiplayer.
- Changing the language in multiplayer kicks everyone out with the ability to play the same prison offline.
Thank you for your support!
The Prison Architect Team
{STEAM_CLAN_IMAGE}/4597623/fef8d90810795b2c36c6c895d49f75a1ce8e607a.jpg
🛠️ We just released a hotfix update, fixing the issue with security sectors. We are also fixing more issues that you all have been reporting, and you will be getting another update with more fixes and improvements next week! 🛠️
View on Steam
🛠️ We just released a hotfix update, fixing the issue with security sectors. We are also fixing more issues that you all have been reporting, and you will be getting another update with more fixes and improvements next week! 🛠️
Wardens,
A new patch with even more improvements and fixes has arrived!
PC
Going Green DLC
Warden Mode
Escape Mode
Multiplayer
View on Steam
A new patch with even more improvements and fixes has arrived!
PC
- The game no longer crashes after clicking outside the map during the process of selecting prioritize area (Gardener) and prioritize (Janitor).
- The campaign mission "Death Row" can be progressed normally if the Power Station is dismantled and replaced: the objective "Turn the Power Station back on" is no longer blocking the level from being completed.
- Fixed the issue with Polaroid remaining when it's meant to fade once “Death Row” mission is triggered.
- The bug that prohibited books and goodies to use the Library and Shop top shelf but not the middle and bottom shelves is fixed.
- Paper Lanterns give off light now.
- Dismantling Transformer no longer results in leaving one Electrical Cable.
- Fixed the tile of a Concrete Wall being visible in Staff Alerts.
- Quick Build's UI is no longer overlapping with room name text.
- Fixed: Objects that can be built on water can be built on the opposite of Ferry Dock.
- Players are no longer able to use the Prison Labour tab if it is locked.
- Fixed the issue with the murdered Guard not being counted as one kill in Legendary Prisoner's Grading tab.
- Fixed the issue with the Wall Light (Solar) staying indoor despite being an outdoor object.
- Fixed: Library Staff Alert mentioning about the lack of the Library does not disappear.
- Fixed the issue with the Lunar New Year Dragon related objects (Head, Body and Tail) can be built on the same spot as objects that can be built on walls.
- Fixed the issue with storage Shelves having a tray dispenser when rotated vertically.
- Fixed: Campaign cutscene playing twice in a row.
- Fixed: Empty Ingredients page can be visible after opening the Reports menu for the first time.
- Fixed: Boxes aren't shown in the middle of the shelf when the shelf is set in the vertical position.
- Disabling game events after receiving an event task no longer causes the task to not be completed and to remain on the To Do list.
- Number of prisoners awaiting release from solitary punishment is now displayed correctly.
- The Worker will no longer put Materials and Crates into and around the Guard Tower that is placed in the outdoor Storage room.
- Staff Alerts now disappear from the To Do list after turning them off.
- Fixed the issue with workmen not removing the objects under buildings which were built by Quick Build menu if Build Menu is open.
- Fixed the issue with the game crashing when adding Water (Large) at the corner of a Quick Island and increasing speed.
- Fixed the issue with The Sniper not entering the Guard Tower again after the Guard Tower is occupied by materials or crates before moving to other places.
- DLC Grants can no longer be exploited by turning DLC on and off.
- Fixed: minor localization issues.
- Quick clone will no longer delete the original wall with attached items
Issue with the description tab of a Transformer flickering at night time fixed. - When clicking on the arrows to change increments in the report tabs they now change accurately (0.5 instead of 1)
- Programs from DLC Going Green are no longer visible in Scheduler if DLC is not enabled.
- Fixed incorrect Continuous Fertilizer Pricing and Quantity: a new pack of fertilizer being ordered for every crop is no longer requesting continuous fertilizer.
- Fixed: Placing helipad in outdoor storage room causes helicopter export & import issues.
- Issues with trucks delivered ingredients by small batches fixed.
Going Green DLC
- The bug that allowed to bypass the "Only outdoor" requirement for the Going Green DLC plants and grow and harvest crops indoors is fixed.
- The bug that allowed the player to sell seed from farmer's hands during "Plant Crop" Action is now fixed.
- Staff alert about being able to house 0 more prisoners despite having many available spots no longer pops up on the Green Power Plant premade map.
- The bug that covers various objects & NPCs by Light (Solar) when they move through it is fixed.
- The bug that showed the incorrect prices for Seeds of Flowers, Crops and Fertilizers bought via the Cloning tool is now fixed.
- The bug that allowed to put plants on all types of outdoor floors is now fixed.
- "Crop cost" and "Crops per day" in the Ingredients menu are now counted properly.
- Fixed "Check the Ingredients menu" text being displayed in the Policy menu without Going Green DLC enabled.
- Saving and loading game no longer causes the reset of crops status "Crop need to be watered to continue growth".
- Fixed the issue with the "Over Production" grant that is available from the start of a new game, even if the player has not yet completed the "Basic Farming" grant.
- Fixed the bug that allowed Criminally Insane prisoners to plant plants.
- Fixed the issue with Auto scythe activating out of schedule whenever the savefile is loaded.
- Fixed the issue with Practice Solar Panels overlapping with each other.
- Auto scythes are no longer able to harvest fruits when trees are within harvesting range.
- Fixed: Dismantling a second Green Power Source from a row of Green Power Sources, does not disconnect the rest of the row from the Transformer.
- Fixed: Compost Fertilizer purchased automatically via Continuous Fertilizer doesn't count for "Self Sustaining" objective.
- Fixed: the Reception room in the premade map Green Power Plant is not connected to the roads under Deliveries in the Logistics tab.
- Contraband confiscated within the last 24 hours is now updating properly in Premade Prison 'The Work Fields: Going Green'.
- he Compost Fertilizers task now completes 100% when producing 10.
- Organic waste is now showing after harvesting Crops.
- Herb plant no longer appear in the game.
- Plants that reach 15% of damage are no longer dumped by Workmen.
- Green power sources were able to connect to the power station without creating a blackout.
Warden Mode
- Hiring an Accountant in Warden Mode and pressing the inventory button (bottom right) no longer causes expanding land crash.
- Fixed the bug that made the Warden disappear at the end of the map when expanding the land while standing on the road.
- Fixed the issue with Warden not returning to his office after dying.
Escape Mode
- Fixed the fruit trees being replanted in incorrect spots.
- The bug that resumed the game without prisoners after changing the game language at the Game Over scene in Escape Mode is not fixed.
Multiplayer
- The data about the prisoners’ participation in programs is now shown the same for host & client
- The Notebook Page now disappears after being read once.
- Issues with the cloning tool (available for Hosts) is fixed
- [GOING GREEN] The Working range of the Auto Harvester is now visible for the Client
- Client can now reconnect the Power Export Meter after disconnecting it.
Wardens,
The Going Green bug fix update is now live! If you want to take a closer look at all the changes and improvements that came with the patch, you can find the complete changelog in our previous post!
View on Steam
The Going Green bug fix update is now live! If you want to take a closer look at all the changes and improvements that came with the patch, you can find the complete changelog in our previous post!
Wardens,
We have just released an update with fixes and improvements that we mentioned last week! We appreciate all the feedback we are receiving, and we are still looking into solving more of the issues, and we plan to have another update coming with more fixes and improvements soon!
Thank you for your support!
View on Steam
We have just released an update with fixes and improvements that we mentioned last week! We appreciate all the feedback we are receiving, and we are still looking into solving more of the issues, and we plan to have another update coming with more fixes and improvements soon!
Thank you for your support!
Current Release
Build 10630057
Uploaded May 16, 2023
Additional Files
DLC Unlockers (Legit Owners)
1 file · For legitimate game owners
System Requirements
OS
Windows® 10 Home 64 Bit
CPU
Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
RAM
6 GB RAM
GPU
Nvidia 8600 / Radeon equivalent (2009 era)
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run prison architect64.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
1.2 GB
Build
10630057
Password: 123
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View AllDownload Prison Architect for PC with a direct link or via torrent. Get the full version of Prison Architect for free. Prison Architect is a Indie released by Introversion Software.