About the Game

This is an open-world criminal empire simulator.
Build Your Criminal Empire From the Streets Up.
Steal cars, run illegal businesses, recruit your own crime family and conquer the city in a seamless open-world criminal empire simulator. Every crime, business and territory is connected, allowing you to build your organization from a small-time hustler into the city's most powerful kingpin.
A True Criminal Playground
Choose how your empire begins. Become a car thief, drug producer, nightclub owner, dealer or crime boss. Every path leads to the same goal: control the city.
Build Your Criminal Empire
Commit Crimes
Steal Cars
Pickpocket
Evade the Police
Shootouts
Street Races
Run Illegal Businesses
Warehouse Management
Nightclub Management
Production Chains
Business Automation
Office Operations & Criminal Jobs
Rent cheap motel rooms or apartments to start your first illegal operation, then expand into warehouses, businesses, and a city-wide criminal network.
Grow from a small-time hustler into the city's most powerful crime boss.
Rule The City
Rival Families
Territory Control
Recruit Gangsters
Expand Your Influence
Become The Boss
Key Features
• Build Your Criminal Empire: Start with nothing and rise from a small-time hustler to the city's most powerful crime boss.
• Commit Crimes Your Way: Steal cars, pickpocket civilians, rob targets, evade the police, and complete criminal jobs across the city.
• Run Illegal Businesses: Build warehouses, manage nightclubs, automate production chains, and expand your criminal network.
• Recruit Your Crime Family: Hire gangsters, assign criminal operations, eliminate rival families, and take control of every district.
• Conquer the City: Fight for control of 11 unique districts, eliminate rival families, earn Prestige, and dominate the city’s criminal underworld.
• Living Open World: NPCs, police, traffic, businesses, and rival organizations react dynamically to your actions.
• Vehicle Theft & Customization: Steal, customize, upgrade, race, or dismantle vehicles for profit.
• Deep Progression System: Unlock skills, improve your abilities, expand your businesses, and discover new ways to build your empire.
• Every System is Connected: Crimes, businesses, territories, economy, and progression work together to create one seamless criminal empire simulation.

Screenshots
56 images
Version Information
Steam Patch Notes
Official update history
* Reduced the chance of Cartel Contract deliveries being seized by the police.
* Rebalanced enemy strength progression after raiding Warehouses and Clubs.
* Reduced police accuracy when shooting at the player.
* Made many other minor improvements and bug fixes.
Have fun, Bosses!
Hello Bosses,
We’ve released a new small fix patch with many improvements, bug fixes, and quality-of-life updates. Our Summer Sale is also live, so it’s a great time to jump in, expand your empire, and take over the city!
Gameplay & Family War Improvements
* Added the ability to see the success percentage when sending a Spy.
* Fixed an issue where an enemy found by a Spy could disappear after some time and could not be found again.
* Fixed an issue where attacks from an enemy family could continue even after killing that family’s boss.
* Fixed an issue where attacks could still happen after capturing all territories of a family and eliminating that family.
* When you are at war with a family, be careful while passing near locations owned by that family. They will now automatically attack you.
* Fixed an issue where an enemy family member could still appear even when Intel Extract failed.
* Fixed an issue in Office missions where some enemies were sometimes unable to attack the player.
* Fixed death animation issues for some characters in the “Eliminate Target” Office mission.
Territory & District Improvements
* Added an on-screen success notification when capturing a territory.
* Territory capture battles have been reworked. Based on the star level of the territory, enemies now arrive in 3 waves, with 4 enemies per wave using stronger weapons.
* Added family logos to captured territories.
* Fixed several map-related issues.
* Roads and intersections have been improved.
* Map improvements have been made, and we will continue improving it further. Some areas that felt too empty have also been improved.
UI, Resolution & Settings Fixes
* Fixed an issue where the Hospital UI could remain selected.
* Fixed a clicking issue that occurred in some resolutions while collecting bills in the Club.
* Fixed missing translations for some expenses.
* Added an FPS lock option to the settings. You can now lock the game to your preferred FPS.
* Character selection screen music is now connected to the audio settings.
City, Collision & Vehicle Fixes
* The city colliders have been completely reworked. You should no longer run into invisible walls :)
* Fixed some areas in the race zone where cars could sometimes get stuck.
* If your car gets stuck during a race, you can now press E after 5 seconds to get unstuck.
* Fixed multiple road and intersection issues.
Club, Jobs & Mini-Game Fixes
* Club decorations, such as wall decorations and flowers, can now be moved and sold without closing the Club.
* Fixed an issue where police could arrest Club security guards.
* Fixed a crash that could happen at the end of the day in the Selling Point mini-game.
* Fixed a sound issue when kicking out customers during the Doorman job.
Character, Animation & Clothing Fixes
* Fixed several animation issues.
* Fixed an issue where some characters could change skins while dying.
* Fixed an issue where gangsters could get their jacket back after save/load when changing clothes in the Clothing Store.
Other Fixes
* Many other small improvements and bug fixes have been made.
Your feedback and suggestions are very important to us. For the fastest communication, we’d love to see you on our Discord.
Thank you for your support. We’ll keep improving the game with your feedback until it becomes the greatest crime empire game in the world.
See you in the next patch, Bosses!
* Added the ability to see the success chance when sending a spy.
* Fixed an issue where an enemy found by a spy could not be found again after disappearing from the map.
* Fixed an issue where attacks from an enemy family could still happen even after killing that family’s boss.
* Fixed several map-related issues.
* City colliders have been completely reworked. You should no longer hit invisible walls :)
* Fixed missing translations for some expenses.
* Added a success animation when a district is captured.
* District capture battles have been reworked. Based on the district’s star level, enemies now arrive in 3 waves, with 4 enemies per wave, equipped with stronger weapons.
* Once you capture all territories of a family and eliminate that family, their districts will no longer be attacked.
* Added our family logo display on captured districts.
* Fixed animation issues.
* Fixed an issue where police officers could arrest club security guards and send them to jail.
* Fixed a crash issue at the end of the day in the Selling Point mini-game.
* Fixed a sound issue when kicking out customers during the Doorman job.
* Roads and intersections have been adjusted and improved.
* Map improvements have been made, and we will continue improving it further. Some empty-feeling areas have also been improved.
* Added an FPS limit option to the settings. You can now lock the game to your preferred FPS.
* Fixed an issue where jackets could reappear after saving/loading when changing our gangsters’ outfits at the clothing store.
* Fixed several spots in the race area where cars could sometimes get stuck.
* Many other small fixes and bug improvements have been made.
With your support and feedback, we will keep improving the game until it becomes the greatest game in the world. See you in the next patch, Bosses.
We’ve released a small update with fixes, improvements, and a few balance changes.
* You can now hit enemies, and even your own family members, with vehicles. Be careful though, vehicles now take more damage from impacts for balance reasons.
* Added a confirmation popup when trashing items from your inventory.
* Added a confirmation popup to the Truce section when paying money to improve relations with a family.
* Fixed text issues in the Families UI.
* Fixed an issue where the Radio UI could get stuck while the screen was fading to black.
* In the campaign, “Capture Shops” has been changed to “Capture Territories”, and a TPS camera transition mission has been added.
* When you open your nightclub for the first time, your relationship with the enemy family Vice Kings will now decrease.
* Fixed the lockpick warning and updated a few missing translations.
* The pink selection area under the selected character has been moved slightly upward, so it should no longer disappear.
* Many shops have been reworked specifically for TPS mode. You can now enter them, and more surprises are coming soon.
* Executing a member of an enemy family now causes a major relationship loss with that family.
* Fixed an issue where the dropdown menu under the character portrait could get stuck in states such as the Office and Home.
* Fixed many other small bugs and issues.
If you experience any issues, or if you have feedback or suggestions, you can reach us much faster through our Discord.
All Bosses are welcome: https://discord.gg/4CEwpYjxQy
See you in the next patches, Bosses.
* Fixed an issue where attacking pedestrians or destroying vehicles did not activate the Wanted level when the player's relationship with the police was at 0.
* Added illustrated tutorials for the Office, Districts, Families, and TPS Camera systems to the **? Help** section.
* Fixed an issue that caused enemies to repeatedly spawn from the same location during district takeover battles.
* Fixed an issue where Prestige Points earned from Office jobs were displayed incorrectly in the Office job history.
* Fixed an issue where marking a character with Spy while an Office job was active only displayed the active mission.
* Fixed several minor issues in the Office interface.
* Office **Feature Vault** upgrades have been enabled. Some additional upgrades will be added in future patches.
* Replaced the unintentionally funny pistol-running animation used by police officers and enemies.
* Fixed the map icons for the Clothing Store and newly capturable businesses.
* Fixed an issue where police officers sometimes moved to the wrong location while the Wanted level was active.
* Fixed various localization issues.
* Added confirmation prompts before important choices.
We are still aware of a few remaining issues and will continue working on fixes and improvements, Bosses. We look forward to hearing your feedback and suggestions.
Take care until the next patch, and don’t forget to join our Discord server!
**Discord:** https://discord.gg/4CEwpYjxQy
* Added new location based hints that help guide players depending on where they are in the game.
* Lockpick system has been reworked. Lockpick durability is now more sensitive and scales based on your Lockpicking level.
* Stolen vehicle sale prices now decrease depending on the vehicle’s damage condition.
* Jail time has been reworked. The first time you are sent to jail, you will stay for 1 day. With each repeated jail sentence, your jail time will increase, reflecting your growing criminal record.
* Widescreen resolution settings have been improved and adjusted.
* Warehouse Ventilation System has been added. You can now repair and start using the existing Level 1 Ventilation System.
* Mask upgrade system has been added for Warehouse employees. You can now purchase and upgrade masks from the employee profile: Cloth Mask, Filter Mask, and Gas Mask.
* Added new Lab Room options. You can now assign Chemists and set the production amount from the Lab Room interface.
* A new interface has been added that allows you to choose which seed types can be planted in Warehouse Grow Boxes.
* The stolen vehicle selling system has been updated. There are now 2 Chop Shop locations where stolen vehicles can be sold.
* Added the Chop Shop 2 icon to the map for selling stolen vehicles.
* Fixed an issue that caused 4 person and 8 person Warehouse rooms to be used with fewer employees than intended.
* Adjusted the standing positions of Capos and Gangsters inside the Warehouse.
* Chemists can now fail during production. Failed production can cause explosions and damage the Chemist.
* Added a new system that allows you to reduce contract risks.
* Contracts have been adjusted and improved.
* Fixed many localization and translation issues.
* Added radios to houses and hotels.
* Updated the Warehouse Lab Room interfaces. You can now assign Chemists and select the amount of product to produce.
* Warehouse ambiance sound has been added.
* Warehouse security guards are now immune to toxicity effects.
* Increased the growth speed bonus provided by Hyper Grow Boxes.
* Added a UI element that shows the remaining packaging time while Handlers are packaging products.
* Added a level-based system that grants Crafting experience points while producing products at the Lab Table.
* Adjusted the waiting positions of crew members inside the Warehouse.
* Fixed issues in the Warehouse employee training UI.
* Cartel connections are now divided into 3 levels.
* Each cartel level now affects the quality requirement of requested products.
* Each cartel level now generates 3 daily contracts.
* Reworked automatic vehicle actions such as VIP arrivals, attacks, and drive-bys.
* Added radio controls and a display showing the currently playing song while driving.
* Changed the mouse cursor icon used for switching to integration mode.
* Fixed bulk orders.
* Fixed an issue where money would increase while waiting in the taxi without picking up customers.
* Taxi customers can now leave without paying if you keep driving them around for too long.
* Adjustments were made to the Hot Dog selling job.
* Added Feature Point rewards after completing the Hot Dog job.
* Added Feature Point rewards after completing the Doorman job.
* Added Charisma experience gain while working as a Doorman.
* Added Charisma experience gain for successfully revealing yourself during drug sales.
* Fixed several missing and incorrect localizations.
* Increased the size of product images in contracts.
* Added tooltips that display product names when hovering over them with the mouse.
* Adjusted daily wages for Warehouse employees.
* Updated Warehouse worker animations.
* Improved Warehouse entrance/exit and building camera systems.
* Fixed an incorrect marker issue on the map.
* Resolved tooltip switching issues.
* Updated melee hit registration problems during action sequences.
* Fixed traffic-related issues. Bulk orders, attacks, and VIPs now arrive by vehicle correctly.
* Fixed translation issues in several languages.
* Reduced the excessive fog density caused by high toxicity levels inside Warehouses.
* Added Charisma skill progression when successfully revealing yourself during drug sales.
* Added Crafting skill progression when producing products at Lab Tables.
* Fixed an issue where characters could craft while standing outside the table area.
* Added the taxi meter to the minimap in the Taxi Driver interface.
* Updated the icon for the “Take as Crate” option in the vehicle right-click radial menu.
* Fixed an issue during customer delivery interactions while selling hotdogs.
* Updated Feature Vault visibility for sections not yet implemented and fixed several related issues.
* Many additional small fixes and improvements have been made.
The major issues now seem mostly resolved, and we’ve already started working on the next big update.
* Added a feature where certain city buildings become transparent if they block the camera while driving (currently being tested).
* Fixed an issue where the weapon would remain in hand if the player entered a car before the fight ended after shooting.
* Fixed an issue where players with low FPS could get stuck inside the repair shop.
* Several minor bugs and visual issues have been resolved.
* Fixed an issue where stolen cars would disappear.
* Fixed a bug where Level 2 and Level 3 pots couldn’t be moved or sent to inventory.
* Vehicle entry and exit points have been adjusted.
* Fixed an issue where the radio would turn off in taxis.
* Weapons have been rebalanced and their UI improved.
* Disabled the garbage truck explosion.
* Bodyguards now regenerate health after combat.
* Various minor bugs have been fixed.
- Inventory and house pallet related bugs affecting pots when storage was full have been fixed.
- Gangsters and capos can now repair vehicles.
- Collider issues have been fixed.
- The giant-growing broccoli bug has been fixed.
* Fixed an issue with a barrier at the beach that prevented access to the sea.
* Fixed the position of the icon that appears on the Super Pot when the product is ready.
* Fixed the position of the hot dog stand in the suburban area.
Current Release
Build 24355271
Uploaded Jul 24, 2026
System Requirements
How to Install
TheBossGangsters.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.3 GB
24355271
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