About the Game

This is an open-world criminal empire simulator.
Build Your Criminal Empire From the Streets Up.
Steal cars, run illegal businesses, recruit your own crime family and conquer the city in a seamless open-world criminal empire simulator. Every crime, business and territory is connected, allowing you to build your organization from a small-time hustler into the city's most powerful kingpin.
A True Criminal Playground
Choose how your empire begins. Become a car thief, drug producer, nightclub owner, dealer or crime boss. Every path leads to the same goal: control the city.
Build Your Criminal Empire
Commit Crimes
Steal Cars
Pickpocket
Evade the Police
Shootouts
Street Races
Run Illegal Businesses
Warehouse Management
Nightclub Management
Production Chains
Business Automation
Office Operations & Criminal Jobs
Rent cheap motel rooms or apartments to start your first illegal operation, then expand into warehouses, businesses, and a city-wide criminal network.
Grow from a small-time hustler into the city's most powerful crime boss.
Rule The City
Rival Families
Territory Control
Recruit Gangsters
Expand Your Influence
Become The Boss
Key Features
• Build Your Criminal Empire: Start with nothing and rise from a small-time hustler to the city's most powerful crime boss.
• Commit Crimes Your Way: Steal cars, pickpocket civilians, rob targets, evade the police, and complete criminal jobs across the city.
• Run Illegal Businesses: Build warehouses, manage nightclubs, automate production chains, and expand your criminal network.
• Recruit Your Crime Family: Hire gangsters, assign criminal operations, eliminate rival families, and take control of every district.
• Conquer the City: Fight for control of 11 unique districts, eliminate rival families, earn Prestige, and dominate the city’s criminal underworld.
• Living Open World: NPCs, police, traffic, businesses, and rival organizations react dynamically to your actions.
• Vehicle Theft & Customization: Steal, customize, upgrade, race, or dismantle vehicles for profit.
• Deep Progression System: Unlock skills, improve your abilities, expand your businesses, and discover new ways to build your empire.
• Every System is Connected: Crimes, businesses, territories, economy, and progression work together to create one seamless criminal empire simulation.

Screenshots
56 imagesVersion Information
Steam Patch Notes
Official update history
Hey Bosses!
We've made some significant improvements to our driving mechanics! Cars now feel much smoother and more responsive, with better handling, quicker reactions, and more natural steering movements.
Driving & Aiming Improvements
Smoother Driving: Steering and vehicle movements are now more fluid and responsive, providing a much better driving experience.
Improved Aiming Camera: While driving, you can now hold Right Mouse Button (RMB) to freely move the camera within a limited angle. This allows you to look around your surroundings and makes aiming while driving much more comfortable.
Camera Improvements
TPS & FPS Cameras: Camera movements have been significantly smoothed out, especially during mini-games.
Improved TPS Aiming: We've also refined the aiming mechanics in TPS mode, making aiming smoother, more precise, and more comfortable.
We've focused on making camera controls feel more natural, responsive, and enjoyable.
Additional Fixes & Improvements
We've also fixed numerous smaller issues throughout the city, including:
Missing collision on certain walls.
Floating objects and misplaced environmental assets.
Various minor bugs and visual inconsistencies.
There are plenty of other small fixes too, but we won't bore you with every single detail, Bosses!
Your Feedback Matters!
We're constantly working to make the gameplay experience better with every update.
We'd love to hear your thoughts on the new driving mechanics, aiming controls, and camera improvements!
Keep sharing your feedback with us, Bosses. We're listening!
BEF GAMES
- Fixed an issue where characters could get stuck inside certain buildings.
- Fixed an issue where vehicles would bounce or launch into the air after collisions.
- Fixed several inventory-related bugs.
- Fixed an item duplication exploit in the Market.
- Vehicle colors will no longer change when entering the Repair Shop unless the vehicle is wanted.
- Hints can now be disabled in the Settings menu.
- Fixed a UI issue displaying the recruitment fee when hiring family members and added a confirmation prompt.
Thank you for your continued support and bug reports! ❤️
BEF GAMES
- Fixed an issue when updating warehouse drug information.
- Fixed an issue that could occur after interacting with hookers in the city.
- Added window movement animations so car windows now move together with the doors.
- If the driver-side door is blocked by another object, the player can now enter through the opposite door and take the driver’s seat.
- Fixed several other minor bugs and issues.
Have fun, Bosses! 😎
• Improved the UI that displays your current district when crossing district boundaries.
• Fixed an issue where double-clicking a character while inside a property failed to focus the camera on them.
• Fixed an issue where left-clicking a notification while in a vehicle caused it to close after marking its target.
• Winning races now also awards Charisma points.
Bosses, another round of fixes and improvements is here! This patch focuses heavily on camera behavior, Family Wars, raids, and several issues reported by the community.
Fixes & Improvements
- Fixed an issue that could occur when an attack started while the player was gambling in the Club's Gambling Room.
- Fixed an issue with opening the map in Sandbox Mode.
- Fixed a similar map-related issue that could occur while purchasing Hot Dog Stands.
- Fixed several marker and location issues in the Family Spy system, particularly when revealing the entrance of a target location.
- Made several balance adjustments to Family Wars.
- Enemy Family members will now participate more frequently in attacks against your businesses and territories.
- Made major camera improvements across multiple locations. The camera will no longer clip inside buildings or cause nearby walls and objects to disappear when getting too close.
- Improved raid behavior for enemy Families. After raiding one of their main businesses, such as a Club or another major operation, they will temporarily increase security at that location. Launching another raid immediately may now be much more difficult, so giving them some time between raids might be a good idea, Boss.
- Fixed character collision issues introduced with the new systems. Characters could occasionally become stuck inside walls, especially during combat around the Office area. These cases have now been addressed.
- Fixed an issue where the sound effect of drunk customers escaping from the Nightclub could sometimes continue playing indefinitely.
- When entering your Club in TPS Mode, the interior lighting will now remain active, allowing you to freely explore the Club with the lights on.
Thank you for continuing to report issues and share your feedback, Bosses. We're continuing to polish the game as we move closer to 1.0!
We’ve continued following your feedback after the latest major update. This Fix Patch addresses several important issues, improves the variety of enemy attacks, and introduces a new shelf organization system for the Market.
Bug Fixes
- Territory Attack Issue on Older Saves
Fixed an issue where players who had already eliminated enemy families on older save files were unable to attack certain remaining enemy locations.
- Family Members & Saving After Attacks
Fixed an issue where family members could sometimes join incoming attacks, and if they were knocked out during the fight, the game could become unable to save afterward.
- Spy Missions Stuck in the Journal
Fixed an issue where certain missions and information received from your Spy about enemy families could remain stuck in the Journal after they were completed or were no longer active.
- Fighter / Security / Guard Animations
Fixed an issue where some Fighters, Security staff, and Guards could remain stuck in their walking animation after combat ended.
- Guard Position Animation
Fixed an animation issue that could sometimes occur when Guards returned to their assigned positions after an attack.
- UI Fixes
Fixed several minor UI issues and made various interface improvements.
More Randomized Enemy Attacks
Enemy attacks targeting your Clubs, Territories, Tribute Points, and Selling Points have been further randomized.
Previously, attacks could focus too frequently on the same or similar locations. Attacks will now be distributed more randomly across your different businesses, territories, and operations, creating more variety and making them less predictable.
Market Tutorial
A new “?” tutorial panel has been added to the Market to better explain the liquor production system.
You can use this panel to quickly learn the basics of producing liquor and how the system works.
New Market Shelf Organization
The Market employee shelf organization system has been improved.
Employees will now try to keep drinks of the same type together. For example, products such as Tequila, Tequila Deluxe, and Tequila Luxury will be placed together whenever possible.
If you’ve already organized your shelves the way you want, your employees will respect your existing layout and continue restocking products accordingly, while keeping drinks of the same type grouped together.
This should make automated restocking much cleaner and keep your Market shelves better organized.
Club Manager – Automatic Drink Ordering
The Club Manager’s automatic drink ordering system has been updated to give you more precise control over your stock.
The Drink Stock value now determines the target number of bottles for each unlocked drink, rather than the total number of drinks to order.
For example, if you set the value to 50, the Manager will stock 50 bottles of each unlocked 1-Star, 2-Star, and 3-Star drink.
If one of those drinks later drops to 48 bottles, the Manager will automatically order 2 more bottles to bring it back up to 50.
Drinks that you haven’t unlocked yet will not be included in automatic orders.
Manager Automation – Important Information
Club, Market, and Warehouse Manager automations are processed at the end of each day.
Managers will check stock levels, orders, and other assigned automation tasks and perform the necessary actions at the end of the day.
Because of this, changes you make to Manager settings or stock levels may not take effect immediately. The automation system will process them during the end-of-day cycle.
Thank you for all your feedback and bug reports, Bosses. ❤️
Fixed an issue where Don Carlo missions were not appearing.
Fixed issues that could prevent players from interacting with Drug Selling Points.
Fixed various translation/localization errors.
Fixed an issue where surviving guards could remain stuck in their walking animation after an attack.
* Reduced the chance of Cartel Contract deliveries being seized by the police.
* Rebalanced enemy strength progression after raiding Warehouses and Clubs.
* Reduced police accuracy when shooting at the player.
* Made many other minor improvements and bug fixes.
Have fun, Bosses!
Hello Bosses,
We’ve released a new small fix patch with many improvements, bug fixes, and quality-of-life updates. Our Summer Sale is also live, so it’s a great time to jump in, expand your empire, and take over the city!
Gameplay & Family War Improvements
* Added the ability to see the success percentage when sending a Spy.
* Fixed an issue where an enemy found by a Spy could disappear after some time and could not be found again.
* Fixed an issue where attacks from an enemy family could continue even after killing that family’s boss.
* Fixed an issue where attacks could still happen after capturing all territories of a family and eliminating that family.
* When you are at war with a family, be careful while passing near locations owned by that family. They will now automatically attack you.
* Fixed an issue where an enemy family member could still appear even when Intel Extract failed.
* Fixed an issue in Office missions where some enemies were sometimes unable to attack the player.
* Fixed death animation issues for some characters in the “Eliminate Target” Office mission.
Territory & District Improvements
* Added an on-screen success notification when capturing a territory.
* Territory capture battles have been reworked. Based on the star level of the territory, enemies now arrive in 3 waves, with 4 enemies per wave using stronger weapons.
* Added family logos to captured territories.
* Fixed several map-related issues.
* Roads and intersections have been improved.
* Map improvements have been made, and we will continue improving it further. Some areas that felt too empty have also been improved.
UI, Resolution & Settings Fixes
* Fixed an issue where the Hospital UI could remain selected.
* Fixed a clicking issue that occurred in some resolutions while collecting bills in the Club.
* Fixed missing translations for some expenses.
* Added an FPS lock option to the settings. You can now lock the game to your preferred FPS.
* Character selection screen music is now connected to the audio settings.
City, Collision & Vehicle Fixes
* The city colliders have been completely reworked. You should no longer run into invisible walls :)
* Fixed some areas in the race zone where cars could sometimes get stuck.
* If your car gets stuck during a race, you can now press E after 5 seconds to get unstuck.
* Fixed multiple road and intersection issues.
Club, Jobs & Mini-Game Fixes
* Club decorations, such as wall decorations and flowers, can now be moved and sold without closing the Club.
* Fixed an issue where police could arrest Club security guards.
* Fixed a crash that could happen at the end of the day in the Selling Point mini-game.
* Fixed a sound issue when kicking out customers during the Doorman job.
Character, Animation & Clothing Fixes
* Fixed several animation issues.
* Fixed an issue where some characters could change skins while dying.
* Fixed an issue where gangsters could get their jacket back after save/load when changing clothes in the Clothing Store.
Other Fixes
* Many other small improvements and bug fixes have been made.
Your feedback and suggestions are very important to us. For the fastest communication, we’d love to see you on our Discord.
Thank you for your support. We’ll keep improving the game with your feedback until it becomes the greatest crime empire game in the world.
See you in the next patch, Bosses!
* Added the ability to see the success chance when sending a spy.
* Fixed an issue where an enemy found by a spy could not be found again after disappearing from the map.
* Fixed an issue where attacks from an enemy family could still happen even after killing that family’s boss.
* Fixed several map-related issues.
* City colliders have been completely reworked. You should no longer hit invisible walls :)
* Fixed missing translations for some expenses.
* Added a success animation when a district is captured.
* District capture battles have been reworked. Based on the district’s star level, enemies now arrive in 3 waves, with 4 enemies per wave, equipped with stronger weapons.
* Once you capture all territories of a family and eliminate that family, their districts will no longer be attacked.
* Added our family logo display on captured districts.
* Fixed animation issues.
* Fixed an issue where police officers could arrest club security guards and send them to jail.
* Fixed a crash issue at the end of the day in the Selling Point mini-game.
* Fixed a sound issue when kicking out customers during the Doorman job.
* Roads and intersections have been adjusted and improved.
* Map improvements have been made, and we will continue improving it further. Some empty-feeling areas have also been improved.
* Added an FPS limit option to the settings. You can now lock the game to your preferred FPS.
* Fixed an issue where jackets could reappear after saving/loading when changing our gangsters’ outfits at the clothing store.
* Fixed several spots in the race area where cars could sometimes get stuck.
* Many other small fixes and bug improvements have been made.
With your support and feedback, we will keep improving the game until it becomes the greatest game in the world. See you in the next patch, Bosses.
Current Release
Build 26348901
Uploaded Nov 01, 2026
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System Requirements
How to Install
TheBossGangsters.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
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Needed when extracting (WinRAR / 7-Zip) — not a site login.
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