About the Game
Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Pick one of the beaver factions and see how long your colony can last.
Beaver societies
Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Each faction has unique buildings, technology, and gameplay traits. Choose what fits your playstyle!
Wet, dry, and toxic seasons
Prepare your settlement for recurring droughts and waves of toxic waste. Stockpile on food and keep fields and forests alive even after rivers dry up. Rely on both natural water sources and artificial irrigation to keep the land arable and your beavers safe.
Water physics and terraforming
Beavers’ engineering skills are legendary. With Timberborn’s 3D water physics and terraforming, so can be yours. Put up dams and floodgates, erect massive aqueducts, dig canals and tunnels with explosives, and reshape the terrain to your liking.
Vertical architecture
Harness the game’s unique vertical architecture system. Space is limited, so stack lodges and workshops on top of each other. Construct platforms and bridges, set up an elaborate power grid, and let your beavers speed around on ziplines or through tubeways.
Lumberpunk
Turn timber into sophisticated machinery – from water wheels and lumber mills to engines and mechanized pumps. Wood is the core resource in Timberborn, but the most advanced structures require metal. To find it, send your scavengers to the ruins of the old world.
Bots
Supercharge your colony with mechanized beavers. Power them up, maintain them, and you'll get extra efficient workers for almost any job. They operate 24/7, and you can send them to the most hazardous areas.
Well-being
Build a sprawling city with efficient production chains and follow the lives of its inhabitants day and night. As the population grows, satisfy your evolved rodents with a balanced diet, entertainment, decorations, and end-game monuments that help restore the Earth.
Map editor and mods
Play on one of the included maps or create your own and share it with the community. On top of the built-in map editor, Timberborn features official mod support. Tons of extra player-made content and quality-of-life additions are available, with more coming each day.
Screenshots
20 imagesVersion Information
Steam Patch Notes
Official update history
Hi, everyone!
The recent tweaks have made it to the water main branch. Big thanks to everyone who shared their experimental feedback. You're the best!
Patch notes follow below, but first, speaking of the best, we’re happy to say we're gearing up for this year’s Timberborn Awards - with a twist.
Community Recognition Award
[img src="{STEAM_CLAN_IMAGE}/36026812/4199307c16c76a67eb395b69b49f2a455ed151db.png"]
After gathering feedback from last year’s edition, we’ve decided to add a new category: the Community Recognition Award. And who's better to nominate for an award like this than YOU, the community?
So today, we ask you to help us recognize an outstanding Timberborn community member who is
👉 Helpful,
👉 Creative,
👉 Kind,
👉 Super-skilled in the game,
👉 Extra-on-point with their GIFs and gags,
and/or
👉 Is simply THE BEST for any other reason!
The nominated person should be an active member of the community who frequently interacts with other players. There will also be separate award categories for content creators, as well as map and mod makers.
If there's someone you can think of, please take a minute to...
>>NOMINATE THEM HERE<<
And now, the patch notes.
Patch notes 2026-10-06
The following tweaks are now live on the main branch.
Map Editor
Replaced the "Random maturity" checkbox in the Map Editor with a "Gatherable" slider, which controls how many plants placed by the brush are fully grown and ready for gathering. This is related to one of the fixes listed below.
Bug fixes
Added a main menu warning for Intel 13th/14th Gen CPUs affected by known stability issues. You may close it, but it will still sit at the bottom of the Settings screen - we’ve just put it there as an extra measure since the BIOS issues on 13th and 14th generation Intel CPUs are currently one of the main crash causes. If you're affected, we recommend updating the BIOS.
Inventories of the District Center and the Builders’ Hub no longer count toward the capacity displayed on the top-bar counters and checked by the Resource Counter.
Remember when we changed Succulents to store 2 units of water instead of 1? We have just
hackedupdated all custom maps to reflect this change, too.Water and Badwater Sources with high strength will now scale it properly before the upcoming drought.
In the map editor, plant growth and yield are now properly preserved when a dead plant is restored.
Alt-tabbing on macOS no longer makes the game unresponsive.
Updated the Unity Engine version to 6000.5.11f1.
The mod manager displayed when launching the game should now render non-Latin fonts properly. (The in-game manager had already been fine).
The game should now render non-built-in fonts properly.
Fixed a few text strings in the Polish, Russian, Ukrainian, and Thai localizations (that had already been fixed, and apparently un-fixed at some point).
Hi, everyone!
A few fresh changes are now live on the experimental branch.
Bug fixes
It is now possible to close the scary “outdated BIOS” warning in the main menu - once you do this, the game will stop displaying it there. It will still sit at the bottom of the Settings screen - we’ve just put it there as an extra measure since the BIOS issues on 13th and 14th generation Intel CPUs are currently one of the main crash causes. If you're affected, we recommend updating the BIOS.
Inventories of the District Center and the Builders’ Hub no longer count toward the capacity displayed on the top-bar counters and checked by the Resource Counter.
Alt-tabbing on macOS no longer makes the game unresponsive.
Fixed a few text strings in the Polish, Russian, Ukrainian, and Thai localizations (that had already been fixed, and apparently un-fixed at some point).
Hello, everyone!
We hope your 1.1 settlements are growing tall and wide, with badtides being just small nuisances even on Nomads. Speaking of nuisances, a few bug fixes and a Map Editor tweak are now live on the experimental branch.
Map Editor
Replaced the "Random maturity" checkbox in the Map Editor with a "Gatherable" slider, which controls how many plants placed by the brush are fully grown and ready for gathering. This is related to one of the fixes listed below.
Bug fixes
Remember when we changed Succulents to store 2 units of water instead of 1? We have just
hackedupdated all custom maps to reflect this change, too.
Water and Badwater Sources with high strength will now scale it properly before the upcoming drought.
In the map editor, plant growth and yield are now properly preserved when a dead plant is restored.
Added a main menu warning for Intel 13th/14th Gen CPUs affected by known stability issues.
Updated the Unity Engine version to 6000.5.11f1.
The mod manager displayed when launching the game should now render non-Latin fonts properly. (The in-game manager had already been fine).
The game should now render non-built-in fonts properly.
Hi everyone,
We've just fixed a berry-flavored issue with Pillars.
Fixed the Berries on Pillars all having 0% yield growth at the start of a new game.
Hi all,
A small hotfix patch is now live, fixing the Do(o)med Garden.
Domed Garden can now be built on Impermeable Floor.
Hi, everyone!
We've got a few small tweaks for you today. Nothing major, really.
Maps
Our newest map receives a bunch of tweaks. Thank you, experimental testers. <3
Reorganized Thorns' placement to make it more natural.
Added Thorns around the starting location to make dams harder to set up.
Increased external Water Seeps' strength.
Misc.
The patch notes link in the main menu is now broken. This probably means nothing.
Bug fixes
When copying settings for a Compact Pump, the Flow Rate is correctly copied.
Pre-existing Succulents that were on a map before we buffed them have finally received the memo and will now have their yield correctly increased.
Hello, everyone!
Today, we've got a few tweaks to the recently-tweaked Compact Water Pump, and some other helpful changes.
Compact Water Pump
[img src="{STEAM_CLAN_IMAGE}/36026812/d29caf423ebb76143c301617cebcedcc3a66bf5b.gif"]
The Compact Water Pump is back to being 3x1, but with a slightly updated model. The 2x1 model was too compact and caused water instabilities.
Changed the Compact Water Pump's specification, so Platforms and Overhangs can be placed above the intake.
Bug fixes
Fixed a crash that occurred when you obstructed the Compact Water Pump's intake while it was working. Couldn't you have placed it correctly in the first place?
Put an end to the bots' existential crisis that left them going back and forth between employed and unemployed.
In the map editor, the Natural Overhang no longer uses the "uncovered" model.
Hello, everyone!
Just when you thought you’d seen everything we prepared for Update 1.1, here we are with Pillars, another cool - and Unconventional - map! We’ve also buffed Succulents and updated the Compact Water Pump to enable even more advanced water transportation setups. Enjoy!
Patch notes 2026-08-11 (Experimental)
As a reminder, here’s how to play on the experimental branch.
Maps
The map we added today is not for those afraid of heights. On Pillars, your beavers need to survive the usual wasteland dangers while also figuring out how to best use the limited, fractured space on the upper level, with the lower area being… far from hospitable.
New unconventional map: Pillars (192x192).
[img src="{STEAM_CLAN_IMAGE}/36026812/d3cc3ca2a87a270dde2d048fc2883f86475fd741.png"]
Succulent
We’ve heard your feedback on our prickly addition to the post-apocalyptic flora. While we don’t want Succulent to break the game balance and become the primary source of water, we agree its emergency role could use a buff.
Increased the Succulent’s water yield from 1 per 50 days to 2 per 65 days.
Compact Water Pump
The new pump’s ability to push pressurized water through player-made pipes enabled new methods of water transport. The pump’s intake is now smaller, making even more setups possible.
Reduced the size of the Compact Mechanical Pump’s intake, allowing you to cover it from all sides, for example by placing a platform directly above.
Updated the Compact Mechanical Pump’s selection sound.
[img src="{STEAM_CLAN_IMAGE}/36026812/ba523ce522b6c2b4bdd857b707558443f873ecb2.png"]
Misc.
Updated the main menu’s Update 1.1 summary with a slightly different screenshot and a mention of the new maps.
Tweaked a few Polish flavor texts.
Bug fixes
You should now have an easier time selecting oddly-shaped buildings to demolish.
The layer tool no longer breaks in the map editor.
Fixed an issue where dead potatoes were refusing to disappear under the gray preview of the fresh batch you’re planning to plant.
It is no longer possible to be rude and cover a water part of a Lido or a Swimming Pool with Terrain Blocks.
Hi, everyone!
We hope you're enjoying yesterday's experimental additions... even if it sometimes means finding out something is unstable broken. That was the case with one of the Unstable Cores on Nomads that we've just fixed.
We thank you for sharing your experimental feedback, for example on the Steam forums. It helps us a lot. Please keep it coming!
Patch notes 2026-07-16 (hotfix, experimental)
Bug fixes
Fixed the overly deadly explosion radius of one of the Unstable Cores on Nomads.
Hello, everyone!
We’ve got a summer-hot experimental update for you. Today’s patch features a new, very unique map as well as one of the most commonly requested additions: the Impermeable Tubeway! Enjoy responsibly, and remember to let us know your thoughts.
Patch notes 2026-07-15 (Experimental)
As a reminder, here’s how to play on the experimental branch.
Maps
[img src="{STEAM_CLAN_IMAGE}/36026812/82b487b4cf60e6878de0fc45ee610f1bbd179417.png"]
The features of Update 1.1 call for unconventional maps, so here’s one of our most original creations yet. On Nomads, your beavers may indeed need to migrate. As cycles change on the map, so does the water flow across this vast, arid land.
New unconventional map: Nomads (256x256).
Impermeable Tubeway
[img src="{STEAM_CLAN_IMAGE}/36026812/c66263621b2b453b6588a0cb3393f1a0be23074b.gif"]
We’re adding one more watertight object to the roster of new buildings. Thanks to Impermeable Tubeways, your Iron Teeth will get around the map more efficiently than ever, refusing to stop even when there’s a water reservoir in the way.
New building: Impermeable Tubeway (800 SP; 4 planks, 2 gears, 2 metal blocks; Iron Teeth only). This horizontal-only Tubeway variant can be integrated into a Levee wall, and the water will not leak on the sides. Gotta go fast!
Misc.
The Domed Garden and Dance Pit now satisfy the Wet Fur need thanks to the included sprinklers.
Added missing flavor texts to the new buildings.
Added missing 1.1 translations.
Updated the Unity version to 6000.5. As a result, the game’s minimum required macOS version is now 13.0.
Bug fixes
Fixed a typo in Triple Dynamite’s descriptoin.
Corrected the sometimes misleading translations of "Wonder", "Monument," and "Awe" in Simplified Chinese.
Fixed the issue with weather vanes on Weather Station pointing in the wrong direction and making the game completely unplayable.
Hello, everyone!
Update 1.1 has been live on the experimental branch for over a week now, and thanks to your feedback, we’ve identified and fixed quite a few extra issues.
Misc.
Added the winners of our first-ever mod contest to the in-game credits.
Added the "Update 1.1" tag to the mod uploader.
Bug fixes
The duplication tool no longer breaks automation settings for synchronizable buildings.
It is now possible to automate Double and Triple Dynamites with the Detonator again.
The Compact Mechanical Pump and the Massager can now be placed on the Impermeable Floor.
A Campfire built during the day no longer appears malformed and with its fire lit.
Fixed the Compact Mechanical Pump spawning water particles when the water on the output side was overflowing.
The Compact Mechanical Pump will no longer pump water into a full, closed reservoir, resulting in wasted water - a serious crime punishable by pastry and coffee deprivation for up to three months.
In a similar vein, the Compact Mechanical Pump no longer magically generates new water while under pressure.
The Throttling Valve no longer leaks contamination in the opposite direction.
The settlement panel no longer shows the “Prioritize by haulers” toggle for the Inventor. How would they even fit all these SPs in their tiny little backpacks?
Fixed dead beaver bodies sometimes being hungry or thirsty. Zombeavers might be an intriguing concept, but this was just an issue with the status icons.
Hello everyone!
We thank you for your overwhelming response to yesterday's experimental launch of Update 1.1! Please keep the feedback coming, either in the comments below, on the forums, or on Discord.
The first tweaks are now live on the experimental branch - see the patch notes below.
Bug fixes
Arch of Progress now correctly allows placing overhangs right above its, well, arch.
Updated the explanations in the Relay’s panel now that it accepts more than two inputs.
Reminded the lazy beaver lumberjacks that all logs from a fallen tree must be retrieved, even if the player saves and loads the game in the middle of the process.
Updated Observatory’s recipe to actually match its recent rebalancing.
Fixed the tutorial’s checkboxes getting squeezed when the text is too long.
Fixed a crash caused by a beaver getting confused while trying to deliver an item to a storage building that wouldn’t accept it.
Fixed a crash caused by badly-timed switching between the Settlement Panel's tabs.
Current Release
Build 25745712
Uploaded Oct 07, 2026
System Requirements
How to Install
Timberborn.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
9E9FDBB3
bc8f8f670eb6defaa7b3e6e22c266ed77283e108a6174b837f6bc3de4c44c4a9
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View AllDownload Timberborn for PC with a direct link or via torrent. Get the full version of Timberborn for free. Timberborn is a Indie released by Mechanistry.