About the Game
Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Pick one of the beaver factions and see how long your colony can last.
Beaver societies
Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Each faction has unique buildings, technology, and gameplay traits. Choose what fits your playstyle!
Wet, dry, and toxic seasons
Prepare your settlement for recurring droughts and waves of toxic waste. Stockpile on food and keep fields and forests alive even after rivers dry up. Rely on both natural water sources and artificial irrigation to keep the land arable and your beavers safe.
Water physics and terraforming
Beavers’ engineering skills are legendary. With Timberborn’s 3D water physics and terraforming, so can be yours. Put up dams and floodgates, erect massive aqueducts, dig canals and tunnels with explosives, and reshape the terrain to your liking.
Vertical architecture
Harness the game’s unique vertical architecture system. Space is limited, so stack lodges and workshops on top of each other. Construct platforms and bridges, set up an elaborate power grid, and let your beavers speed around on ziplines or through tubeways.
Lumberpunk
Turn timber into sophisticated machinery – from water wheels and lumber mills to engines and mechanized pumps. Wood is the core resource in Timberborn, but the most advanced structures require metal. To find it, send your scavengers to the ruins of the old world.
Bots
Supercharge your colony with mechanized beavers. Power them up, maintain them, and you'll get extra efficient workers for almost any job. They operate 24/7, and you can send them to the most hazardous areas.
Well-being
Build a sprawling city with efficient production chains and follow the lives of its inhabitants day and night. As the population grows, satisfy your evolved rodents with a balanced diet, entertainment, decorations, and end-game monuments that help restore the Earth.
Map editor and mods
Play on one of the included maps or create your own and share it with the community. On top of the built-in map editor, Timberborn features official mod support. Tons of extra player-made content and quality-of-life additions are available, with more coming each day.
Screenshots
20 images
Version Information
Steam Patch Notes
Official update history
Hello everyone!
We thank you for your overwhelming response to yesterday's experimental launch of Update 1.1! Please keep the feedback coming, either in the comments below, on the forums, or on Discord.
The first tweaks are now live on the experimental branch - see the patch notes below.
Bug fixes
Arch of Progress now correctly allows placing overhangs right above its, well, arch.
Updated the explanations in the Relay’s panel now that it accepts more than two inputs.
Reminded the lazy beaver lumberjacks that all logs from a fallen tree must be retrieved, even if the player saves and loads the game in the middle of the process.
Updated Observatory’s recipe to actually match its recent rebalancing.
Fixed the tutorial’s checkboxes getting squeezed when the text is too long.
Fixed a crash caused by a beaver getting confused while trying to deliver an item to a storage building that wouldn’t accept it.
Fixed a crash caused by badly-timed switching between the Settlement Panel's tabs.
Whoa, that was quick! The recent experimental changes are now live on the main branch.
Update your game, and in the meantime, here's our recurring reminder - remember to join our Modding Competition by May 21, 2026 to win sweet prizes, including the three 750 EUR main prizes and unique wooden merch! Zero coding experience needed*!
(*) At least in the Tails and banners category proudly sponsored by the Beaver Artist Association, but shhh.
>> Mod Competition <<
[img src="{STEAM_CLAN_IMAGE}/36026812/c49cef4e2bc1c6c24da8a76910676c8dd6fdc31f.png"]
Patch notes 2026-05-06 (main branch)
Misc.
Reserve storage buildings must now be emptied before they can be deleted.
Mods
The blend file with example models that we shared some time ago is now included in the game's StreamingAssets directory and will be automatically imported by the Modding Tools' assets import feature.
Bug fixes
Made further tweaks to the water simulation to prevent excessive sloshing.
The Earth Recultivator’s construction site can now be correctly selected when placed on Impermeable Floor.
Flow Sensors are now more precise and no longer claim that zero does not equal zero.
Workers of Flag buildings no longer try to gather resources blocked by a closed Gate.
Farmers and foresters no longer try to plant and harvest in areas blocked by a closed Gate.
Fixed a crash that sometimes occurred after deleting a District Center.
Hello, everyone!
Several new changes are now live on the experimental branch, including reduced sloshing, a fix to a possible reserve storage exploit, and some extra help for modders. Speaking of which: remember to join our first-ever Modding Competition by May 21 to win some sweet, sweet prizes!
Misc.
Reserve storage buildings must now be emptied before they can be deleted.
Mods
The blend file with example models that we shared some time ago is now included in the game's StreamingAssets directory and will be automatically imported by the Modding Tools' assets import feature.
Bug fixes
Made further tweaks to the water simulation to prevent excessive sloshing.
The Earth Recultivator’s construction site can now be correctly selected when placed on Impermeable Floor.
Flow Sensors are now more precise and no longer claim that zero does not equal zero.
Workers of Flag buildings no longer try to gather resources blocked by a closed Gate.
Farmers and foresters no longer try to plant and harvest in areas blocked by a closed Gate.
Fixed a crash that sometimes occurred after deleting a District Center.
Hello, everyone!
The recent experimental changes, including tweaks to the Master Builder achievements, maximum well-being calculations, and how Fill Valves, Dams, and Floodgates work, are now live on the main branch.
Misc.
On Steam Deck, the game now initializes with increased UI scale to make it more legible.
Obtaining the Master Builder achievements should now be easier. The game now remembers all built structures, rather than only checking what’s currently on the map.
Average well-being is now calculated as a true average, rounded to the nearest whole number, instead of floored. Reaching max well-being for your beavers is now a little easier.
Replaced the Fill Valve’s algorithm with one that is better at reaching the desired level.
Added some wave dampening to Dams and Floodgates. This should significantly reduce sloshing.
Bug fixes
Fixed the water pump exploit - hopefully, this time for good.
Extra Folktails’ kits are no longer born as you load a game with a bunch of sleeping beavers. Breeding Pods are acceptable in this world, but little beavers appearing out of thin air? Nah, that breaks the immersion.
Building particles shouldn't affect the position of status icons anymore.
Fixed the Gate’s blurred status icon.
In Polish, Russian, Thai, and Ukrainian, replaced previous abbreviations for “thousands” and “millions” with “k” and “m”, respectively. Previous ones were too long and broke the UI.
Changed Vertical Power Shaft’s localization in Polish.
Hello, everyone!
We've got a new bunch of experimental changes for you, including tweaks to the Master Builder achievements, maximum well-being calculations, and how Fill Valves, Dams, and Floodgates work. Enjoy!
Misc.
On Steam Deck, the game now initializes with increased UI scale to make it more legible.
Obtaining the Master Builder achievements should now be easier. The game now remembers all built structures, rather than only checking what’s currently on the map.
Average well-being is now calculated as a true average, rounded to the nearest whole number, instead of floored. Reaching max well-being for your beavers is now a little easier.
Replaced the Fill Valve’s algorithm with one that is better at reaching the desired level.
Added some wave dampening to Dams and Floodgates. This should significantly reduce sloshing.
Bug fixes
Fixed the water pump exploit - hopefully, this time for good.
Extra Folktails’ kits are no longer born as you load a game with a bunch of sleeping beavers. Breeding Pods are acceptable in this world, but little beavers appearing out of thin air? Nah, that breaks the immersion.
Building particles shouldn't affect the position of status icons anymore.
Fixed the Gate’s blurred status icon.
In Polish, Russian, Thai, and Ukrainian, replaced previous abbreviations for “thousands” and “millions” with “k” and “m”, respectively. Previous ones were too long and broke the UI.
Changed Vertical Power Shaft’s localization in Polish.
Hello everyone,
We need to take a small step back on the main branch.
Bug fixes
We reverted changes related to water pump exploit, as it made impossible to play on some maps.
Hello everyone,
Some of your beavers have been having quite a tough time since the previous changes, so we're taking a small step back.
Bug fixes
We reverted changes related to water pump exploit, as it made impossible to play on some maps.
Hello everyone!
Let's celebrate International Beaver Day with the main branch patch notes!
Misc.
The "Books" need is now part of the "Fun" category after the "Knowledge" category was removed.
Slightly reorganized beaver needs categories in the UI panel.
Reduced memory usage by not loading some unnecessary assets.
Placing tunnels and terrain blocks is now more consistent across different camera angles.
Added a dam-related tip to the Droughts tutorial path.
Made further improvements to the consistency of physical and mathematical units across in-game text.
The construction progress panel was moved to the bottom, so the interactive elements in the selected building’s window no longer change position after that building is finished and the construction progress panel disappears.
Selecting buildings is now more precise when using the Demolish and Priority tools.
Bug fixes
Fill Valve's target height should now be correctly rounded in the building panel.
Fixed the incorrect label for bots' durability.
Water pumps water exploit was greatly reduced.
Breeding Pods will now correctly show their progress on the panel.
Contamination no longer leaks through Throttling Valves.
Fixed water flowing through a Floodgate when placed atop a Valve.
The capacity numbers for goods no longer include storage marked for emptying.
Fixed an issue with paths being displayed as not connected for a single frame, right after being placed.
Removed that extra "Nothing" appearing in the top bar when a good with zero quantity was present. Nothing to see here, move along.
Fixed Ctrl, Shift, and Alt input bindings not working. This, sadly, brings back the issue of reacting to keys pressed during the game load.
The Windows key is no longer available to bind as a modifier key (Win + other key combinations). This fixes some common problems with input blocking when gaining or losing focus.
Status icons for buildings shouldn't appear below them anymore.
Added a few missing flavor texts.
Restored the correct layout for the Zipline tooltip.
Updated the Resource Counter’s description to match the new names for its toggles.
Fixed the Wood Fence’s misleading description.
Fixed the Valve’s incorrect synchronization texts.
Removed an unnecessary hate dot from the Polish localization.
Fixed Mechanical Pump description in Simplified Chinese.
Fixed a few semantics issues in the Korean localization.
Slightly polished the Polish tutorial: "Folkogony potrzebują dwóch dorosłych i pustego miejsca na dom." -> “Folkogony potrzebują pustego miejsca w domu dla dziecka.”.
Swimming pool is now Swimming Pool. That was a capital mistake.
Fixed a crash caused by loading a save file with incompatible buildings.
Fixed a crash related to the in-game intro.
Fixed a rare crash related to the Indicator’s light color.
Modding corner
Added construction stage for Jam Stove from example building template.
Blueprint Preview toggles overlay should now always be visible and properly anchored.
Hello everyone!
Here we are with some extra tweaks. The beavers were getting too smart, so we removed the "Knowledge" category. Have fun, kits!
Misc.
"Books" need is now part of the "Fun" category after the "Knowledge" category was removed.
Slightly reorganized beaver needs categories in the UI panel.
Fixed Mechanical Pump description in Simplified Chinese.
Bug fixes
Fill Valve's target height should now be correctly rounded in the building panel.
Modding corner
Added construction stage for Jam Stove from example building template.
Hello everyone,
It's another week and another set of patch notes! Get ready!
Misc.
Slightly polished the Polish tutorial:
"Folkogony potrzebują dwóch dorosłych i pustego miejsca na dom."-> “Folkogony potrzebują pustego miejsca w domu dla dziecka.”.Reduced memory usage by not loading some unnecessary assets.
Reverted the recent changes in object selection. Implemented a different approach that should address previous problems without (hopefully) introducing new bugs.
Placing tunnels and terrain blocks is now more consistent across different camera angles.
Bug fixes
Fixed the incorrect label for bots' durability.
Water pumps water exploit was greatly reduced.
Breeding Pods will now correctly show their progress on the panel.
Modding Corner
Blueprint Preview toggles overlay should now always be visible and properly anchored.
Hello, everyone!
Are you ready for a bunch of fresh experimental tweaks? Here we go!
Misc.
Added a dam-related tip to the Droughts tutorial path.
Made further improvements to the consistency of physical and mathematical units across in-game text.
The construction progress panel was moved to the bottom, so the interactive elements in the selected building’s window no longer change position after that building is finished and the construction progress panel disappears.
Bug fixes
Contamination no longer leaks through Throttling Valves.
Fixed water flowing through a Floodgate when placed atop a Valve.
The capacity numbers for goods no longer include storage marked for emptying.
Fixed an issue with paths being displayed as not connected for a single frame, right after being placed.
Removed that extra "Nothing" appearing in the top bar when a good with zero quantity was present. Nothing to see here, move along.
Fixed Ctrl, Shift, and Alt input bindings not working. This, sadly, brings back the issue of reacting to keys pressed during the game load.
Selecting buildings is now more precise when using the Demolish and Priority tools.
The Windows key is no longer available to bind as a modifier key (Win + other key combinations). This fixes some common problems with input blocking when gaining or losing focus.
Status icons for buildings shouldn't appear below them anymore.
Added a few missing flavor texts.
Restored the correct layout for the Zipline tooltip.
Updated the Resource Counter’s description to match the new names for its toggles.
Fixed the Wood Fence’s misleading description.
Fixed the Valve’s incorrect synchronization texts.
Removed an unnecessary hate dot from the Polish localization.
Fixed a few semantics issues in the Korean localization.
Swimming pool is now Swimming Pool. That was a capital mistake.
Fixed a crash caused by loading a save file with incompatible buildings.
Fixed a crash related to the in-game intro.
Fixed a rare crash related to the Indicator’s light color.
Hello, everyone!
The recent experimental tweaks are now live on the main branch for everyone to enjoy. GL, HF!
Bug fixes
The layer tool no longer hides plane pilots if you click them first.
Fixed the indicator's color customization showing up upon disabling color replication.
Fixed the duplication tool overwriting the color replicated by the Indicator.
Buildings that are stopped by automation no longer have their inputs carried out.
Fixed a rare crash occurring while disabling the Steam overlay.
Fixed reacting to keys pressed during the game load (for example, changing the game speed or selecting an object after a save loads).
Beavers no longer drop goods if their workplace is paused and there is no other place to deliver them.
Birch's occupation was lowered to 2 tiles to match the height of its model.
Current Release
23107127
Uploaded May 29, 2026
System Requirements
How to Install
Timberborn.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.4 GB
23107127
0F3ED2F7
0a209473227acac0b8dc8d180bb1d4c849acc59139499965a2dc92c73c554bbe
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View AllDownload Timberborn for PC with a direct link or via torrent. Get the full version of Timberborn for free. Timberborn is a Indie released by Mechanistry.