Age of Empires IV: Anniversary Edition
by World's Edge, Relic Entertainment, Forgotten Empires, Climax Studios · 28 Oct, 2021
386 downloads
About the Game
Featuring both familiar and innovative new ways to expand your empire in vast landscapes with stunning 4K visual fidelity, Age of Empires IV: Anniversary Edition brings an evolved real-time strategy game to the next level in this celebratory new version that includes a host of free new content such as brand-new civilizations, new maps, additional in-game updates and languages, and new masteries, challenges, taunts and cheats – all at an amazing value that packs in more history than ever before!
Two New Civilizations, 8 New Maps - Lead the mighty Malians of West Africa as one of the richest trading nations of all-time as you focus on strong economic prowess in mining and investing in gold.
Or assemble one of the longest lasting empires in history with the Ottoman civilization and its well-trained military force, which features the largest gunpowder siege weapons available – the Great Bombards – mighty cannons that can fell any opponents who stand in your way.
Customize Your Game with Mods (Beta) - Chart your own course with powerful creator tools in the latest beta release of Mod Editor. Sculpt your own skirmish and multiplayer maps, craft unique mission scenarios, forge data driven tuning packs and envision new modes of play for Age of Empires IV.
Return to History – The past is prologue as you are immersed in a rich historical setting of 10 diverse civilizations across the world from the English to the Chinese to the Delhi Sultanate in your quest for victory. Build cities, manage resources, and lead your troops to battle on land and at sea in 4 distinct campaigns with 35 missions that span across 500 years of history from the Dark Ages up to the Renaissance.
An Age for All Players – Age of Empires IV is an inviting experience for new players with a tutorial system that teaches the essence of real-time strategy and a Campaign Story Mode designed for first time players to help achieve easy setup and success, yet is challenging enough for veteran players with new game mechanics, evolved strategies, and combat techniques.
Challenge the World – Jump online to compete, cooperate or spectate with up to 7 of your friends in PVP and PVE multiplayer modes that include ranked seasons and much more!
Choose Your Path to Greatness with Historical Figures – Live the adventures of Joan of Arc in her quest to defeat the English, or command mighty Mongol troops as Genghis Khan in his conquest across Asia. The choice is yours – and every decision you make will determine the outcome of history.
Version Information
Steam Patch Notes
Official update history
Happy June! We hope everyone is looking forward to Raiders of the North, which was officially announced earlier this month and we can’t wait to tell you more about it in the months to come! In the meantime, we’re following up on our last patch with a few small changes based on your feedback, including enabling the option to switch between the Controller and Keyboard and Mouse (KBM) user interfaces on handheld devices.
💬 DISCUSS: Official Forum
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord
Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
—The Age of Empires Team
Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.
◆Patch 16.2.10884◆
{STEAM_CLAN_IMAGE}/40285313/69b1e33a6a7d18d031e01482255a19952084757d.png
In our last patch (16.2.10604), we introduced controller support on PC as well as the controller UI for handheld devices like the ROG XBOX Ally and Steam Deck. Since then, we’ve heard from many of you that you’d like to be able to return to the KBM user interface or switch between the two with more ease. Starting today, you’ll be able to select between the two UIs in the in-game options menu on handheld.
{STEAM_CLAN_IMAGE}/40285313/383bf5a76aa88869a3338bd85e43b7c56a6ce632.jpgGeneral Bugfixes
- Fixed an issue where the Crucible Perk point maximum message was displayed in error.
{STEAM_CLAN_IMAGE}/40285313/7ab63460f4c1c8a91d65cf8f3a4184a0496acfd4.jpg
{STEAM_CLAN_IMAGE}/40285313/8a152e12c94de8601f322311e7a6fb4dfbb23c14.jpg
- Fixed an issue that allowed the Armored Caravans and Medical Centers technologies to be researched multiple times.
- Fixed an issue that caused the City Planning technology to not be applied in some cases.
{STEAM_CLAN_IMAGE}/40285313/22c9ba484187e85304582e1e3cdadee02e410840.pngInvestigation
Your reports continue being crucial to our prioritization and implementation of fixes and features in the game. Keep them coming!
For other known issues, please visit this page to see what’s being tracked!
:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
Patch 16.3.11214
{STEAM_CLAN_IMAGE}/40285313/69b1e33a6a7d18d031e01482255a19952084757d.pngDesign Update/Rework/New Feature
- Map Pool Rotation Update: Starting July 2nd and on the start of each month, the Ranked Map pool will now automatically rotate. This means that you’ll see more varied maps more frequently in Ranked play. Each rotation will always feature a set number of open, closed, hybrid, and naval maps to keep a balanced set of maps in play at all times.
{STEAM_CLAN_IMAGE}/40285313/383bf5a76aa88869a3338bd85e43b7c56a6ce632.jpgGeneral Bugfixes
- Fixed an issue where changing from Valley Battle to Arena causes the title to crash for non-host players in a Custom Lobby.
{STEAM_CLAN_IMAGE}/40285313/7ab63460f4c1c8a91d65cf8f3a4184a0496acfd4.jpg
{STEAM_CLAN_IMAGE}/40285313/4f681e2d86725fde6e10ceb179105a4bbcaa30d5.jpg
- Fixed a bug where Villagers converted by Jin Monks would not correctly convert into Jin Villagers.
{STEAM_CLAN_IMAGE}/40285313/22c9ba484187e85304582e1e3cdadee02e410840.pngInvestigation
Your reports continue being crucial to our prioritization and implementation of fixes and features in the game. Keep them coming!
For other known issues, please visit this page to see what’s being tracked!
:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
Minor Update 16.3.11308
- Fixed a crash on launch for some console players.
If you continue to experience issues following this update, please reach out to our dedicated Support team at https://aoe.ms/Support.
Hello again, Age IV players! We’re excited to follow up on last week’s release of Yue Fei’s Legacy and the Season Thirteen update with a few additional changes! While we’re still planning for a larger patch in a few weeks, we heard your concerns about the Jin Dynasty feeling a bit too weak and the Sengoku Daimyo still feeling too strong and have made some changes to address this feedback. Read on to learn more about the latest balance changes, as well as a handful of fixes we’ve made in response to recent reports.
Additionally, as of late last week, we’ve disabled Ranked Decay as the team continues to investigate how to improve upon this functionality in the future.
Here’s what’s included in the latest update. If you’d like to read the patch notes on our website, click the button below. Happy Gaming!
{STEAM_CLAN_IMAGE}/40285313/da022369a6c7a53b9fa55351ea02932a25b9dcb3.jpg
💬 DISCUSS: Official Forum
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord
Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
—The Age of Empires Team
Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.
◆Minor Patch 16.1.10056◆
{STEAM_CLAN_IMAGE}/40285313/383bf5a76aa88869a3338bd85e43b7c56a6ce632.jpgGeneral Bug Fixes
{STEAM_CLAN_IMAGE}/40285313/b3ee8619437b17c0763148f28c2bdecfc392aacf.jpg
- Fixed Caster Mode “View Next Player” button, which was previously unresponsive.
- Fixed a crash that could occasionally occur when loading into campaign missions or skirmish matches.
- Previously, we’d received reports of distorted audio occurring, most prominently during FFA matches or 8-player matches with the Jin Dynasty. We’ve made some changes that should greatly improve on this issue; however, you may notice more limited ambient noise in some scenarios. The team is investigating ongoing improvements.
Jin Dynasty
- Mohe Tribesman
- Base attack increased from 4 → 5.
- Veteran attack increased from 6 → 7.
- Elite attack increased from 7 → 8
- Greatwall Bastion
- Bedcrossbow weapon projectile hitbox increased slightly (hits more units).
- Bedcrossbow weapon damage increased from 14 → 28.
- Bedcrossbow
- Projectile hitbox increased in size (hits more units).
- Base attack increased from 7 → 8.
- Veteran attack increased from 9 → 10.
- Elite attack increased from 12 → 13.
Sengoku Daimyo
- Horse Training upgrade cost increased from 50 Food 125 Gold → 100 Food 250 Gold.
- Horse Training movement speed reduced from 10% → 5%.
- Ryokan healing reduced from 4 health every 5 seconds → 4 health every 6 seconds.
- Sword Hunt Statue attack speed from 40% → 35%.
- Mounted Samurai Odachi weapon bonus damage versus infantry reduced from 4 → 3.
- Yatai
- Base gather rate reduced from 20 → 10.
- Health reduced from 370 → 320.
- Repair rate reduced from 20 → 5 health per second.
{STEAM_CLAN_IMAGE}/40285313/22c9ba484187e85304582e1e3cdadee02e410840.png
- Sake Brewery
- Toko-Koji Mat gather rate reduced from 1.45 → 1.35.
Known Issues
Please note that we are aware of and reviewing other known issues, which can be found at Age of Empires IV Known Issues & Solutions – Age of Empires Support
:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
Hello again, Age IV players! We’ve got a few changes rolling out with this patch, including a fix for an exploit involving the Golden Horde, extending the dates of our current Ranked Season and event, as well as some exciting improvements to Caster Mode.
Read on to learn more about what’s new with this patch!
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
{STEAM_CLAN_IMAGE}/40285313/da022369a6c7a53b9fa55351ea02932a25b9dcb3.jpg
💬 DISCUSS: Official Forum
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord
Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
—The Age of Empires Team
Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.
◆Patch 15.4.8719◆
Season Twelve
Ranked Season and Events Update
We’re extending Ranked Season Twelve and the ‘Something in the Water’ event from April 2nd to May 6th! These changes will be reflected in-game soon, but we wanted to give an early heads up. Make sure to plan in time to climb the ladder and get your rewards.Something in the Water
The relaxing waves have brought back old friends but with new rewards! They might be monsters, but you’ll be the one sinking your teeth into the challenges while you take on the competition.
Improvements to the Map Monsters mode:Login NOW through May 6th at 10:00am PT (1:00pm ET / 18:00 UTC) through April 2nd at 10:00AM PT (1:00 PM ET / 17:00 UTC) to claim your bounty!
- Improved spawn logic for the monsters preventing them from spawning in inaccessible locations.
- Monster discovery results in the monster despawning with a visual effect.
{STEAM_CLAN_IMAGE}/40285313/291a8421500c81959c745e14be7126c2a597842c.jpg
{STEAM_CLAN_IMAGE}/40285313/4986dafcb195219a833ff96676bcdc0e1fd5dbbc.jpg
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
{STEAM_CLAN_IMAGE}/40285313/da022369a6c7a53b9fa55351ea02932a25b9dcb3.jpg
:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
Happy New Year, Age IV players! 2026 is going to be another big year for Age of Empires IV, and we look forward to sharing more details in the future about the two DLCs we announced late last year.
For now, we wanted to start the year off with some additional bug fixes and balance changes, as well as follow-up with a bulk reward of Perk Points for players who may have lost Perk Points from Masteries after the initial release of Dynasties of the East.
Read on to learn more about what’s new with this patch!
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
{STEAM_CLAN_IMAGE}/40285313/da022369a6c7a53b9fa55351ea02932a25b9dcb3.jpg
💬 DISCUSS: Official Forum
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord
Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
—The Age of Empires Team
Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.
◆Patch 15.3.8338◆
Season Twelve
Next Event: Something in the Water
The relaxing waves have brought back old friends but with new rewards! They might be monsters, but you’ll be the one sinking your teeth into the challenges while you take on the competition.
Improvements to the Map Monsters mode:Login February 6th at 10:00am PT (1:00pm ET / 18:00 UTC) through April 2nd at 10:00AM PT (1:00 PM ET / 17:00 UTC) to claim your bounty!
- Improved spawn logic for the monsters preventing them from spawning in inaccessible locations.
- Monster discovery results in the monster despawning with a visual effect.
{STEAM_CLAN_IMAGE}/40285313/291a8421500c81959c745e14be7126c2a597842c.jpg
{STEAM_CLAN_IMAGE}/40285313/4986dafcb195219a833ff96676bcdc0e1fd5dbbc.jpgMap Pool Rotation
We are excited to roll out the second mid-season map pool update of the season, bringing several classic favorites into rotation while refreshing a few maps that have been in the pool for a while. This rotation includes rotations across both Solo Ranked and Team Ranked!
1v1 Ranked Map Pool
- King of The Hill –> Socotra
- Ancient Spires –> Confluence
- Relic River –> Rocky River
- Ocean Gateway –> Baltic
- Sunkenlands –> Prairie
Team Ranked Map Pool
- Mountain Clearing –> Hedgemaze
- Lake Side –> Mongolian Heights
- Canyon –> Canal
- Waterholes –> Forest Ponds
- Prairie –> Himeyama
General Map Updates
- Nomadic Ridges & Nomadic Tarns removed from the Quickmatch FFA map pool.
- Number of map downvotes in Quickmatch increased from 15 to 25.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
{STEAM_CLAN_IMAGE}/40285313/da022369a6c7a53b9fa55351ea02932a25b9dcb3.jpg
:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
Hello, and thank you to everyone for all the excitement this last week with the launch of Dynasties of the East! We’re keeping a close eye on your feedback and are preparing for a larger upcoming patch to address balance concerns, map pool updates and more; however, there were a few fixes we wanted to roll out faster to maintain stability and ensure you can continue enjoying all the new content.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
{STEAM_CLAN_IMAGE}/40285313/da022369a6c7a53b9fa55351ea02932a25b9dcb3.jpg
💬 DISCUSS: Official Forum
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord
Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
—The Age of Empires Team
Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.
◆Patch 15.1.7149◆
{STEAM_CLAN_IMAGE}/40285313/d448221f12d0e607ddc7626ef2a789216b4552ed.pngThe Crucible
Note: We are still investigating reports of specific instances where Masteries do not complete as expected, or do not reward the correct number of Perk Points.
- Fixed an issue where earned Perk Points would be lost after leaving and relaunching Age of Empires IV.
UX/UI & Menus
- Fixed an issue where pressing “R1” or “L1” on the Options menu wasn’t always detected on PlayStation 5.
- Fixed many occurrences of the main menu stuttering and blocking input when certain USB devices are plugged into the system.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
{STEAM_CLAN_IMAGE}/40285313/da022369a6c7a53b9fa55351ea02932a25b9dcb3.jpg
:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
We’ve been keeping an eye on your feedback as we’ve been heading into the launch of the Dynasties of the East expansion on all platforms. We’re rolling out a small patch today that includes some crash fixes, as well as some fixes for known issues.
💬 DISCUSS: Official Forum
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord
Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
—The Age of Empires Team
Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.
◆Update 15.1.7064◆
{STEAM_CLAN_IMAGE}/40285313/d448221f12d0e607ddc7626ef2a789216b4552ed.pngUX/UI & Menus (Console)
- The “UI Narration” setting no longer resets to default after relaunching the game. If you’re disabling the narrator, you should only have to do so once now.
- Fixed an issue where several in-game settings would reset to default after launching the game in offline mode.
{STEAM_CLAN_IMAGE}/40285313/383bf5a76aa88869a3338bd85e43b7c56a6ce632.jpgGeneral Changes & Bugfixes
- Introduced fixes for two of our top crashes to improve stability, including:
- Fixed an issue that caused the game to crash when accessing old Match History.
- Fixed an issue that could lead to a crash on launch.
- Fixed an issue where some map textures were missing or showing up incorrectly on certain maps and biomes on Xbox One consoles.
{STEAM_CLAN_IMAGE}/40285313/22c9ba484187e85304582e1e3cdadee02e410840.pngInvestigation
Known Issues
Please note that we are aware of and reviewing other known issues, which can be found at Age of Empires IV Known Issues & Solutions – Age of Empires Support. We wanted to highlight two known issues along with workarounds here:
- Options menu does not recognize L1 or R1 button presses when navigating through menus.
- Workaround: You can double press the L1 or R1 button to continue navigation as planned.
- If you’re still experiencing a crash on launch on Steam following this update, please reach out to support and attempt to download Microsoft Visual C++ Redistributable for Visual Studio 2022 from the Visual Studio website. You can find other steps to try here: The game crashes shortly after it launches or when trying to start a game – Age of Empires Support
Your reports continue being crucial to our prioritization and implementation of fixes and features in the game. Keep them coming!
For other known issues, please visit this page to see what’s being tracked!
:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
Greetings, Age of Empires IV community! We hope you’re staying cool and hydrated this summer. We’re coming at you with a nice, refreshing new patch for the season! We are pretty happy with where gameplay is right now, so we aren’t going to be introducing a ton of new balance changes. That said, we’re always eager to iron out those pesky bugs and issues that pop up! Plus, we’ve got a new event: Winds of Change.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
{STEAM_CLAN_IMAGE}/40285313/da022369a6c7a53b9fa55351ea02932a25b9dcb3.jpg
💬 DISCUSS: Official Forum
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord
Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
—The Age of Empires Team
Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.
◆Patch 14.1.5602◆
Winds of Change Event
The wilds bloom and wither, kings rise and fall, and time marches on – the Winds of Change spare nothing under the sun. Adapt to the battlefield and outwit the competition in Season Eleven’s newest event, Winds of Change! Push yourself to complete a fresh set of challenges, including several from the newly introduced Chaotic Climate game mode.
The Winds of Change seasonal event will start on July 30th.
{STEAM_CLAN_IMAGE}/40285313/303fef90c2fec2f0a201128b5073fce8d79f7d8a.jpg
{STEAM_CLAN_IMAGE}/40285313/5e7c3e2cb9c0d9d129f92b2291dfb25b672bdbbb.jpg
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
{STEAM_CLAN_IMAGE}/40285313/da022369a6c7a53b9fa55351ea02932a25b9dcb3.jpg
:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
Hello once again, Age of Empires IV fans! We’re back at it with another Season Ten patch that we’re excited to roll out. We appreciate your feedback and requests tremendously and are squashing a few pesky bugs that made their way into our latest patches. Plus, we’re rolling out our newest Seasonal Event, so read on for more details!
We truly appreciate all your feedback—while we anticipate these tweaks will get things where we want them to be, we will continue to monitor player feedback and balance suggestions as the ranked season progresses!
💬 DISCUSS: Official Forum
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord
Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
—The Age of Empires Team
Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.
◆Patch 13.2.4553◆
New Seasonal Event: Rise to Ruin
Dynasties rise and fall, and all great kingdoms meet their demise with time. Dethrone your enemies and preserve your legacy in Season Ten’s final event, Rise to Ruin! Complete a series of all-new challenges to claim your rewards before the ranked season reaches its conclusion. Prepare for epic battles that will test your determination! Rise to Ruin will begin on June 11th and will run through the remainder of the season.
{STEAM_CLAN_IMAGE}/40285313/d830bfbebe57a122a6e275861cb03657454b386a.jpg
{STEAM_CLAN_IMAGE}/40285313/edc708321219ce9e5c3408058f3a5360c431c423.jpg
Map Pool Rotation
We feel confident introducing our new maps directly to the Ranked Map pool! Test your mettle on this season’s new terrain and unique mechanics.
1v1 Ranked Map PoolTeam Ranked Map Pool
- Migration → Boulder Bay
- Lake Side → Four Lakes
- Himeyama → Sunkenlands
- Cliffside → Lipany
- Danube River → Mongolian Heights
- Shadow Lake → Continental
- Volcanic Island → Waterholes
- Wasteland → Rugged
{STEAM_CLAN_IMAGE}/40285313/499f4c68a75479a6fe0b8102ee8a5f6f1c7d01e4.jpgGeneral Changes & Bugfixes
- General stability improvements.
- Fixed a bug where attack move could not be queued when using a controller.
- Fixed a bug where using Left Stick to focus selected units was not working when using a controller.
- Fixed an issue where Gilded Crossbowmen, Crossbowmen with 10,000 Bolts, Janissaries, and Tower Elephant Archers after Howdahs had incorrect attack speed.
{STEAM_CLAN_IMAGE}/40285313/22c9ba484187e85304582e1e3cdadee02e410840.pngInvestigation
Your reports continue being crucial to our prioritization and implementation of fixes and features in the game. Keep them coming!
Additionally, we are aware of ongoing reports of some players being unable to receive new rewards or change their profile items, as well as an issue causing some players to disconnect at certain points in game. This is a particularly high priority of ours, and we are investigating and making several changes on the back-end with the goal of resolving these issues. These changes will take time to implement and fully test, and we are targeting them for an early summer release. Thank you so much for the bug reports and your patience as we try to get to the bottom of this.
For other known issues, please visit this page to see what’s being tracked!
{STEAM_CLAN_IMAGE}/40285313/50f2b0103c1df7439e779571bec5c5954c657ff9.pngComing Up…
With Season Ten approaching its conclusion, we are gearing up for a whole bunch of fun stuff coming your way soon! Keep your eyes and ears open for new updates, patches, and announcements coming your way soon.
:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
Greetings, Age of Empires IV community! After rolling out the Knights of Cross and Rose expansion and a hotfix patch for 13.0 (read here for more info), we are pretty happy with where things are at. However, as we all know, there is always room for improvement! We’re back with some bugfixes, gameplay tweaks, and a new seasonal game mode for you to enjoy.
💬 DISCUSS: Official Forum
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord
Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
—The Age of Empires Team
Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
{STEAM_CLAN_IMAGE}/40285313/da022369a6c7a53b9fa55351ea02932a25b9dcb3.jpg
◆Patch 13.1.4420◆
New Event and Game Mode
Plant your flag into the battlefield and look down upon your enemies in Season Ten’s second event, Conquest! This event also introduces the (aptly named) Conqueror’s Cache game mode, where players will fight for dominance by seizing capture points across the map (details below). Guard your treasures and trophies with unwavering pride – after all, if you can’t have them, no one can - starts April 29th!Conquest Event
{STEAM_CLAN_IMAGE}/40285313/9fdadc67507d15034e1ba4f21dd11b3716e58753.jpg
{STEAM_CLAN_IMAGE}/40285313/320783c0536292b1b008c647ae872a1ca65fcf32.jpgNew Game Mode: Conqueror’s Cache
Battle for control in Season Ten’s new game mode! Fight for control over the Conqueror’s Cache and the Conqueror’s bounty. The longer you hold one, the more you’ll be rewarded! Over time, the hill will upgrade and provide stronger and more devastating rewards to unleash on your opposition. Be careful not to lose your hold on the cache, as having to take the point again will mean you’ll need to build up the hill’s level.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
{STEAM_CLAN_IMAGE}/40285313/da022369a6c7a53b9fa55351ea02932a25b9dcb3.jpg
:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
Hi Age of Empires IV community! We have heard your feedback regarding the variant civilizations released with Age of Empires IV – Knights of Cross and Rose. It seems that the House of Lancaster hit the battlefield with a little too much muscle, so we are scaling back their power in today’s patch to get them to a more balanced state. We are also adjusting some of the Knights Templar’s numbers to redistribute their power more fairly.
We truly appreciate all your feedback—while we anticipate these tweaks will get things where we want them to be, we will continue to monitor player feedback and balance suggestions as the ranked season progresses!
💬 DISCUSS: Official Forum
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord
Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
—The Age of Empires Team
Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
{STEAM_CLAN_IMAGE}/40285313/da022369a6c7a53b9fa55351ea02932a25b9dcb3.jpg
◆Patch 13.0.4343◆
{STEAM_CLAN_IMAGE}/40285313/499f4c68a75479a6fe0b8102ee8a5f6f1c7d01e4.jpgGeneral Changes & Bugfixes
- Fixes potential crash in Agincourt Historical Battle.
{STEAM_CLAN_IMAGE}/40285313/b3ee8619437b17c0763148f28c2bdecfc392aacf.jpg
Variant Civilization Changes
The following changes apply only to the variant versions of the classic civilizations. Variant civilizations share in many of the changes made to their parent civilization listed above.
{STEAM_CLAN_IMAGE}/40285313/d38f04a8d4dec4097e177b4edd3704a04959f54a.jpg
- Veteran Demilancer health decreased from 170 → 160.
- Veteran Demilancer damage decreased from 10 → 9 (charge from 15 → 14).
- Elite Demilancer health decreased from 240 → 200.
- Elite Demilancer damage decreased from 18 → 14 (charge from 27 -> 21).
- Billmen upgrade armor reduction effect decreased from -2/-2 → -1/-1.
- Synchronized Shot damage decreased from 6/7/8 → 5/6/7 (Feudal/Veteran/Elite tiers).
- Civilization Trait – Wool Industries additional gather rate from sheep decreased from 25% → 20%.
- Manors:
- Manor income decreased from 70 food and 45 wood → 60 food and 45 wood.
- Open Field System upgrade cost increased from 150 wood and 350 gold → 200 wood and 400 gold.
- Castle Lancaster:
- Muster the Nobles cost increased from 150 food and 250 gold → 200 food and 300 gold.
- Wynguard Palace:
- Earl’s Retinue train time increased from 45 → 50 seconds
- Gunpowder Contingent cost increased from 800 wood and 850 gold → 850 wood and 1050 gold.
- Garrison Command train time increased from 25 → 30 seconds.
{STEAM_CLAN_IMAGE}/40285313/9a281a13b4c4fe6c8f02ecc55a3ab47af4e547a6.jpg
- Serjeant health increased from 95 → 105. Veteran and Elite unchanged.
- Heavy Spearman cost increased from 70 food and 30 gold → 80 food and 30 gold.
- Pilgrims can no longer travel on Stone Walls.
- Pilgrim Ship speed reduced from 1.5 → 1.0
{STEAM_CLAN_IMAGE}/40285313/22c9ba484187e85304582e1e3cdadee02e410840.pngInvestigation
Your reports continue being crucial to our prioritization and implementation of fixes and features in the game. Keep them coming!
For other known issues, please visit this page to see what’s being tracked!
:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.
Current Release
Build 24231237
Uploaded Jul 24, 2026
System Requirements
How to Install
RelicCardinal.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
44.3 GB
24231237
A0C7B7FC
d32824ec982dcd135f166dbc362464f84a41a16c308d22c947184cbbaadcb771
You May Also Like
View AllDownload Age of Empires IV: Anniversary Edition for PC with a direct link or via torrent. Get the full version of Age of Empires IV: Anniversary Edition for free. Age of Empires IV: Anniversary Edition is a Strategy released by World's Edge, Relic Entertainment, Forgotten Empires, Climax Studios.