About the Game
Beatblock is a headspinning rhythm game with a simple goal: hit blocks to the beat as the paddle-wielding Cranky. The song revolves around you, and it's your job to keep up. Twist your way through a variety of tracks, hone your skills with different block types, and groove to the music!
Meet the Atom Map, your guide to the beats and blocks you'll face. Start with the Intro to pick up the basics, then twirl through four different block types to get the hang of things! Every single song has its own unique visuals and style, so there's something for everyone to enjoy.
Once you've mastered the mechanics, you'll be ready for the Challenge levels- where block types get combined, and experts are forged. Push your endurance even further in the Marathon mode against a back-to-back selection of songs and maybe discover the unknown...
Put your creative skills to work with the built-in level editor, the same tool our development team uses for the main game's levels. Chart to your favorite songs, and take advantage of the editor's robust effects & functions to let the music shine!
FEATURES
Explore new mechanics across 25+ songs in the Atom Map, from learning the basics to tackling challenges!
More songs are planned for future updates to bring the final scope to 40+ songs!
Flow with the music in different ways with multiple block types.
Tailor-made visuals for every song to set the scene (or mess with you...)
Customize Cranky however you want with unlockable costumes!
Chart a new path on your own songs with the built-in level editor!
Accessibility options to tweak the game and have fun on your own terms!
Screenshots
5 images
Version Information
Steam Patch Notes
Official update history
Hi there! We've got a handful of things that were meant for the April Fool's update that didn't get out on time, as well as a handful of bugfixes to go along with it. Enjoy!
-DeadlySprinklez, BubbleTabby
1.4.1 Patch Notes
BUG FIXES
Editor
String fields should no longer revert changes obnoxiously
Fixed rare crash involving multiselect
RTF: \\n now functions properly
Subscribed Workshop items no longer existing shouldn't crash for some users anymore
Title Background appears in Achievements + Keybinds and no longer breaks when exiting Costumes
BEATROCK's ending bg is now ratemod independent
Costumes menu now has a fixed palette
Long charter names now linewrap on the results screen
EDITOR
faceScale, faceScaleX, faceScaleY, and faceRotation have been added
LEVEL TWEAKS
Fixed a missing mine in Gritted Strings Easy
Fixed graphical issue in UNDO UNDO
Resuming from pause no longer counts as an accessibility modifier
ATOM MAP
Ctrl+Shift+D now matches the behavior of the Freeplay wheel (prompts to clear score of selected level)
:0SSEMBLI source hoverbox is the correct size now
SONG SELECT
Loosened restrictions on song name fonts (only large fonts are banned now)
A difficulty of -3 now skips rendering the number in Customs and the results screen
RTF tags now function in the Charter field
TTS SPECIAL
Added grading system in Freeplay
Background was changed to reduce eyestrain
Added pause menu
Added controls hint
Added chording (and minechording)
Fixed a lot of crashes and bugs
Difficulty tweaks
FISHING
Maximum stamina has been increased to 5
"Rodney is very proud" is given on 40 fish instead of 100%
Balanced the new fish lines (sorry about that!)
Added progress and stamina tracking to Fishing in the Freeplay menu
JOKES
Balanced Gearshift's voice
100+ new splashes!
Cranky gets properly removed from the song art when you Remove Cranky
?
Added some secrets :)
EDIT April 16th:
A few more minor patch notes - just bugfixes and a quick patch or two!
Marathons + ILOVEYOU.vbs are now properly affected by Remove Cranky
Modded fish, if any are present, are now supplementary to the Fish Tracker's stats
TTS special's controls disappear faster
Score deletion should work properly for the old non-manifest levels
Added One (1) New Splash
Last year, DPS2004 stole the show with a shadow Fishing drop...
Well, THIS year, it's OUR TURN!
All of the other devs pitched in for 2026's April Fool's event, and we went ALL OOoooover the place!
Other than that, though, this update includes some minor patches as well!
Enjoy, and happy foolin'!
-DeadlySprinklez, BubbleTabby
Replaced Ladybug Castle with Night Echo in the Back to Basics Marathon
Fixed a minor VFX error in UNDO UNDO
We have added more fish.
A new special chart? Find it in the freeplay menu!
Added a new festive costume!
As for the rest of the April Fool's content? Find out for yourself...!
-DPS2004, BubbleTabby
Main game:
- Fixed "Force Player Sprite" events not triggering in both main game and custom levels
- Level scores can now be deleted in Freeplay as well as Custom Levels by pressing Ctrl+Shift+D while viewing the description of a song
- Many changes to DAMOCLISM (Phantasm)
- Crown costume is now required to unlock the variant
- Added warning message to results screen if trying to leave while attempting to unlock the variant
- Fixed errors with unlock notification
- Crown costume is now required to unlock the variant
- Adjusted audio fadeout for Gritted Strings and +ERABY+E CONNEC+10N
- Visual tweaks for DAMOCLISM (Phantasm) and Era Chimaera
- Chart tweaks for AU CONTRAIRE (Hard)
Level editor and custom levels:
- Added "Additional playtest info" button, which shows info such as color channels, current time, current section, and more
- Added RTF tag that resets all variables back to their default state
- Various fixes for bugs caused by RTF tags being used in Song Name and Description fields
- Fixed crash when trying to sort a song with a negative difficulty number
Version 1.2.2
Main game:
Exposed project.lua file to users and rewrote logging system for easier debugging. These changes might have unforeseen side effects. Please let us know if anything seems off!
Potentially fixed the freeplay/custom levels incorrect variant bug. If you still encounter this bug after updating, please tell us!
Fixed miscolored pixels in Novena
Fixed darkened intro in +ERABY+E CONNEC+10N
Fixed hidden mouse in +ERABY+E CONNEC+10N's first play
Added indicator for using the Jolly costume in the results screen
Changed default circle snap radius to 60%
Fixed certain effects in AU CONTRAIRE and Novena not respecting "Game speed" option
Fixed preview music loop points for Cobblestone Counterpoint
Fixed outdated info in credits
Editor:
Added Angular Distance Multiplier option for multiselect
Added "Comment" event, for writing down notes in-level
Added additionalHoldWidth easable
Added icons for more events
Fixed a crash with pressing P and \[ at the same time
Fixed an Imgui-related crash on Linux devices
Fixed level properties getting reset upon variant creation
Fixed a crash with fallback custom fonts
Fixed a crash with default variant being set to something it shouldn't have been set to
We're still hard at work at the next major content update, more news to share on that soon hopefully!
In the mean time, please enjoy some suspiciously cropped concept art for one of our upcoming levels.
[img src="{STEAM_CLAN_IMAGE}/45069954/a5228391c269302ad2ff03eaaba9033e2f939ba0.png"]
- DPS2004
- Fixed crash involving uninitialized save data and checking for achievements
- Visual and chart tweaks for Era Chimæra
- Decreased load times for Atom Map
- Steam Achievements are now kept in sync more reliably with in-game achievements. If you are missing any Steam Achievements but have the associated in-game achievement, they should be triggered on launch
- Max combo now displays on the results screen
- "Game speed" option is now applied more consistently, including cases where it was causing visual errors in 3-Bit Bebop and Ladybug Castle
- Atom Map buttons are no longer clickable when hidden from view
- Fixed crashes relating to loading custom levels without backgrounds
Main game:
- Set the default graphics renderer on Windows to OpenGL
- If you still want to use the Vulkan renderer, you can set your launch options to:
We have found that this will cause stability issues on AMD graphics cards, though.--renderers vulkan - Added completion markers to the atom map, for easier bragging
- Chart tweaks for Rhythmic Shield (Hard)
- Visual tweaks for Ladybug Castle and público cautivo
- Disabling VFX no longer disables the special lose condition in DAMOCLISM
- Fixed accessibility options getting set to an invalid state after trying to enter DAMOCLISM with VFX disabled
Level editor and custom levels:
- Fixed crashes relating to attempting to set song select art
- Play Sound events no longer trigger when playback is started after their time
Main game:
- Reworked difficulties for 3-Bit Bebop, including adding a new easier difficulty. The original Easy variant is now the Hard variant, and the Hard variant has been moved to Tangent.
- Added save data reset option
- Chart tweaks for C-ミ B-ミ
- Bounces no longer disappear upon miss
- Added "Radius" setting for circle snap
- Results screen background for Era Chimæra now uses the same effect used in the atom map and freeplay
- Fixed a crash in the atom map relating to clicking on an atom while deselecting it
- Fixed the marathon mode crash, hopefully for good this time.
- Fixed some shaders failing to compile on older hardware
- Invisible costume now shows up more consistently on results screen
- Tweaked minehold scoring to make it more consistent between gameplay and results
- Full UI no longer displays in the calibration screen
- Fixed accuracy percentage display in atom map
- Removed some temporary files from the installation, decreasing filesize slightly
Level editor and custom levels:
- Fixed 0 duration mineholds and objectRotation interaction
- Chevrons on bounces and sides now rotate along with objectRotation
- Fixed crash with "Overlapping events" popup
- Fixed player-parented decos not consistently following the player's rotation in cases where the rotationInfluence is a whole number
- Levels can now have a separate results image from the song select image
- Achievement for failing DAMOCLISM now no longer triggers if the associated object is spawned in a custom level
Version 1.0.2
Main game:
Added popup after Lawrence to indicate that marathon mode has been unlocked
Added "Strict" option for taps (nothing new locked behind this, just added as a fun challenge!)
Added "Invisible" costume indicator to the results screen
Visual tweaks for Rhythmic Shield and +ERABY+E CONNEC+10N
Chart tweaks for público cautivo (Easy)
Changed default variants for BLOW A FUSE
Updated menu icons to all use the same line width
Adjusted anti-spam detection for taps to be more forgiving
Adjusted positioning of longer charter credits in Song Select and Atom Map
Fixed error handler not triggering on crashes
Fixed crash in marathon mode relating to song unlocks
Fixed Cobblestone Counterpoint (Hard) being unlocked through the wrong song
Fixed capitalization inconsistency in variants credited to tetraminus
Fixed selection indicator in the main menu rotating at fast speeds under certain conditions
Fixed modifiers carrying over from the last played song when unlocking a secret song
Level editor and custom levels:
Fixed holds with a duration of 0 and identical angles being impossible to hit
Fixed mineholds interacting oddly with objectRotation easable
Fixed a crash with mineholds and negative scroll speed
Version 1.0.1
- Decreased memory usage of the Atom Map (hopefully no more memory leak!)
- Rewrote hint text for secret levels to be a bit easier to figure out
- Fixed mismatched descriptions and visual errors in gone fishin'
- Fixed unlock for the achievement Good job. Rodney is very proud of you. triggering earlier than intended
- Added a description to the custom loop points option in the level editor
More to come soon, and thank you for all the support!
Current Release
22598110
Uploaded Apr 01, 2026
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System Requirements
How to Install
Beatblock.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
390 MB
22598110
39901F5A
27f972e3d0a627882f60b10ff00ad5d87234bd45140c993ba4cc72cc3956f8d3
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