About the Game
Set in the fictionalized '80s Latin America, Cartel Tycoon tells the story of a time when the cocaine took over first the US, and then the whole world. Ridiculously rich drug kingpins rule over glorious empires, creating thousands of jobs. But a maelstrom of violence threatens this criminal underworld from within.
Build an empire of drug production and smuggling chains while managing rogue lieutenants, state authorities, and public opinion.
Rival gangs, the DEA, army and even the CIA all threaten your growing business. Death is inevitable, but not the end. When you die (it never really ends well for drug lords), crown your successor, and build your empire from the ruins all over again.
In Cartel Tycoon, failure is inevitable and violence begets more violence — but for the cunning kingpin, unimaginable profits await.
Play a variety of modes
Story mode for those looking to dive into tens of hours of rich narrative within the game's world. Hardcore permadeath Survival mode for those looking for a challenge. And a highly customizable Sandbox mode for those looking to play by their own rules!
Key features
- Grow your empire. Develop your humble farming operation into a massive logistical system comprising plantations, laboratories, aerodromes, and more.
- Reign your way. Tycoon action on an epic scale with dozens of upgrade paths and endless strategic combinations.
- Death is inevitable. When your capo falls, promote one of your unique lieutenants to take control and continue growing your cartel.
- Everything - and everyone - has a price. Launder your hard-earned cash to develop your empire, maintain your lieutenants' allegiance, and bribe corrupt politicians.
- Defend what's yours. Evade the authorities and square off against rival cartels on the path to profit.
- Endless replayability. Explore a dynamic narrative system with dozens of unique characters combined with limitless sandbox gameplay.
- Play a variety of modes. Story mode for those looking to dive into tens of hours of rich narrative within the game's world. Hardcore permadeath Survival mode for those looking for a challenge. And a highly customizable Sandbox mode for those looking to play by their own rules!
Featuring an original soundtrack that captures the era with psychedelic and Latin American influences.
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 13496503
Up to date
Build 12762274
Nov 21, 2023
Hola Capos!
The Steam Autumn Sale and Steam Awards are live! ːcartel_loveː
It's been a big year for us, and we appreciate your support!
The game launched in Steam Early Access 2 years ago, and we released the 1.0 version last year. Throughout this year, we've been updating the game to highlight the parts you love and reimagine gameplay mechanics based on our and your ideas!
We truly want to thank you for being on this journey with us! ːcartel_loveː
If you enjoy Cartel Tycoon, vote for it in the 'Labor of Love' category on Steam Awards and leave a review for the game!
Grab the game and the DLCs for yourself or your friends with these big discounts:
Grab Cartel Tycoon with a 55% Discount!
https://store.steampowered.com/app/1220140/Cartel_Tycoon/
Grab Cartel Tycoon: San Rafaela with a 25% Discount!
https://store.steampowered.com/app/2348770/Cartel_Tycoon_San_Rafaela/
Patch Notes - Cartel Tycoon v 1.0.9.6363
Visuals
- Expanded the San Rafaela map non-playable zone and moved the fog for a better view while rotating the camera.
Launcher
- After disagreeing to provide crash reports and information about the game for the first time, the pop-up window in the launcher won't appear again.
Build 12711563
Nov 15, 2023
Bug Fixes
- Fixed: Some animations for Ferry Station ferries were missing.
- Fixed: Missing visuals when selecting a target for some of the Lieutenant Abilities.
- Fixed: It was possible to kill Miguel early on in the ‘Needs and Fears’ campaign, locking the storyline. (thanks, Wouter Koek)
- Fixed: Demolishing the Paranoic Residence could crash the game in some instances (thanks, Spreck2022)
- Fixed: Quest ‘Send Them Off II’ couldn’t be completed in the ‘That Sinking Feeling’ campaign. (You need to start the game from the save made before acquiring this quest for the fix to work).
- Fixed: WASD, QE, and Space buttons didn’t work while the mouse cursor was over a Lieutenant or Building window.
Known Issues
- Incorrect region mentioned in the description for the ‘The Path of Humility’ event on the San Rafaela map.
- The penalty for failing the ‘United By A Ball’ quest doesn’t disappear.
- A marker for an allied gang that is no longer on the map can appear sometimes.
- Quest-Event ‘Industrial Action’ in the ‘That Sinking Feeling’ campaign doesn’t count the number of cartel members correctly and can’t be successfully completed.
- Terror doesn’t increase during combat encounters on Ferry Stations (San Rafaela).
- Enemy Gang event ‘Hire a New Lieutenant’ could trigger if the Cartel is full. (Alejandro_Dai, TacticalFaux)
Build 12584854
Oct 31, 2023
Changes
- Updated the Soil Quality Menu.
- Updated Plantations to expand the number of spaces where it can be placed.
- Selecting a Lieutenant through the Lieutenant List will now open their action menu.
Visual
- Optimized models for Transport Company I, II, and III.
- Optimized models for Workshop I and II.
- Optimized models for Food Factory II and III.
- Added new animations to Ferry movement.
- Optimized Soil Quality placement to not obstruct roads, buildings, and cities.
Bug Fixes
- Fixed: Multiple localization and technical text issues.
- Fixed: Camera could zoom in and out when scrolling the Lieutenant and Building Menus.
- Fixed: It’s impossible to complete the ‘Crashing the System’ campaign if the player destroys all the Enemy Gangs early in the storyline. (thanks, LORSOLT)
- Fixed: Missing description for the "Riverside Storage" bonus in the Research Tree. (thanks, bananatree123)
- Fixed: Incorrect location mentioned in the 'Reprogram II' Quest description. (thanks, Cantora)
- Fixed: Missing Spanish translation in one of the Mayor dialogues. (thanks, SANCRUBOT)
- Fixed: Quest Markers for the beginning of the ‘Lambs to the Slaughter’ campaign could be missing in some instances. (thanks, CTY)
- Fixed: Quest Markers for the ending of the ‘Lambs to the Slaughter’ campaign could be missing in some instances. (thanks, Maks Wenger)
- Moving Lieutenants out of the River Pier while the building upgrade is in process can cause them to continue delivering even when they’re away. (thanks, sirjean04)
- Fixed: Enemy Gangs could telepathically kill or kidnap a lieutenant who left the building they’re attacking.
- A wild Government Forces icon can appear outside of roads and disappear during the ‘Crashing the System’ campaign.
- Fixed: Weapons delivered using Transport Companies didn’t count for the quest goal in the ‘Roberto’s Request' Quest.
- Fixed: An allied Gang can become a target in the ‘Urban Guerrillas’ quest ('Crashing the System' campaign).
- Fixed: Some non-DLC Liutenants can’t be recruited on the San Rafaela map in Sandbox Mode.
- Fixed: Hotels and Residencies don’t collect money from the Guerrillas. (cantora_)
- Fixed: Marker for the ‘Urban Guerrillas’ Quest doesn’t disappear if there are no Enemy Gangs left.
Known Issues
- Some localization and technical text issues.
- Missing visuals when selecting a target for some of the Lieutenant Abilities.
- Enemy Gang event ‘Hire a New Lieutenant’ could trigger if the Cartel is full. (Alejandro_Dai, TacticalFaux)
- San Rafaela: Cars can go sicko mode on some of the roads.
- Missing sound effects for the Castle Residence helicopter.
- The ‘rotten money’ effect in Caches is displayed incorrectly after reloading a save.
- Pre-built Residence and Cache in Costa Blanca can be bought out even if the player doesn’t own the region (San Rafaela).
Build 12365522
Oct 5, 2023
Changes
- Added better tooltips to ‘Crashing the System’ Global Unlocks that give hints on how to unlock them.
- Added better tooltips and quest descriptions to some branching ‘Crashing the System’ quests.
Visual
- Optimized the Chemical Plant model.
- Added mist to fountains on the San Rafaela map.
Bug Fixes
- Fixed: Multiple localization, technical text, and spelling issues.
- Fixed: Infinite loading issue during a deal with Raul in the ‘Crashing the System’ campaign (thanks, Abhijot_Singh, SANCRUBOT, Eskild)
- Fixed: Missing dialogue choices with Camila in the ‘Campaign Trail II’ quest.
- Fixed: When connecting two Ferry Stations there’s no visual indication when selecting a connection.
- Fixed: The quest ‘Roberto's Request' behaves incorrectly if the player ends the Alliance with an Enemy Gang and brings weapons to fight them.
- Fixed: The Costa Blanca region can't be captured when starting a Sandbox game without pre-built buildings.
- Fixed: The number of attackers doubles when reloading a save during the 'Manifesto: Absolution' Quest.
- Fixed: A wild cordon can appear instead of an Aerodrome when starting a Sandbox game without pre-built buildings on the Republic of De Ojeda.
- Fixed: The ‘Research’ Global Goal doesn’t count in some instances on the Republic of De Ojeda (thanks, Pizzafront , alexitopop)
- Fixed: The Prison border with Teguan is colored incorrectly (San Rafaela).
- Fixed: The ‘Hold the press’ Quest is missing a region in the dialogue and a description (San Rafaela).
Known Issues
- Missing localization and localization mistakes.
- An allied Gang can become a target in the ‘Urban Guerrillas’ quest ('Crashing the System' campaign).
- San Rafaela: Cars can go sicko mode on some of the roads.
- Moving Lieutenants out of the River Pier when the building upgrade is in process can cause them to continue delivering even when they’re away.
- Pre-built Residence and Cache in Costa Blanca can be bought out even if the player doesn’t own the region (San Rafaela).
- Enemy Gangs can telepathically kill a lieutenant who left the building they’re attacking.
- A wild Government Forces icon can appear outside of roads and disappear during the ‘Crashing the System’ campaign.
- Global Goals cinematics are not playing on some Steam Decks.
- Some non-DLC Liutenants can’t be recruited on the San Rafaela map in Sandbox Mode.
Build 12307996
Sep 28, 2023
Balance
- Increased the time limit for highest-level deals with Enemy Gangs from 18 to 25 days.
- Increased storage capacity for River Pier III and Aerodrome III.
- Increased base Power level for all Lieutenants with desired Terror Levels.
Visual
- Optimized the model of the Airport building.
Bug Fixes
- Fixed: Different previews for the San Rafaela map on different screens.
- Fixed: Incorrect tooltip displayed when canceling some of the Lieutenant actions.
- Fixed: The map overview camera on the San Rafaela map is placed incorrectly.
- Fixed: Incorrect camera behavior in northern regions of the San Rafaela map.
- Fixed: The ‘Purchase’ button appears active but doesn’t work in the ‘Downloadable Content’ menu on bought DLCs.
- Fixed: Quests of the ‘Crashing the System’ storyline reactivate when loading a save made after completing the campaign (San Rafaela).
- Fixed: Pre-built buildings near the Reservation were missing a region in some menus (San Rafaela).
- Fixed: Airport and River Piers disappear after starting a Sandbox game with no pre-built buildings (San Rafaela).
- Fixed: The location of the quest item was missing in the ‘Deliverance’ quest description in the ‘Crashing the System’ campaign.
- Fixed: The objective of the ‘United by a ball’ quest appeared blank on the San Rafaela map.
- Fixed: Transport Companies don’t deliver Weapons to buildings that were turned off before a Combat Encounter.
- Fixed: Roberto Gallardo inhaled some helium and sounded too young (San Rafaela).
- Fixed: Players could build Ferry Stations without needed research in the ‘Crashing the System’ campaign.
- Fixed: Camila Cervantes (Earliest Access reward) can't be selected as a Starting Capo.
- Fixed: The ‘Buried’ quest had an incomplete description.
- Fixed: Incorrect log message after using the ‘Interview’ Lieutenant ability.
- Fixed: Incorrect log message after using the ‘Party' Lieutenant ability.
- Fixed: In some instances, the soil quality remains on the screen after leaving the ‘Soil Quality’ Mode.
- Fixed: Models for the Area Depot were displayed incorrectly.
- Fixed: Incorrect ‘Narco-Cassetes’ Expiring Event description.
Known Issues
- San Rafaela: Several localization and text issues (will be fixed shortly).
- San Rafaela: Cars can go sicko mode on some of the roads.
- San Rafaela: The Prison border with Teguan is colored incorrectly.
- The quest ‘Roberto's Request' behaves incorrectly if the player ends the Alliance with an Enemy Gang and brings weapons to fight them.
- San Rafaela: The ‘Hold the press’ Quest is missing a region in the dialogue and a description.
- San Rafaela: When connecting two Ferry Stations there’s no visual indication when selecting a connection.
- The Camera zooms in and out when scrolling through the Building and Lieutenant menus.
- Water ripples and smoke for the Rvier Pier III vessels disappear when reloading a save.
- De Ojeda: A wild cordon can appear instead of an Aerodrome when starting a Sandbox game without pre-built buildings.
- The Costa Blanca region can't be captured when starting a Sandbox game without pre-built buildings.
- Global Goals cinematics are not playing on some Steam Decks.
Build 12258862
Sep 22, 2023
Cartel Tycoon: San Rafaela is out! Get the DLC to explore and conquer a new map, experience a new campaign, earn exclusive rewards, and meet new characters! ːcartel_loveː
https://store.steampowered.com/app/2348770/Cartel_Tycoon_San_Rafaela/
Cartel Tycoon is 55% off!
https://store.steampowered.com/app/1220140/Cartel_Tycoon/
Cartel Tycoon: Anniversary Edition!
https://store.steampowered.com/bundle/34503/Cartel_Tycoon_Anniversary_Edition/
Balance Update (for all owners of Cartel Tycoon)
Updates & Changes
- Optimization: Drastically reduced the number of places where a game could freeze or lag and further improved performance in the end game.
- Two new Enemy Gang Leaders!
- Added Laundering Modes to all Laundering Buildings and increased their output after the playtest.
- Removed notifications about overflowing buildings from the log.
- Added subtitles to the Tutorial Intro Cinematic.
- Close hints by clicking them with the Right Mouse Button.
- Added ability to transport Weapons to combat encounters using Transport Companies.
- Added Hotel to the Research Tree, removed Hotel building limit, and improved bonuses after the playtest.
Balance
- Lowered the price of the Hotels.
- Lowered the duration of Combat Encounters in Cities.
- Lowered the Terror gain of overflowing buildings.
- Increased the storage capacity for weapons in Cities.
- The amount of Terror generated by moving illegal products through Cities now depends on a product.
- Increased the duration of Weapons in Combat Encounters by 2x.
- Lowered the resupply time for new Weapons in the Military Base, Area Depot, and Guerrillas.
- Increased the amount of Weapons players can get from the Military Base, Area Depot, and Guerrillas.
- Increased the amount of places the Aerodrome can be built at. Increased the price of Aerodrome II and III.
Visual & UI
- Improved Soil Quality visuals.
- Added ‘Downloadable Content’ menu for easier access to DLCs in-game.
Bug Fixes
- Fixed: Government Forces could attack Enemy Gangs instead of the Cartel during quests that require a government forces combat encounter.
- Fixed: Players could talk to Enemy Gang Leaders during a combat encounter in Cities (they should be too busy with shooting).
- Fixed: During an Enemy Gang encounter with the US Army, Expiring Events from this Gang could appear (they should be too busy with shooting).
- Fixed: The ‘Bane of Bandits’ Ability appeared active outside of a Combat Encounter.
- Fixed: A dialogue with an Enemy Gang leader could trigger if they’re attacked by the government forces.
- Fixed: In the ‘That Sinking Feeling’ campaign, a product type is missing in one of the quest descriptions.
- Fixed: Located the missing ‘S' letter for one of the Gang Leader dialogues. She’s safe at home now, thank you, Zaimine.
- Fixed: Players could potentially get access to transforming tools for some UI elements. Not anymore!
Known Issues
- Camila Cervantes (Earliest Access reward) can't be selected as a Starting Capo for a new save.
- San Rafaela: Some Quest descriptions have mentions of the Republic of De Ojeda regions. Quests can still be completed.
- San Rafaela: Cars can go sicko mode on some of the roads.
- San Rafaela: Several localization and text issues.
- The soil quality remains on the screen after leaving the ‘Soil Quality’ Mode in some instances.
- Global Goals cinematics are not playing on some Steam Decks.
Build 11792849
Jul 26, 2023
Hola Capos!
We want to celebrate the one year anniversary of Cartel Tycoon leaving Early Access with an Anniversary Update and some goodies for all of you!
Devlog script:
[expand type=details]Hola Capos!
My name is Andrey, and I’m the community manager of Cartel Tycoon. We have a huge date this week - July 26 will mark one year since the 1,0 Release. Since then, we have had a lot of updates: we introduced multiple new mechanics, balanced existing ones, made new Lieutenants, and, of course, listened closely to your feedback.
We want to celebrate one year anniversary of Cartel Tycoon leaving Early Access with an update and with some goodies for all of you! Let’s get right into it! If you’re watching this before July 28, you can playtest the San Rafaela map on Steam! Leave a like on this video if you want a vacation there…
So, it’s been one year since we left Early Access. Since then, we’ve published four major updates to the game and are working on another one right now, not including the San Rafaela DLC. The update we’re publishing today is a tad smaller, but it is still very important because we’ve wanted to focus on your feedback.
First off, optimization. It’s been quite some time since we optimized the game, so we wanted to push the optimization further with this update. In particular, we’ve focused on the late game. Some of you know that when you build A LOT of buildings, the FPS takes a major hit. Or used to take it. Now, where you used to get 18 fps, you can get 50! Our internal tests were very promising, so we hope that you’ll feel these changes and they will lead to a much more comfortable experience!
Secondly, balance. The introduction of the Combat System, in some cases, made the game harder than we expected, especially for new players, so we wanted to address the issue with this update further. Firstly, we wanted to address Terror and the situations when defending your building from an Enemy Gang would lead to activating the Attention Star, and defending your building from the Police would activate another, and you would be stuck in the loop of everyone constantly attacking you. Now, fights in buildings generate Terror at a much slower rate.
Another issue with Terror was Guerrillas and Allied Gangs generating it for you even if your LTs left the fight leading to cases when your allies were responsible for your downfall. In this update, Guerrillas and Allied Gangs will leave the encounter if there are no player Liutenants in the fight AND if their Power is lower than the Power of your Enemy. We’ve also made Guerrilla convoys stronger - they now have 8 power instead of 5.
We’ve also upped the Allegiance of Enemy Gangs at the start of the game, so they won’t start to attack you when you’re just building your first production chain.
Another thing we’ve changed with the update is the Evacuation. Now, if you decide to leave your injured Lieutenant in the fight, you’ll be able to evacuate them for free after the fight ends - a reward for taking a risk!
We’ve also changed Area Depots. This building used to be very powerful from the get-go, so we initially nerfed it a bit but also added it to the Research Tree so that you can upgrade as your Empire and your needs grow!
There are smaller changes and, of course, bug fixes in the update, and you can read the full list in the Patch Notes that will be published with the update!
Another thing we’ve added with the update are shine new Anniversary Emblems for your Cartel! You can select them at the start of your run, and they are available to everyone!
After this release, we’ll be taking a small break in August - we’ve been working non-stop since last summer and want to refill our Endurance meter with a small vacation. But we’ll be back in the second half of August to continue our work on the San Rafaela DLC!
And we don’t want to leave you only with this update, so on July 28, this Friday, we’ll announce a contest that will let you not only win a free copy of San Rafaela DLC and get it on release but also will let you be a part of the DLC. Excited? Leave a comment if you are!
Thank you for your support during this year and through the years of Early Access, Capos. We won’t be able to be here today without your support. We hope that you’ll enjoy the anniversary update and are excited about the San Rafaela DLC (wishlist now)!
As always, my name is Andrey. If you enjoyed this devlog, join our Discord, follow us on Socials, and leave a like on this video. Have a lovely day, Capos. Bye-bye.
Cartel Tycoon v.1.0.9.5753 Patch Notes
Updates & changes
- Optimization. Optimized the building markers to improve performance drastically. Optimized Cartel Tycoon log file.
- Anniversary Cartel Emblems. Added 6 new Cartel Emblems to celebrate the anniversary of the 1.0 Release!
- Guerrillas and Alliend Gangs leave the fight if their power is lower than Enemy Power and no Lieutenants are present.
Balance
- Decreased the amount of Terror gained for fights in Buildings.
- Increased starting Enemy Gang Allegiance. (Disaffected to Dedicated)
- Increased the Power of Guerrillas convoy (5 to 8).
- Made Evacuation of Injured Lieutenants free after the fight ended.
- Increased the Paranoic Residence Power bonus duration to 14 days.
- Added Area Depot to the Research Tree and nerfed the initial stats of the building.
- Added Upkeep and Cargo Filters to Area Depot.
Audio
- Normalized the volume of all the music tracks in the game.
Bug Fixes
- A lot of localization and technical text fixes.
- Fixed: Enforcers spawn can spawn at sea if no Enemy Gangs are left on the map (thanks, @burgunfaust).
- Fixed: Allied Gangs convoys can sometimes spawn at sea. (thanks, @Yuufiri)
- Fixed: US Army attack on the Enemy Gang stops if you make a deal with this Gang through an Expiring Event.
- Fixed: Caches can’t be built if you have less money than their Maximum Storage.
- Fixed: Lieutenant can’t get to their destination in some instances (thanks, @floravida).
- Fixed: Incorrect text present in the ‘Suppression Fire’ menu.
- Fixed: Infinite encounter between US Army and Enemy Gang if their Power levels are the same. (thanks, @lol111bot)
- Fixed: Injured Lieutenants stop healing after turning Residency off and back on during a save.
- Fixed: Money storage sometimes obstructs other UI elements in Area Depots. (thanks, @Asgaard)
- Fixed: Lieutenants Power tooltip is missing in the Building menu during an encounter.
- Fixed: Guerrilla convoys sometimes get stuck in front of non-city buildings (thanks, @floravida).
Known Bugs
- Some localization issues.
- Incorrect Quest objective in the ‘Dirty Money II’ Tutorial mission (thanks, Crow).
- FPS drops in the ‘Road Construction’ mode.
- Enemy Gang Power Level in their City doesn’t increase when their convoy gets back after trying to kill your Lieutenant through an Expiring Event.
- Enemy Gang Marker disappears from the encounter bar if you move your Lieutenants from the encounter.
Build 11666482
Jul 10, 2023
Changes
- Changed the ‘Find Your Lieutenants' marker to 'Hunting Your Lieutenants’ during a CIA encounter in a City.
Bug Fixes
- Fixed: Incorrect Power level displayed when selecting multiple Lieutenants.
- Fixed: A rare crash could happen during a combat encounter involving Guerrillas.
- Fixed: Incorrect tooltip description for the Extradition III quest.
- Fixed: Incorrect colors are present in the description of Enforcer convoys.
- Fixed: Text obstructions in the Area Depot UI.
- Fixed: Guerrilla trucks remain in front of non-city buildings after the end of an encounter.
- Fixed: Multiple Localization issues.
Current Release
13496503
Uploaded Mar 15, 2024
System Requirements
OS
N/A
CPU
i5 and up
RAM
4 GB RAM
GPU
NVIDIA GTX 960 4GB
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
2.4 GB
Build
13496503
Password: cracked-games.org or 123
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View AllDownload Cartel Tycoon for PC with a direct link or via torrent. Get the full version of Cartel Tycoon for free. Cartel Tycoon is a Action released by Moon Moose.