About the Game
Set in the fictionalized '80s Latin America, Cartel Tycoon tells the story of a time when the cocaine took over first the US, and then the whole world. Ridiculously rich drug kingpins rule over glorious empires, creating thousands of jobs. But a maelstrom of violence threatens this criminal underworld from within.
Build an empire of drug production and smuggling chains while managing rogue lieutenants, state authorities, and public opinion.
Rival gangs, the DEA, army and even the CIA all threaten your growing business. Death is inevitable, but not the end. When you die (it never really ends well for drug lords), crown your successor, and build your empire from the ruins all over again.
In Cartel Tycoon, failure is inevitable and violence begets more violence — but for the cunning kingpin, unimaginable profits await.
Play a variety of modes
Story mode for those looking to dive into tens of hours of rich narrative within the game's world. Hardcore permadeath Survival mode for those looking for a challenge. And a highly customizable Sandbox mode for those looking to play by their own rules!
Key features
- Grow your empire. Develop your humble farming operation into a massive logistical system comprising plantations, laboratories, aerodromes, and more.
- Reign your way. Tycoon action on an epic scale with dozens of upgrade paths and endless strategic combinations.
- Death is inevitable. When your capo falls, promote one of your unique lieutenants to take control and continue growing your cartel.
- Everything - and everyone - has a price. Launder your hard-earned cash to develop your empire, maintain your lieutenants' allegiance, and bribe corrupt politicians.
- Defend what's yours. Evade the authorities and square off against rival cartels on the path to profit.
- Endless replayability. Explore a dynamic narrative system with dozens of unique characters combined with limitless sandbox gameplay.
- Play a variety of modes. Story mode for those looking to dive into tens of hours of rich narrative within the game's world. Hardcore permadeath Survival mode for those looking for a challenge. And a highly customizable Sandbox mode for those looking to play by their own rules!
Featuring an original soundtrack that captures the era with psychedelic and Latin American influences.
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 13496503
Up to date
Bug Fixes
- Fixed: Some animations for Ferry Station ferries were missing.
- Fixed: Missing visuals when selecting a target for some of the Lieutenant Abilities.
- Fixed: It was possible to kill Miguel early on in the ‘Needs and Fears’ campaign, locking the storyline. (thanks, Wouter Koek)
- Fixed: Demolishing the Paranoic Residence could crash the game in some instances (thanks, Spreck2022)
- Fixed: Quest ‘Send Them Off II’ couldn’t be completed in the ‘That Sinking Feeling’ campaign. (You need to start the game from the save made before acquiring this quest for the fix to work).
- Fixed: WASD, QE, and Space buttons didn’t work while the mouse cursor was over a Lieutenant or Building window.
Known Issues
- Incorrect region mentioned in the description for the ‘The Path of Humility’ event on the San Rafaela map.
- The penalty for failing the ‘United By A Ball’ quest doesn’t disappear.
- A marker for an allied gang that is no longer on the map can appear sometimes.
- Quest-Event ‘Industrial Action’ in the ‘That Sinking Feeling’ campaign doesn’t count the number of cartel members correctly and can’t be successfully completed.
- Terror doesn’t increase during combat encounters on Ferry Stations (San Rafaela).
- Enemy Gang event ‘Hire a New Lieutenant’ could trigger if the Cartel is full. (Alejandro_Dai, TacticalFaux)
Changes
- Updated the Soil Quality Menu.
- Updated Plantations to expand the number of spaces where it can be placed.
- Selecting a Lieutenant through the Lieutenant List will now open their action menu.
Visual
- Optimized models for Transport Company I, II, and III.
- Optimized models for Workshop I and II.
- Optimized models for Food Factory II and III.
- Added new animations to Ferry movement.
- Optimized Soil Quality placement to not obstruct roads, buildings, and cities.
Bug Fixes
- Fixed: Multiple localization and technical text issues.
- Fixed: Camera could zoom in and out when scrolling the Lieutenant and Building Menus.
- Fixed: It’s impossible to complete the ‘Crashing the System’ campaign if the player destroys all the Enemy Gangs early in the storyline. (thanks, LORSOLT)
- Fixed: Missing description for the "Riverside Storage" bonus in the Research Tree. (thanks, bananatree123)
- Fixed: Incorrect location mentioned in the 'Reprogram II' Quest description. (thanks, Cantora)
- Fixed: Missing Spanish translation in one of the Mayor dialogues. (thanks, SANCRUBOT)
- Fixed: Quest Markers for the beginning of the ‘Lambs to the Slaughter’ campaign could be missing in some instances. (thanks, CTY)
- Fixed: Quest Markers for the ending of the ‘Lambs to the Slaughter’ campaign could be missing in some instances. (thanks, Maks Wenger)
- Moving Lieutenants out of the River Pier while the building upgrade is in process can cause them to continue delivering even when they’re away. (thanks, sirjean04)
- Fixed: Enemy Gangs could telepathically kill or kidnap a lieutenant who left the building they’re attacking.
- A wild Government Forces icon can appear outside of roads and disappear during the ‘Crashing the System’ campaign.
- Fixed: Weapons delivered using Transport Companies didn’t count for the quest goal in the ‘Roberto’s Request' Quest.
- Fixed: An allied Gang can become a target in the ‘Urban Guerrillas’ quest ('Crashing the System' campaign).
- Fixed: Some non-DLC Liutenants can’t be recruited on the San Rafaela map in Sandbox Mode.
- Fixed: Hotels and Residencies don’t collect money from the Guerrillas. (cantora_)
- Fixed: Marker for the ‘Urban Guerrillas’ Quest doesn’t disappear if there are no Enemy Gangs left.
Known Issues
- Some localization and technical text issues.
- Missing visuals when selecting a target for some of the Lieutenant Abilities.
- Enemy Gang event ‘Hire a New Lieutenant’ could trigger if the Cartel is full. (Alejandro_Dai, TacticalFaux)
- San Rafaela: Cars can go sicko mode on some of the roads.
- Missing sound effects for the Castle Residence helicopter.
- The ‘rotten money’ effect in Caches is displayed incorrectly after reloading a save.
- Pre-built Residence and Cache in Costa Blanca can be bought out even if the player doesn’t own the region (San Rafaela).
Changes
- Added better tooltips to ‘Crashing the System’ Global Unlocks that give hints on how to unlock them.
- Added better tooltips and quest descriptions to some branching ‘Crashing the System’ quests.
Visual
- Optimized the Chemical Plant model.
- Added mist to fountains on the San Rafaela map.
Bug Fixes
- Fixed: Multiple localization, technical text, and spelling issues.
- Fixed: Infinite loading issue during a deal with Raul in the ‘Crashing the System’ campaign (thanks, Abhijot_Singh, SANCRUBOT, Eskild)
- Fixed: Missing dialogue choices with Camila in the ‘Campaign Trail II’ quest.
- Fixed: When connecting two Ferry Stations there’s no visual indication when selecting a connection.
- Fixed: The quest ‘Roberto's Request' behaves incorrectly if the player ends the Alliance with an Enemy Gang and brings weapons to fight them.
- Fixed: The Costa Blanca region can't be captured when starting a Sandbox game without pre-built buildings.
- Fixed: The number of attackers doubles when reloading a save during the 'Manifesto: Absolution' Quest.
- Fixed: A wild cordon can appear instead of an Aerodrome when starting a Sandbox game without pre-built buildings on the Republic of De Ojeda.
- Fixed: The ‘Research’ Global Goal doesn’t count in some instances on the Republic of De Ojeda (thanks, Pizzafront , alexitopop)
- Fixed: The Prison border with Teguan is colored incorrectly (San Rafaela).
- Fixed: The ‘Hold the press’ Quest is missing a region in the dialogue and a description (San Rafaela).
Known Issues
- Missing localization and localization mistakes.
- An allied Gang can become a target in the ‘Urban Guerrillas’ quest ('Crashing the System' campaign).
- San Rafaela: Cars can go sicko mode on some of the roads.
- Moving Lieutenants out of the River Pier when the building upgrade is in process can cause them to continue delivering even when they’re away.
- Pre-built Residence and Cache in Costa Blanca can be bought out even if the player doesn’t own the region (San Rafaela).
- Enemy Gangs can telepathically kill a lieutenant who left the building they’re attacking.
- A wild Government Forces icon can appear outside of roads and disappear during the ‘Crashing the System’ campaign.
- Global Goals cinematics are not playing on some Steam Decks.
- Some non-DLC Liutenants can’t be recruited on the San Rafaela map in Sandbox Mode.
Balance
- Increased the time limit for highest-level deals with Enemy Gangs from 18 to 25 days.
- Increased storage capacity for River Pier III and Aerodrome III.
- Increased base Power level for all Lieutenants with desired Terror Levels.
Visual
- Optimized the model of the Airport building.
Bug Fixes
- Fixed: Different previews for the San Rafaela map on different screens.
- Fixed: Incorrect tooltip displayed when canceling some of the Lieutenant actions.
- Fixed: The map overview camera on the San Rafaela map is placed incorrectly.
- Fixed: Incorrect camera behavior in northern regions of the San Rafaela map.
- Fixed: The ‘Purchase’ button appears active but doesn’t work in the ‘Downloadable Content’ menu on bought DLCs.
- Fixed: Quests of the ‘Crashing the System’ storyline reactivate when loading a save made after completing the campaign (San Rafaela).
- Fixed: Pre-built buildings near the Reservation were missing a region in some menus (San Rafaela).
- Fixed: Airport and River Piers disappear after starting a Sandbox game with no pre-built buildings (San Rafaela).
- Fixed: The location of the quest item was missing in the ‘Deliverance’ quest description in the ‘Crashing the System’ campaign.
- Fixed: The objective of the ‘United by a ball’ quest appeared blank on the San Rafaela map.
- Fixed: Transport Companies don’t deliver Weapons to buildings that were turned off before a Combat Encounter.
- Fixed: Roberto Gallardo inhaled some helium and sounded too young (San Rafaela).
- Fixed: Players could build Ferry Stations without needed research in the ‘Crashing the System’ campaign.
- Fixed: Camila Cervantes (Earliest Access reward) can't be selected as a Starting Capo.
- Fixed: The ‘Buried’ quest had an incomplete description.
- Fixed: Incorrect log message after using the ‘Interview’ Lieutenant ability.
- Fixed: Incorrect log message after using the ‘Party' Lieutenant ability.
- Fixed: In some instances, the soil quality remains on the screen after leaving the ‘Soil Quality’ Mode.
- Fixed: Models for the Area Depot were displayed incorrectly.
- Fixed: Incorrect ‘Narco-Cassetes’ Expiring Event description.
Known Issues
- San Rafaela: Several localization and text issues (will be fixed shortly).
- San Rafaela: Cars can go sicko mode on some of the roads.
- San Rafaela: The Prison border with Teguan is colored incorrectly.
- The quest ‘Roberto's Request' behaves incorrectly if the player ends the Alliance with an Enemy Gang and brings weapons to fight them.
- San Rafaela: The ‘Hold the press’ Quest is missing a region in the dialogue and a description.
- San Rafaela: When connecting two Ferry Stations there’s no visual indication when selecting a connection.
- The Camera zooms in and out when scrolling through the Building and Lieutenant menus.
- Water ripples and smoke for the Rvier Pier III vessels disappear when reloading a save.
- De Ojeda: A wild cordon can appear instead of an Aerodrome when starting a Sandbox game without pre-built buildings.
- The Costa Blanca region can't be captured when starting a Sandbox game without pre-built buildings.
- Global Goals cinematics are not playing on some Steam Decks.
Changes
- Changed the ‘Find Your Lieutenants' marker to 'Hunting Your Lieutenants’ during a CIA encounter in a City.
Bug Fixes
- Fixed: Incorrect Power level displayed when selecting multiple Lieutenants.
- Fixed: A rare crash could happen during a combat encounter involving Guerrillas.
- Fixed: Incorrect tooltip description for the Extradition III quest.
- Fixed: Incorrect colors are present in the description of Enforcer convoys.
- Fixed: Text obstructions in the Area Depot UI.
- Fixed: Guerrilla trucks remain in front of non-city buildings after the end of an encounter.
- Fixed: Multiple Localization issues.
Localization Bug Fixes
- Added dialogue localization for the 'City Brawl' Event.
- Fixed localization issue with the 'Bane of Bandits' Ability description in Italian (thanks, ElPresidente).
Cartel Tycoon v 1.0.9.5443
Balance
- Reduced Enemy Gang power in all modes (except Hard Sandbox).
- Reduced starting Gang Allegiance across all modes (except Needs and Fears campaign, Tutorial, and Easy Sandbox).
- Increased Gang Allegiance penalty for failing a Gang Agreement.
- Needs and Fears: Increased starting Gang Allegiance, Increased time between Enemy Gang attacks.
- Endurance settings changed in multiple modes.
- Reduced Endurance fall rate and increased Endurance recovery rate in the ‘Needs and Fears’ campaign and Easy Sandbox.
- Increased Endurance fall rate and reduced Endurance recovery rate in Hard Sandbox, Survival Mode, and ‘Lambs to the Slaughter’ story.
- Endurance recovers with x3 speed in Hospitals, x2.5 speed in Hotels and Residencies, and x2 speed in other City Buildings with an Endurance recovery bonus.
- Reduced Weapon prices in Area Depots, Military Base, and during Gang Agreements.
- ‘Lone Wolf’ Ability changed.
- +5 Power instead of +3 Power.
- The ability is now available earlier in the ranks. - ‘F*ck the Police’ and 'Bane of Bandits' abilities now give +4 Power instead of +2.
- Required conditions were changed for the ‘City Brawl’ Event, and the chance of its appearance was reduced.
- Increased the speed of Lieutenant's recovery in the Hospital to 2 days.
Bug Fixes
- Lieutenant Endurance didn’t recover in City Buildings on some occasions,
- Building activity markers were missing in some instances.
- ‘Iron Lady’ achievement wasn’t triggering on some saves.
- ‘City Brawl’ event could trigger in the neutral city.
Bug Fixes
- Fixed: Multiple localization issues.
- Fixed: Rare crash if multiple lieutenants started stealing from the same building.
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View on Steam
Updates & Changes
- Added Endurance settings for Sandbox (Recovery Speed, Decline Speed).
- Updated Lieutenant Abilities that unlock buildings to also give a discount on these buildings.
- Added ability to use WASD to navigate in the Research Tree.
- Added tooltips to Gang Leader dialogues informing the player why some dialogue options are unavailable.
- Added an additional marker to the Prison showing the number of Lieutenants currently in it.
- Various small adjustments to the Tutorial.
- Capo's custom nickname will now be used in dialogues.
Balance
- Shortened Prison sentences for your Lieutenants by 30%.
- Added a delay to the money-rotting mechanic in Caches. Now it will activate after 3 months of construction.
- Made City Building prices higher in Legal Money.
- Lowered the healing speed in buildings (5 Days - Hospital, 15 Days - Residencies, Churches, Cathedral).
- Lowered Enemy Gang Power and attack frequency in the ‘Needs and Fears’ campaign.
- Turned on Expiring Events, Market, Lieutenant Allegiance, and Gang mechanics in the first half of the ‘Needs and Fears’ campaign.
Audio
- Added audio cue for canceling building construction.
Added audio cue to inform the player that he might lose the combat encounter soon.- Small audio improvements.
Bug Fixes
- Fixed: In certain cases, Endurance wasn’t recovering for Capo and the Lieutenants. (thank you, Penguib).
- Fixed: Sometimes Weapons disappeared from the Enemy City during a Gang Deal.
- Fixed: Some Localization and technical text issues.
- Fixed: Lieutenants could heal during Combat in some cases.
- Fixed: The lieutenant that escaped from Prison remains inactive.
- Fixed: Weapon Marker appeared on the Combat Bar when there are insufficient weapons.
- Fixed: During a CIA attack, not all of the Weapons in the Combat Area were used.
- Fixed: Residencies and Hotels stopped taking money from Caches after Combat.
- Fixed: Incorrect ‘Dealer’ Ability description.
- Fixed: Katy Reyes gave herself additional power with the 'Heart of the Family' ability.
- Fixed: Couldn’t deliver more than 20.000 cash to Cities during certain quests. (thanks, cha_siu_bao)
- Fixed: Updated the description for the Emblem given for reading the whole Manual.
- Fixed: Empty objective for the “Hold the Press” Quest. (thanks, Longlifebattery)
- Fixed: Unable to press x5 speed when using a controller.
- Fixed: The “By Sea, Land, and Air” Lieutenant Quest could require non-existing Smuggling Points. (thanks, Cantora)
Bug Fixes
- Fixed: Oculus users can experience longer loading times when starting the game if the Oculus App isn't open!
Visual
- Updated tree visuals for buildings
Bug Fixes
- Fixed: Multiple localization and text issues
- Fixed: Incorrect number of bonuses displayed on the University if Lieutenant with Researcher ability is there
- Fixed: "Connecting to cloud" icons displayed in the Main Menu
- Fixed: Lieutenants' nickname is not updated in dialogues
- Fixed: Terror didn't grow when selling illegal products without containers in Seaports and Border Checkpoints
- Fixed: Capo is considered a Lieutenant in the "Industrial Action" quest.
- Fixed: Incorrect dialogue choices for some of the Gang Deals.
- Fixed: Gang Deals stay active after subjugating or killing the Gang Leader
- Fixed: Federales could arrest the quest residence during the "Detain III" quest.
Bug Fixes
- Fixed: Gang Event "Kill a Liuetneant" sometimes targets a Lieutenant that is no longer in the Cartel
- Fixed: Gang Event "Spoil a Relationship" sometimes doesn't mention a specific gang
- Fixed: A Lieutenant that was kidnapped during smuggling sometimes couldn't be used after paying a ransom
- Fixed: One of the Gang Events wasn't triggering
- Fixed: Multiple Localization and text issues
Current Release
13496503
Uploaded Mar 15, 2024
System Requirements
OS
N/A
CPU
i5 and up
RAM
4 GB RAM
GPU
NVIDIA GTX 960 4GB
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
2.4 GB
Build
13496503
Password: 123
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View AllDownload Cartel Tycoon for PC with a direct link or via torrent. Get the full version of Cartel Tycoon for free. Cartel Tycoon is a Action released by Moon Moose.