About the Game

"Summon. Command. Triumph."
A fusion of deck-building roguelike and auto-battle simulator.
Legendary commanders from history return to the battlefield—this time in a fantasy world teeming with magic, curses, dwarves, and dragons.

"Strategic Play with Deck Building"
Choose your battle rewards wisely, and craft your own deck by combining a wide array of cards and relics.
From cavalry units that break through enemy lines, to unyielding dwarves of steel, feral beasts, and ghostly legions—various synergies await your command.
Build the perfect synergy, cover your deck’s weaknesses, and strike at the enemy’s vulnerabilities as they grow stronger with every stage. Your journey leads to a final, decisive confrontation!<br>

"A Variety of In-Game Events"<br>
Combat isn't the only thing waiting for you on this journey.
You might encounter quirky events, like a druidic group trying to protect a horde of rats, or a goblin salesman enthusiastically pitching long-term savings plans. You’ll also have the chance to take part in eerie experiments to customize your own cards—or simply enjoy the thrill of discovering powerful relics.
Every choice is yours to make. Will your decisions lead you to victory?<br>
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Screenshots
17 images
Version Information
Steam Patch Notes
Official update history
Hello, Commanders!
To comply with South Korea's mandatory game rating display laws, an age rating display will be added to the client in this patch.
Accordingly, Commanders using the Korean language setting will now see the age rating displayed when launching the game.
This display will not appear for Commanders using other language settings.
We are deploying a hotfix that includes the missing improvement details.
The improvements are as follows:
- Improved some illustrations.
We're releasing a small patch that includes bug fixes and adjustments following the August 1st update.
Here are the details of what's been addressed:
Ember Enhancement Added
- You can now use Ember Enhancement to add a desired card to your deck at the start of a game.
- While this is a powerful feature and requires a significant number of points (comparable to late-game levels), we hope it provides a more flexible way to experience your intended decks.
Balance Adjustments
- In Endless Dream mode, the point at which enemy patterns intensify has been adjusted from turn 30 to turn 20.
- In Endless Dream mode, starting from turn 20, sheep now double their attack and HP with each turn.
- The damage interval of Aflame has been increased from 2 seconds to 1.5 seconds.
- The Wacky Works' Byproduct event "The Persistent Salesman" will now only appear if you've encountered the "Start a Savings Plan!" event.
- Discount rates at the Goblin Traveling Shop are now applied in 10% increments.
- The relic Bloodrose Wreath has been upgraded from Rare to Legendary.
- The card Wacky Works' Byproduct now counts as all attack types, in addition to all unit types.
- Enemy units summoned from the flanks can now trigger rear attacks.
- After playing the card Final Banquet, mana will no longer be withheld at the start of your next turn.
- You can still gain mana through other means, such as using Mana Stone.
- You can still gain mana through other means, such as using Mana Stone.
Bug Fixes
- Fixed an issue where the reward multiplier for Torment Level 13 was incorrectly applied.
- Fixed an issue where the effect of the Part Dispenser was not functioning.
- Fixed an issue where the relics Dandelion Ink, Herb-Glow Ink, and Blueberry Ink did not apply to cards generated during combat.
- Fixed an issue where units summoned from Militia Barracks incorrectly counted towards the Pawn relic.
- Fixed an issue where Protect Me! sometimes failed to function correctly.
- Fixed an issue where enemy units were not immediately pushed back by the commander skill Francesca.
- Fixed an issue where Ghost Bat's VFX appeared abnormally large.
- Fixed an issue where the Torch Ceremony gimmick was triggered when Ghosts were summoned by the Army of the Dead effect.
- Fixed an issue where the Battering Ram would behave abnormally when blocked by ally units during the Retreat Order battle.
Other Improvements
- Some units that use counters now visually display their count values.
- Militia Barracks and Killer Bunny Farm now have visual indicators for their unit spawn intervals.
- If you've cleared the game at least once with a commander, a crown icon will now appear on their portrait in the selection screen.
Hello, Commanders! We are releasing a hotfix that addresses a bug with significant impact on gameplay.
The following issue has been fixed:
Fixed a crash that occurred when using the card ‘Miners' Liberation Front: Underground Mines Branch’ while possessing the relic ‘Lone Wolf Pipe’.
Hello, Commanders!
We are releasing a hotfix that addresses a bug with significant impact on gameplay.
The following issue has been fixed:
Fixed an issue where cards were not removed from the deck when using the Commander skill ‘Ruler of the World’.
We are releasing a hotfix that addresses several bugs significantly affecting gameplay.
The following issue has been fixed:
Fixed an issue where input controls would not work correctly when using certain cards.
We’re releasing a hotfix to address several bugs that significantly impact gameplay.
The following issues have been fixed:
- Fixed an issue where the achievement Perfect Preparation could not be completed.
- Fixed an issue where enemy units were occasionally not recognized as targets in the battle The End of Infinity.
A community journal about ideation in the development process is coming next week.
P.S) Do you think the Commander Quest is fun when playing with a gamepad?
- The area where units can be freely deployed has been significantly expanded.
- Two summon tiles have been added to the middle of the advance path.
- The All-Seeing Eyes no longer instantly destroys structures.
- The additional passive in Phase 2 has been changed.
- Before: The resource cost of all cards is increased by 1.
- After: Lose 1 mana at the start of each turn.
- Before: The resource cost of all cards is increased by 1.
- Changed the damage of Divine Punishment to start at 5 and increase by 5 each time.
- Fixed Cog Wheel to function as described in its text.
- Fixed an issue where faction-specific quests were not appearing correctly.
- Changed the Heartbreak Ridge battle to allow free deployment on the enemy hill.
We will continue monitoring your feedback on The End of Infinity battle and plan to make further adjustments. Please share your thoughts on the new, lowered difficulty.
Today, we are rolling out a hotfix with additional bug fixes.
We will swiftly resolve other issues as well. Have a wonderful weekend with Commander Quest!
Bug Fixes
- Fixed an issue where Crouching Dragon Statue increased the cost of a tactical card by 11.
- Fixed an issue where Penance stages 13, 18, and 19 were not functioning properly.
- Fixed an issue where no notification was displayed when the enemy used the card Become One.
- Fixed an issue where the effect of Caltrop Attachment was not applied to certain structure units.
We have applied the bug fixes and feedback that were reported during the playtest.
We appreciate your continued support in the remaining testing period. Thank you!
※ The Chapter 3 patch will only be applied to the <test build>.
Combat Balance Adjustments
- The difficulty of the following battles has been increased.
- Chapter 2
- Pale Light
- Exploding Ground
- Resurrected Death
- Siege Warfare Exhibition
- Pale Light
- Chapter 3
- Breeding
- Steel Allegiance
- Heartbreak Ridge
- The Circuit Breaker
- Self-Entrapment
- The Narrow Path
- The Wilderness
- Torch Ceremony
- Breeding
- Chapter 2
- The difficulty of the following battles has been decreased.
- Chapter 2
- Heated Fangs
- Heated Fangs
- Chapter 3
- The Good Shepherd
- Totemism
- The Good Shepherd
- Chapter 2
Bug Fixes
- Fixed an issue where the relic 'Holy Flag' enhanced disabled summon tiles.
- Fixed an issue where the relic 'Military Arts Manual' did not reduce the cost of the commander skill 'Pasha the Eagle' to 0.
- Fixed an issue where 'Steel Allegiance' consumed 10 more steel than intended.
- Fixed an issue where the movement speed increase effect of 'Wacky Works Lab' (level 2) actually decreased movement speed.
- Fixed an issue where the boss node icon appeared smaller when hovered over on the map.
- Fixed an issue where an unselected commander was occasionally highlighted on the commander selection screen.
- Fixed an issue where relics such as 'Decorated Shamshir' did not apply effects to allied structure units.
- Fixed an issue in the battle 'The End of Infinity' where the 'Be Afraid' card sometimes failed to deal damage to allied commanders.
- Adjusted the free deployment area in the battle 'Castle Awaiting Salvation'.
Polishing
- Updated the visuals of the Chapter 2 Elite Map.
The balance adjustments and bug fixes applied in the current playtest have also been applied to the demo build.
For more details, please refer to the previous patch notes! Thank you.
🔗 March 6 Patch Notes
🔗 March 7 Patch Notes
Current Release
Build 20380853
Uploaded Jul 06, 2026
System Requirements
How to Install
CommanderGame.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
3.0 GB
20380853
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