DRAGON BALL FighterZ
by Arc System Works · 26 Jan, 2018
579 downloads
Multiplayer · Cracked Only
Cracked Co-op Only
Online works only between cracked copies — you can't join official servers or players who bought the game.
ProtonDB: Silver
About the Game
DRAGON BALL FighterZ is born from what makes the DRAGON BALL series so loved and famous: endless spectacular fights with its all-powerful fighters.
Partnering with Arc System Works, DRAGON BALL FighterZ maximizes high end Anime graphics and brings easy to learn but difficult to master fighting gameplay.
Using the power of the Unreal engine and the talented team at Arc System Works, DRAGON BALL FighterZ is a visual tour-de-force.
Build your dream team and sharpen your skills to master high-speed tag combinations.
Ranked matches, interactive lobby, crazy 6-player Party Match... There is something for every taste!
Discover a never-seen-before scenario featuring Android 21, a brand new character whose creation was supervised by Akira Toriyama himself.
Experience aerial combos, destructible stages and famous scenes from the DRAGON BALL anime in 60FPS and 1080p resolution!
Partnering with Arc System Works, DRAGON BALL FighterZ maximizes high end Anime graphics and brings easy to learn but difficult to master fighting gameplay.
High-end Anime Graphics
Using the power of the Unreal engine and the talented team at Arc System Works, DRAGON BALL FighterZ is a visual tour-de-force.
3vs3 Tag/Support
Build your dream team and sharpen your skills to master high-speed tag combinations.
Thrilling Online Features
Ranked matches, interactive lobby, crazy 6-player Party Match... There is something for every taste!
Exclusive Story Mode
Discover a never-seen-before scenario featuring Android 21, a brand new character whose creation was supervised by Akira Toriyama himself.
Spectacular Fights
Experience aerial combos, destructible stages and famous scenes from the DRAGON BALL anime in 60FPS and 1080p resolution!
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 22154755
Up to date
During the emergency maintenance conducted on Thursday, April 9, we implemented server-side fixes.
As a result, the previously announced manual deletion of cache files, which was communicated on Friday, April 3, is no longer necessary, and we would like to withdraw that news post.
We sincerely apologize for any inconvenience this may have caused our customers.
Thank you for your continued support of DRAGON BALL FighterZ.
Version 1.15
Mar 27, 2019
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31001248/a6afb9f71fff38b8b440283180db3203885c778a.jpg
Dragon Ball FighterZ receives today one of its biggest patches to date!
We know that you've been waiting for this one! Patch 1.15 offers some big system changes in addition to an array of character balancing sure to fire up your spirits to get right onto the battlefield again.
You can find the full disclosure of the Dragon Ball FighterZ patch notes below on http://bnent.eu/DBFZPatch115
EDIT (29th MArch 2019):
Following the release of the balance adjustments patch 1.15 for Dragon Ball FighterZ, we have discovered that some systems/moves are not operating as intended:
- Damage Scaling is not applied to certain moves
- Damage Scaling is not applied when the Vanish Move activates at certain timings
- When the player’s main character is attacked, Ginyu’s Z Assist does not end
We are working on fixing these issues as fast as possible, so please bear with us for just a little longer.
Thank you very much for your patience and feedback.
DRAGON BALL FIGHTERZ - Version 1.15 Patch Notes
◆System Mechanics
・Standing Light Attack: Follow-up 2
→Can now be linked to a Z Change.
→Will always knock the opponent forward on hit.
・Jumping Light Attack
→Fixed an issue in which a Super Combo would not occur if the attack connected at a low position in the air.
・Jumping Heavy Attack
→Descent is faster during a camera shift.
→Shortened the amount of sliding knockdown when the attack hits.
→Can only transition to a Z Change when performed in a grounded Z Combo.
・Mid-air Dragon Rush
→Characters descend faster when the attack lands in a combo.
・Hurtbox
→Adjusted hurtboxes during crouching and movement (actions other than attacks).
・Vanish
→Increased the base damage of the attack.
・Projectiles
→Fixed an issue in which damage scaling would not apply when a projectile connected during an attack.
・Sub-Character Attacks
→Fixed an issue in which guard direction would be reversed if a sub character's projectile flew past the opponent.
→Moves Changed:
→Android 18: Grounded Support Attack (Unique), Support Attack (Heavy)
→Captain Ginyu: Unique Attack, Together We Are...the Ginyu Force!
→Nappa: Saibaman (Acid)
→Videl: Crouching Unique Attack
・Button Settings
→Simple Dash can be set to "Normal" or "Off".
→Simple Z Change can be set to "Normal", "Down Input", and "Off".
Character adjustments can be find on the full disclosure of the Dragon Ball FighterZ patch notes on http://bnent.eu/DBFZPatch115
View on Steam
Dragon Ball FighterZ receives today one of its biggest patches to date!
We know that you've been waiting for this one! Patch 1.15 offers some big system changes in addition to an array of character balancing sure to fire up your spirits to get right onto the battlefield again.
You can find the full disclosure of the Dragon Ball FighterZ patch notes below on http://bnent.eu/DBFZPatch115
EDIT (29th MArch 2019):
Following the release of the balance adjustments patch 1.15 for Dragon Ball FighterZ, we have discovered that some systems/moves are not operating as intended:
- Damage Scaling is not applied to certain moves
- Damage Scaling is not applied when the Vanish Move activates at certain timings
- When the player’s main character is attacked, Ginyu’s Z Assist does not end
We are working on fixing these issues as fast as possible, so please bear with us for just a little longer.
Thank you very much for your patience and feedback.
DRAGON BALL FIGHTERZ - Version 1.15 Patch Notes
◆System Mechanics
・Standing Light Attack: Follow-up 2
→Can now be linked to a Z Change.
→Will always knock the opponent forward on hit.
・Jumping Light Attack
→Fixed an issue in which a Super Combo would not occur if the attack connected at a low position in the air.
・Jumping Heavy Attack
→Descent is faster during a camera shift.
→Shortened the amount of sliding knockdown when the attack hits.
→Can only transition to a Z Change when performed in a grounded Z Combo.
・Mid-air Dragon Rush
→Characters descend faster when the attack lands in a combo.
・Hurtbox
→Adjusted hurtboxes during crouching and movement (actions other than attacks).
・Vanish
→Increased the base damage of the attack.
・Projectiles
→Fixed an issue in which damage scaling would not apply when a projectile connected during an attack.
・Sub-Character Attacks
→Fixed an issue in which guard direction would be reversed if a sub character's projectile flew past the opponent.
→Moves Changed:
→Android 18: Grounded Support Attack (Unique), Support Attack (Heavy)
→Captain Ginyu: Unique Attack, Together We Are...the Ginyu Force!
→Nappa: Saibaman (Acid)
→Videl: Crouching Unique Attack
・Button Settings
→Simple Dash can be set to "Normal" or "Off".
→Simple Z Change can be set to "Normal", "Down Input", and "Off".
Character adjustments can be find on the full disclosure of the Dragon Ball FighterZ patch notes on http://bnent.eu/DBFZPatch115
DRAGON BALL FighterZ receives today a a new adjustment patch on Xbox One, PlayStation®4, Nintendo Switch and PC via STEAM.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31001248/4fdfbc7d96e5bee81e8def81ba02c2a37e7de527.jpg
The list of adjustments applied to the game is listed below (English only):
HEALTH RECOVERY UPON TAKING DAMAGE:
- Reduce the amount of recoverable health when damaged. (Excluding invincible moves)
KI GAUGE:
- Decrease the amount of Ki Gauge gained when receiving damage from Super Attacks and Meteor Attacks, and increase the amount of Ki Gauge gained when receiving damage from other attacks.
- For a short period of time after using the Ki Gauge, the overall amount of Ki Gauge gained is now reduced.
MID-AIR SMASH ATTACK:
- When the condition for a camera change is met, the camera effect will occur regardless of the height of the character’s position now.
INVINCIBLE SPECIAL MOVES:
- Z Assist and Ultimate Z Change will now be unusable during Invincible Special Moves aside from when it hits.
POWERED-UP SPECIAL MOVE:
- Reduce the amount of Recoverable Health when receiving damage from Power-up Special Moves. (Excluding invincible moves)
SUPER ATTACK:
- Reduce the amount of damage dealt when a move other than Ultimate Z Change connects after a Super Attack hits.
- It is now easier to successfully connect Ultimate Z Change after Super Attacks.
ALL METEOR ATTACKS:
- Increased the minimum damage of all Meteor Attacks.
SPARKING!:
- Sparking! can now be used while blocking. (Includes blocking in mid-air)
- While Sparking! is active, reduce the amount of recoverable health of the opponent when damage is dealt to them. (Excluding invincible moves)
- Increased the start up frames of Sparking! aside from when cancelled from an attack.
VANISH MOVE:
- Camera change is easier to occur when cancelled from an attack.
Z-REFLECT:
- You will be invincible to the opponent’s Sparking! activation after a successful Z-Reflect against an opponent’s attack.
ALL THROW MOVES, DRAGON RUSH:
- Specific throw moves and Dragon Rush cannot connect more than once within a combo.
DRAGON RUSH:
- Decreased the amount of Ki gauge gained and damage dealt.
- After a Dragon Rush during mid-combo, camera change will not occur for subsequent hits.
MID-AIR DRAGON RUSH:
- The opponent will ground slide after a mid-air Dragon Rush during a combo.
GUARD CANCEL CHANGE:
- Invincible state will now last until coming into contact or in close vicinity with the opponent.
- Increased the recovery frames and landing recovery frames when blocked.
GROUND BACKSTEP:
- Increase the distance travelled.
SHENRON (REVIVE ALLIES):
- Increased the health of the revived ally.
SHENRON (MAKE ME IMMORTAL):
- Increased the health recovery rate.
GROUND RECOVERY:
- Reduced the collision from mid-air opponent.
DELAYED GROUND RECOVERY:
- Until completely down, you will now be able to perform the different ground recovery options.
DRAMATIC FINISH:
- Vanish Move will also trigger Dramatic Finish now.
View on Steam
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31001248/4fdfbc7d96e5bee81e8def81ba02c2a37e7de527.jpg
The list of adjustments applied to the game is listed below (English only):
HEALTH RECOVERY UPON TAKING DAMAGE:
- Reduce the amount of recoverable health when damaged. (Excluding invincible moves)
KI GAUGE:
- Decrease the amount of Ki Gauge gained when receiving damage from Super Attacks and Meteor Attacks, and increase the amount of Ki Gauge gained when receiving damage from other attacks.
- For a short period of time after using the Ki Gauge, the overall amount of Ki Gauge gained is now reduced.
MID-AIR SMASH ATTACK:
- When the condition for a camera change is met, the camera effect will occur regardless of the height of the character’s position now.
INVINCIBLE SPECIAL MOVES:
- Z Assist and Ultimate Z Change will now be unusable during Invincible Special Moves aside from when it hits.
POWERED-UP SPECIAL MOVE:
- Reduce the amount of Recoverable Health when receiving damage from Power-up Special Moves. (Excluding invincible moves)
SUPER ATTACK:
- Reduce the amount of damage dealt when a move other than Ultimate Z Change connects after a Super Attack hits.
- It is now easier to successfully connect Ultimate Z Change after Super Attacks.
ALL METEOR ATTACKS:
- Increased the minimum damage of all Meteor Attacks.
SPARKING!:
- Sparking! can now be used while blocking. (Includes blocking in mid-air)
- While Sparking! is active, reduce the amount of recoverable health of the opponent when damage is dealt to them. (Excluding invincible moves)
- Increased the start up frames of Sparking! aside from when cancelled from an attack.
VANISH MOVE:
- Camera change is easier to occur when cancelled from an attack.
Z-REFLECT:
- You will be invincible to the opponent’s Sparking! activation after a successful Z-Reflect against an opponent’s attack.
ALL THROW MOVES, DRAGON RUSH:
- Specific throw moves and Dragon Rush cannot connect more than once within a combo.
DRAGON RUSH:
- Decreased the amount of Ki gauge gained and damage dealt.
- After a Dragon Rush during mid-combo, camera change will not occur for subsequent hits.
MID-AIR DRAGON RUSH:
- The opponent will ground slide after a mid-air Dragon Rush during a combo.
GUARD CANCEL CHANGE:
- Invincible state will now last until coming into contact or in close vicinity with the opponent.
- Increased the recovery frames and landing recovery frames when blocked.
GROUND BACKSTEP:
- Increase the distance travelled.
SHENRON (REVIVE ALLIES):
- Increased the health of the revived ally.
SHENRON (MAKE ME IMMORTAL):
- Increased the health recovery rate.
GROUND RECOVERY:
- Reduced the collision from mid-air opponent.
DELAYED GROUND RECOVERY:
- Until completely down, you will now be able to perform the different ground recovery options.
DRAMATIC FINISH:
- Vanish Move will also trigger Dramatic Finish now.
DRAGON BALL FighterZ receives today a host of free updates and a new adjustment patch on PC.
FighterZ Tournament is a new, online tournament mode featuring various new match rules, culminating in a final 8-player bracket. The winners and runners-up in each tournament will receive special rewards and Z Trophies, the latter of which players can display in their all-new Z Trophy Room.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31001248/95f147fc814de04d4a7e23fe02ccf47be5f1ebf6.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31001248/4547132581c55bcc94613427dc6579601204cd5c.png
Z Trophy Rooms, the second new feature, are unique to each player, and can be decorated with the Z Trophies that they collect, as well as with Lobby Avatars. Players can also change the background music. Players can then visit the Z Trophy Rooms of their friends – or show off their collection to their own guests.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31001248/94e2993e78cb6a689b5d59a18a3f92d1f3b92d83.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31001248/3af970430af2ac9c2083c6f3844c28bbf3e06f8a.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31001248/6f09ed4eb6ecadf0df7f494cb833b7b46afe81bf.png
Watch the trailer featuring all the new features:
https://youtu.be/Ky0WwDQc-Y0
Find below the list of adjustments applied to the game from today:
SUPER DASH:
- Fixed an issue where game behavior changes by being at left or right side.
- Fixed an issue when Super Dash does not end immediately when cancelling an opponent’s move.
- Fixed an issue, where Super Dash charges upwards when the opponent uses Vanish at the same timing.
SUPER DASH, Z CHANGE, GUARD CANCEL CHANGE:
- Fixed an issue where if the player hits the opponent near the ground, they will immediately land on the ground.
Z CHANGE, GUARD CANCEL CHANGE:
- When used against an opponent guarding, the hit stun value has been changed to match the same as when using Super Dash.
GUARD CANCEL CHANGE:
- Increased recovery timing while receiving hits, making it difficult for follow-up attacks.
- Increased the stun time.
- The camera will trigger effect animation after a combo hit.
DRAGON BALL:
- Players will now be able to view the amount of active DRAGON BALLs during cut scenes in the match.
MID-AIR DRAGON RUSH:
- Added mid-air attack attributes.
Z Assist:
- After guarding or after receiving damage and not being able to use Z Change, players will now also be unable to use Z Assist.
GROUND DASH:
- Players will now be able to perform Special Moves at the beginning of Ground Dash
VANISH:
- Fixed an issue where if the player uses Z Change against an opponent that uses Vanish at the same time, the character joining the fight will attack an empty area.
INPUT SPECIAL MOVE:
- Adjusted so that Z Reflect will not be prioritized over inputting Special Move commands after Guarding.
GOKU (SUPER SAIYAN):
- Ground Dragon Flash Fist (Light, Medium): removed mid-air attack attributes. To avoid being countered by crouching heavy attack.
VEGETA (SUPER SAIYAN):
- Jump ↓ Heavy Attack: the movement of this attack will now connect more easily when the opponent is horizontaly aligned with the player.
PICCOLO:
- Z Assist: Adjusted so that the blast effects will not disappear while Piccolo is still within the screen frame
- Ground Special Demon Slicer (Light): Adjusted so that players will be able to follow-up with a Super Attack or Vanish when the move connects with the opponent and bounces on the ground.
- Mid-air Special Demon Slicer (Light, Heavy): This move now has a faster trigger rate. Fixed the falling speed after executing this move and increased the stun time for opponents affected by this skill.
- Demon Shocker: Extended hitbox. Adjusted hit effect. Enabled to trigger Super Dash or Z Change when the move hits.
- Demon Shocker (diagonally): This move will now have a faster trigger rate.
- Crouching Unique Attack: This move will now have a faster trigger rate. The hitbox of this attack has also been increased.
GOHAN (TEEN):
- Standing Light Attack, Follow-up 1: Increased the attack’s reach and effect. Added a landing recovery frame. This skill can now be executed before landing on the ground.
- Standing Light Attack, Follow-up 2: Changed the movement and effect of the skill. This attack will now switch positions with your opponent when it connects. Added a landing recovery frame and mid-air attack attribute
- Crouching Unique Attack, Jump↓ Unique Attack: Fixed an issue where the Ki Blast’s lower section doesn’t explode on impact when used against Android 18’s barrier.
FRIEZA:
- You must die by my hand!: This move can now be executable while knocked down and or after receiving several attacks. This move will now have a slower trigger rate but increased damage.
- Death Saucer: Adjusted the hit effect when the disk returns to the screen, adding a sliding knockdown effect.
- Standing Light Attack, Follow-up 2: Fixed an issue where the attack animation becomes buggy when hit in a specific position.
CAPTAIN GINYU:
- Standing Light Attack, Follow-up 1: This move will now trigger at a faster rate.
- Standing Light Attack, Follow-up 2: Enabled Unique Attack with Z Combo
TRUNKS:
- Ground Shining Slash (Light, Heavy): Removed mid-air attack attributes. To avoid being countered by crouching heavy attack.
- Heat Dome Attack: The hitbox for this attack has been increased.
CELL:
- Crouching Unique Attack: The hitbox on the first-contact for this attack has been increased. When hit, the knock-back effect of the opponent has been changed.
ANDROID 18:
- Barrier: this barrier will now be able to protect allies’ Z Assist
- Z Assist, Mid-air support attack (Unique): the support area of this skill has been increased.
GOTENKS:
- Crouching Heavy Attack: The hitbox of this skill has been increased when the attack is aimed downward.
- Charging Ultra Volleyball: The player will now be unable to perform any actions until they land on the ground after executing this move.
- Galactic Donuts: Fixed and issue where the game bugs out when the move hits the opponent’s assist.
KRILLIN:
- Afterimage: Increased the stun time.
- Solar Flare: Reduced recovery frame on whiff and when guarded.
- Jump ↓ Unique Attack: Fixed an issue where the Ki Blast’s lower section doesn’t explode on impact when used against Android 18’s barrier.
KID BUU:
- Ground Mystic Ball Attack (Light): This move now has a slower trigger rate.
- Pearl Flash: Increased the stun time while falling. When used, it will now be harder to go behind the opponent.
MAJIN BUU:
- Standing Medium Attack: Reduced hit stun.
- Standing Heavy Attack: This move now has a faster trigger rate, an increased speed and an increased upward hitbox.
NAPPA:
- Saibaman (Light, Medium): The recovery rate while using this skill has reduced.
- Too bad: The 2nd hit of this move now has a faster trigger rate.
ANDROID 16:
- Hell Flash: Fixed an issue where the final hit of the Hell Flash is blocked, when triggered with an Ultimate Z Change at specific positions.
- Hell Flash: The distance between the player and the opponent after using this skill has been increased.
- Z Assist: When used against an opponent, their guard recovery rate has now been reduced.
- Hell Heat: This skill will now hit multiple times.
- Hell Heat (Long distance version): Changed to trigger the move quicker and changed recovery frame shorter on whiff.
YAMCHA:
- Wolf Fang Fist, Gale Claws
- Wolf Fang Fist, Reverse Wolf Fang Fist, Neo Wolf Fang Fist, Wolf Fang Fist: Pack Attack, Wolf Fang Fist: Finisher: This move-set is now made easier to use against an opponent mid-air.
TIEN:
- Crane Strike: Reduced landing recovery frame.
- Neo Tri-Beam: Increased damage for the first initial hit, as well as adjusted damage allocation.
GOHAN (ADULT):
- Potential Unleashed (Heavy + Unique): Adjusted so that damage increases by holding the button
- Standing Heavy Attack: Extended hit stun on guard.
- Crouching Heavy Attack: Reduced the movement distance when using this attack.
- Bros. Kamehameha: Fixed an issue where the opponent appears during the skill cut-scene
HIT:
- Realized Power: Adjusted so that the skill can more easily connect with Ultimate Z Change. Adjusted the hit animation, so that it doesn’t disturb the skill cut-scene anymore.
- Ground Realized Power: The upward hitbox for this move has been increased
- Mid-air Realized Power: The opponent now falls to the ground when hit by this move.
- I keep improving: Fixed an issue where Z Change is available along with Meteor Attack after the move hits.
GOKU (SSGSS):
- Super God Shock Flash (Medium, Heavy): The player will teleport before attacking. This move now has a slower trigger rate.
- Divine Void Strike (Light, Medium): Made the timing to repell Ki Blast faster.
VEGETA (SSGSS):
- Jump ↓ Heavy Attack: This move will now be easier to land on opponents horizontally.
- On a scale of one to ten, I'll give you a three!: Made the timing to repell Ki Blast faster.
BEERUS:
- God of Destruction's Rampage: Changed to trigger the move quicker and adjusted the movement speed.
- Sphere of Destruction: Changed to trigger the move quicker and made all recovery frames shorter.
- God of Destruction's Wrath: Changed to trigger the move quicker. Added super armor in the middle of movement.
- God of Destruction's Judgment: Reduced recovery frame after the move hits.
GOKU BLACK:
- God Slicer Dance: Increased damage.
- Holy Light Grenade: Adjusted the hit effect of the final hit, and made easier to connect with Ultimate Z Change
ANDROID 21:
- Standing Medium Attack: Reduced hit stun.
- Barrier: Now enable to protect allies’ Z Assist.
- Excellent Full Course: reduced recovery frame after the move hits. Adjusted opponent’s knock back.
BARDOCK:
- Revenge Assault: Increased the recovery time after hitting the opponent, and increased the distance of the player from the opponent after executing the skill.
- Raging Meteor: Increased the stun time on the opponent on the final hit.
BROLY:
- Crouching Heavy Attack: The downward hitbox for this move has been increased.
- All Special Moves: The armor invincibility buff now has a faster trigger rate.
VEJITO (SSGSS):
- Jump ↓ Heavy Attack: Players will now be able to cancel the move by jumping.
- Omega Finishing Blow: Increased minimum damage.
ZAMASU (FUSED):
- Standing Medium Attack: Increased the movement speed for this attack.
- Divine Order: Made it easier to perform a follow-up with Eternal Justice after the move hits.
- Lightning of Absolution: Fixed an issue where the effect does not appear properly when the move hits in high attitude.
GOKU:
- Kaioken (Additional Unique Attack, ↓ Additional Unique Attack): This move now has a faster trigger rate.
- Kaioken (Additional Medium Attack): The player is now invincible while spinning.
- Kaioken: Increased early input for additional attacks when the screen turns dark.
VEGETA:
- Crouching Unique Attack, Jump↓ Unique Attack: Reduced the character’s recovery frame.
- Jump ↓ Heavy Attack: Reduced recovery frame. Reduced movement speed and attack continuation time.
ANDROID 17:
- End game: Fixed an issue where the skill’s effects aren’t shown properly at certain times.
COOLER:
- Death Drop: Fixed an issue where the camera becomes abnormal during the K.O cut-scene.
- Z Assist: Fixed an issue where returning as Cooler from Z Assist, the opponent becomes unmovable from Cooler’s push.
View on Steam
FighterZ Tournament is a new, online tournament mode featuring various new match rules, culminating in a final 8-player bracket. The winners and runners-up in each tournament will receive special rewards and Z Trophies, the latter of which players can display in their all-new Z Trophy Room.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31001248/95f147fc814de04d4a7e23fe02ccf47be5f1ebf6.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31001248/4547132581c55bcc94613427dc6579601204cd5c.png
Z Trophy Rooms, the second new feature, are unique to each player, and can be decorated with the Z Trophies that they collect, as well as with Lobby Avatars. Players can also change the background music. Players can then visit the Z Trophy Rooms of their friends – or show off their collection to their own guests.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31001248/94e2993e78cb6a689b5d59a18a3f92d1f3b92d83.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31001248/3af970430af2ac9c2083c6f3844c28bbf3e06f8a.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31001248/6f09ed4eb6ecadf0df7f494cb833b7b46afe81bf.png
Watch the trailer featuring all the new features:
https://youtu.be/Ky0WwDQc-Y0
Find below the list of adjustments applied to the game from today:
COMMON SYSTEM
SUPER DASH:
- Fixed an issue where game behavior changes by being at left or right side.
- Fixed an issue when Super Dash does not end immediately when cancelling an opponent’s move.
- Fixed an issue, where Super Dash charges upwards when the opponent uses Vanish at the same timing.
SUPER DASH, Z CHANGE, GUARD CANCEL CHANGE:
- Fixed an issue where if the player hits the opponent near the ground, they will immediately land on the ground.
Z CHANGE, GUARD CANCEL CHANGE:
- When used against an opponent guarding, the hit stun value has been changed to match the same as when using Super Dash.
GUARD CANCEL CHANGE:
- Increased recovery timing while receiving hits, making it difficult for follow-up attacks.
- Increased the stun time.
- The camera will trigger effect animation after a combo hit.
DRAGON BALL:
- Players will now be able to view the amount of active DRAGON BALLs during cut scenes in the match.
MID-AIR DRAGON RUSH:
- Added mid-air attack attributes.
Z Assist:
- After guarding or after receiving damage and not being able to use Z Change, players will now also be unable to use Z Assist.
GROUND DASH:
- Players will now be able to perform Special Moves at the beginning of Ground Dash
VANISH:
- Fixed an issue where if the player uses Z Change against an opponent that uses Vanish at the same time, the character joining the fight will attack an empty area.
INPUT SPECIAL MOVE:
- Adjusted so that Z Reflect will not be prioritized over inputting Special Move commands after Guarding.
GAMEPLAY
GOKU (SUPER SAIYAN):
- Ground Dragon Flash Fist (Light, Medium): removed mid-air attack attributes. To avoid being countered by crouching heavy attack.
VEGETA (SUPER SAIYAN):
- Jump ↓ Heavy Attack: the movement of this attack will now connect more easily when the opponent is horizontaly aligned with the player.
PICCOLO:
- Z Assist: Adjusted so that the blast effects will not disappear while Piccolo is still within the screen frame
- Ground Special Demon Slicer (Light): Adjusted so that players will be able to follow-up with a Super Attack or Vanish when the move connects with the opponent and bounces on the ground.
- Mid-air Special Demon Slicer (Light, Heavy): This move now has a faster trigger rate. Fixed the falling speed after executing this move and increased the stun time for opponents affected by this skill.
- Demon Shocker: Extended hitbox. Adjusted hit effect. Enabled to trigger Super Dash or Z Change when the move hits.
- Demon Shocker (diagonally): This move will now have a faster trigger rate.
- Crouching Unique Attack: This move will now have a faster trigger rate. The hitbox of this attack has also been increased.
GOHAN (TEEN):
- Standing Light Attack, Follow-up 1: Increased the attack’s reach and effect. Added a landing recovery frame. This skill can now be executed before landing on the ground.
- Standing Light Attack, Follow-up 2: Changed the movement and effect of the skill. This attack will now switch positions with your opponent when it connects. Added a landing recovery frame and mid-air attack attribute
- Crouching Unique Attack, Jump↓ Unique Attack: Fixed an issue where the Ki Blast’s lower section doesn’t explode on impact when used against Android 18’s barrier.
FRIEZA:
- You must die by my hand!: This move can now be executable while knocked down and or after receiving several attacks. This move will now have a slower trigger rate but increased damage.
- Death Saucer: Adjusted the hit effect when the disk returns to the screen, adding a sliding knockdown effect.
- Standing Light Attack, Follow-up 2: Fixed an issue where the attack animation becomes buggy when hit in a specific position.
CAPTAIN GINYU:
- Standing Light Attack, Follow-up 1: This move will now trigger at a faster rate.
- Standing Light Attack, Follow-up 2: Enabled Unique Attack with Z Combo
TRUNKS:
- Ground Shining Slash (Light, Heavy): Removed mid-air attack attributes. To avoid being countered by crouching heavy attack.
- Heat Dome Attack: The hitbox for this attack has been increased.
CELL:
- Crouching Unique Attack: The hitbox on the first-contact for this attack has been increased. When hit, the knock-back effect of the opponent has been changed.
ANDROID 18:
- Barrier: this barrier will now be able to protect allies’ Z Assist
- Z Assist, Mid-air support attack (Unique): the support area of this skill has been increased.
GOTENKS:
- Crouching Heavy Attack: The hitbox of this skill has been increased when the attack is aimed downward.
- Charging Ultra Volleyball: The player will now be unable to perform any actions until they land on the ground after executing this move.
- Galactic Donuts: Fixed and issue where the game bugs out when the move hits the opponent’s assist.
KRILLIN:
- Afterimage: Increased the stun time.
- Solar Flare: Reduced recovery frame on whiff and when guarded.
- Jump ↓ Unique Attack: Fixed an issue where the Ki Blast’s lower section doesn’t explode on impact when used against Android 18’s barrier.
KID BUU:
- Ground Mystic Ball Attack (Light): This move now has a slower trigger rate.
- Pearl Flash: Increased the stun time while falling. When used, it will now be harder to go behind the opponent.
MAJIN BUU:
- Standing Medium Attack: Reduced hit stun.
- Standing Heavy Attack: This move now has a faster trigger rate, an increased speed and an increased upward hitbox.
NAPPA:
- Saibaman (Light, Medium): The recovery rate while using this skill has reduced.
- Too bad: The 2nd hit of this move now has a faster trigger rate.
ANDROID 16:
- Hell Flash: Fixed an issue where the final hit of the Hell Flash is blocked, when triggered with an Ultimate Z Change at specific positions.
- Hell Flash: The distance between the player and the opponent after using this skill has been increased.
- Z Assist: When used against an opponent, their guard recovery rate has now been reduced.
- Hell Heat: This skill will now hit multiple times.
- Hell Heat (Long distance version): Changed to trigger the move quicker and changed recovery frame shorter on whiff.
YAMCHA:
- Wolf Fang Fist, Gale Claws
- Wolf Fang Fist, Reverse Wolf Fang Fist, Neo Wolf Fang Fist, Wolf Fang Fist: Pack Attack, Wolf Fang Fist: Finisher: This move-set is now made easier to use against an opponent mid-air.
TIEN:
- Crane Strike: Reduced landing recovery frame.
- Neo Tri-Beam: Increased damage for the first initial hit, as well as adjusted damage allocation.
GOHAN (ADULT):
- Potential Unleashed (Heavy + Unique): Adjusted so that damage increases by holding the button
- Standing Heavy Attack: Extended hit stun on guard.
- Crouching Heavy Attack: Reduced the movement distance when using this attack.
- Bros. Kamehameha: Fixed an issue where the opponent appears during the skill cut-scene
HIT:
- Realized Power: Adjusted so that the skill can more easily connect with Ultimate Z Change. Adjusted the hit animation, so that it doesn’t disturb the skill cut-scene anymore.
- Ground Realized Power: The upward hitbox for this move has been increased
- Mid-air Realized Power: The opponent now falls to the ground when hit by this move.
- I keep improving: Fixed an issue where Z Change is available along with Meteor Attack after the move hits.
GOKU (SSGSS):
- Super God Shock Flash (Medium, Heavy): The player will teleport before attacking. This move now has a slower trigger rate.
- Divine Void Strike (Light, Medium): Made the timing to repell Ki Blast faster.
VEGETA (SSGSS):
- Jump ↓ Heavy Attack: This move will now be easier to land on opponents horizontally.
- On a scale of one to ten, I'll give you a three!: Made the timing to repell Ki Blast faster.
BEERUS:
- God of Destruction's Rampage: Changed to trigger the move quicker and adjusted the movement speed.
- Sphere of Destruction: Changed to trigger the move quicker and made all recovery frames shorter.
- God of Destruction's Wrath: Changed to trigger the move quicker. Added super armor in the middle of movement.
- God of Destruction's Judgment: Reduced recovery frame after the move hits.
GOKU BLACK:
- God Slicer Dance: Increased damage.
- Holy Light Grenade: Adjusted the hit effect of the final hit, and made easier to connect with Ultimate Z Change
ANDROID 21:
- Standing Medium Attack: Reduced hit stun.
- Barrier: Now enable to protect allies’ Z Assist.
- Excellent Full Course: reduced recovery frame after the move hits. Adjusted opponent’s knock back.
BARDOCK:
- Revenge Assault: Increased the recovery time after hitting the opponent, and increased the distance of the player from the opponent after executing the skill.
- Raging Meteor: Increased the stun time on the opponent on the final hit.
BROLY:
- Crouching Heavy Attack: The downward hitbox for this move has been increased.
- All Special Moves: The armor invincibility buff now has a faster trigger rate.
VEJITO (SSGSS):
- Jump ↓ Heavy Attack: Players will now be able to cancel the move by jumping.
- Omega Finishing Blow: Increased minimum damage.
ZAMASU (FUSED):
- Standing Medium Attack: Increased the movement speed for this attack.
- Divine Order: Made it easier to perform a follow-up with Eternal Justice after the move hits.
- Lightning of Absolution: Fixed an issue where the effect does not appear properly when the move hits in high attitude.
GOKU:
- Kaioken (Additional Unique Attack, ↓ Additional Unique Attack): This move now has a faster trigger rate.
- Kaioken (Additional Medium Attack): The player is now invincible while spinning.
- Kaioken: Increased early input for additional attacks when the screen turns dark.
VEGETA:
- Crouching Unique Attack, Jump↓ Unique Attack: Reduced the character’s recovery frame.
- Jump ↓ Heavy Attack: Reduced recovery frame. Reduced movement speed and attack continuation time.
ANDROID 17:
- End game: Fixed an issue where the skill’s effects aren’t shown properly at certain times.
COOLER:
- Death Drop: Fixed an issue where the camera becomes abnormal during the K.O cut-scene.
- Z Assist: Fixed an issue where returning as Cooler from Z Assist, the opponent becomes unmovable from Cooler’s push.
Current Release
Build 22154755
Uploaded Jul 07, 2026
System Requirements
OS
N/A
CPU
AMD FX-4350, 4.2 GHz / Intel Core i5-3470, 3.20 GHz
RAM
4 GB RAM
GPU
Radeon HD 6870, 1 GB / GeForce GTX 650 Ti, 1 GB
How to Install
1
Run GDK_Helper.bat , which is located in the game folder. (This is a one-time operation.)
2
Enable Developer Mode. (Restart your PC if necessary.) (This is a one-time operation.)
3
Install the game. (This is a one-time operation.)
4
Disable Developer Mode. (This is a one-time operation.)
5
Launch the game from the Start menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
5.8 GB
Build
22154755
Password: cracked-games.org
CRC32
B6252A1C
SHA-256
ae0498cdaac204d662b65a796e27f856f6e37154ef47b2499fd6d6da5293fe46
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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