Drive Beyond Horizons
by Drive Beyond Horizons · 24 Mar, 2025
860 downloads
About the Game
Embark on an epic journey of exploration and adventure in Drive Beyond Horizons! Roam through expansive, procedurally generated landscapes in your customizable vehicle, from vast deserts to lush forests. Experience the thrill of discovery as you uncover hidden secrets and face unique challenges along the way.
With stunning visuals, dynamic weather, and a day-night cycle, immerse yourself in a realistic and immersive world. But beware of the dangers lurking in the wilderness – from treacherous terrain to unpredictable wildlife, every decision matters as you strive to push the limits of your vehicle and reach new horizons.
Whether you're a casual player seeking relaxation or a daring explorer craving excitement, Drive Beyond Horizons offers endless possibilities for adventure. So buckle up and prepare to drive beyond the horizon!
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
Please, read this first
The game is still in Early Access. You may encounter performance issues, bugs, or crashes. This is a normal part of development, and your feedback plays a key role in helping us improve the experience.
That said, some early technical decisions led to challenges we hadn’t fully anticipated.
As a reminder, part of the team is still actively supporting the current public and beta versions of the game, bringing updates, content, and optimizations, while another part is working in parallel on rebuilding core systems.
This includes developing a new version of the game from scratch using Unreal Engine 5.7 (or later). We’ll transition to this new version once it meets our quality standards. More details will be shared in a dedicated update.
Fixes
Fixed an issue where analog stick controls could be inverted by default.
Improved steering wheel support by reducing cases where the in-game steering wheel animation did not match the position of the physical wheel.
Added a temporary readability improvement to the Part Scanner.
Fixed the C18 handbrake being incorrectly marked as a non-original part after installation.
Fixed an issue where the Escada rear quarter windows were no longer detected by the Part Scanner and were missing from the garage and shop.
Fixed an extra part being counted toward the Poyopa collection.
Fixed incorrect steering wheel orientation on the Kage, Tomahawk, Loft, P-51, and Peak.
Fixed an issue where Escada parts could not be transferred to the main garage.
Fixed incorrect completion progress being displayed for the Triclops.
Fixed the Loft interior lights not being counted as original parts.
Fixed the original part count for all vehicles. Vehicle windows are now correctly recognized as original parts, can once again be removed from older vehicles, and will properly count toward Steam achievements.
Fixed an issue where entering a vehicle parked in a garage parking space prevented the player from exiting the vehicle.
Fixed an issue where wearing a full suit together with a backpack caused the backpack to disappear.
Fixed an issue where tire skid marks and drifting sound effects would not play correctly while drifting. Both visual skid marks and audio effects now work properly again.
Known Issue
Terrain generation has recently been optimized. While these changes improve performance, they have also introduced issues, including terrain sometimes overlapping roads and causing other anomalies. This is still a work in progress, and we appreciate your patience while we work on fixes.
For now, controllers are experiencing a conflict between Steam Input and our system. We're trying to figure out why this is happening — Steam also detects all controllers as Xbox controllers, which causes problems for others.
In the meantime, we recommend that you disable Steam Input and reset the controls. Unfortunately, this will also disable the vibration feature and mouse emulation in the menus. We apologize for the inconvenience and are actively working to resolve this issue.
How to report a bug
If you encounter any issue, please submit a bug report with as much detail as possible (steps to reproduce, screenshots/videos, logs if available). Please submit one report per issue.
👉 https://app.betahub.io/invitations/bc124c9efcc67871
Thank you to everyone who continued reporting issues and sharing feedback over the past weeks.
You might also want to check out:
Our previous patch: PATCH NOTE: 7 NEW VEHICLES ↗
Our official Drive Beyond Horizons 2026 Roadmap (Updated) ↗
Please, read this first
The game is still in Early Access. You may encounter performance issues, bugs, or crashes. This is a normal part of development, and your feedback plays a key role in helping us improve the experience.
That said, some early technical decisions led to challenges we hadn’t fully anticipated.
As a reminder, part of the team is still actively supporting the current public and beta versions of the game, bringing updates, content, and optimizations, while another part is working in parallel on rebuilding core systems.
This includes developing a new version of the game from scratch using Unreal Engine 5.7 (or later). We’ll transition to this new version once it meets our quality standards. More details will be shared in a dedicated update.
Fixes
Fixed infinite spinning with the slot.
Fixed lockers synchronization for clients.
Fixed several issues related to session login.
Fixed side windows spawning at coordinates (0, 0, 0).
Fixed missing rear side windows on the Escada vehicle.
Fixed incorrect locker rotation on clients.
Fixed an issue where pedals could get stuck on certain vehicle models and remain held down.
Fixed an issue where controller deadzones could interfere with steering wheel input.
Reduced latency between pedal input and in-game response.
Fixed the Wrap'n Roll item falling through the floor.
Fixed drift sound looping indefinitely.
Fixed an issue where the battery charger would shock the player repeatedly
Fixed an issue where the battery charger could not be retrieved after charging a battery.
Fixed an issue where picking up the P-51 dashboard while driving would turn the vehicle into a spaceship.
Fixed an issue where interacting with the P-51 dashboard while driving could launch the vehicle into the air (“to the moon”).
Fixed an issue where the car lift required the host to modify the vehicle before it would function correctly for clients.
Fixed the car lift reset button not working on clients.
Fixed controls not being properly assigned on clients when using the car lift.
Fixed the steering wheel freezing when the engine was off.
Fixed an issue where the Speedle would disappear when placed on the ground.
Fixed an issue where door windows would disappear after unpacking.
Fixed several session-related login issues.
Improvements
Added many missing items to shops and spawners (including windows and parts for old and new vehicles).
Added a Deadzone option to advanced steering wheel settings.
Car part placement boxes no longer interact with lighting, ensuring clear visibility at all times.
The Item Scanner now uses a lighter text color, making it easier to read at night.
After saving a new vehicle, entering the garage will now prompt you to choose a parking spot where it should spawn, this also fix the issues with vehicles spawning at coordinates (0, 0, 0).
Fuel tanks will no longer leak on flat ground when the cap is open on any cars. The leak behavior is now affected by the amount of fuel in the tank.
Controller & Steering Wheel
Notes
Controller / wheel bindings may need to be reset due to migration to a new internal input system.
Force feedback is disabled beyond the center spring to improve stability and fix issues.
Controller deadzones must be reconfigured but now benefit from improved handling.
Improvements
Controller deadzone system fully reworked and moved into advanced settings.
New input system reduces issues across different controller models.
Controller inputs can now be used as a secondary input layer when multiple input devices are connected.
Steering Wheel Fixes
Fixed pedals getting stuck on certain models.
Fixed controller deadzones interfering with wheel input.
Reduced latency between pedal input and gameplay response.
Added deadzone settings in advanced wheel options.
Disclaimer: At this moment, Steering Wheel is not considered to be fully supported. We are collecting feedback from the community. If you have a steering wheel, please test it and give us some feedback on Discord!
Edit July 06:
Some POis were empty now fixed.
How to report a bug
If you encounter any issue, please submit a bug report with as much detail as possible (steps to reproduce, screenshots/videos, logs if available). Please submit one report per issue.
👉 https://app.betahub.io/invitations/bc124c9efcc67871
Thank you to everyone who continued reporting issues and sharing feedback over the past weeks.
You might also want to check out:
Our previous patch: PATCH NOTE: 7 NEW VEHICLES ↗
Our official Drive Beyond Horizons 2026 Roadmap (Updated) ↗
Please, read this first
The game is still in Early Access. You may encounter performance issues, bugs, or crashes. This is a normal part of development, and your feedback plays a key role in helping us improve the experience.
That said, some early technical decisions led to challenges we hadn’t fully anticipated.
As a reminder, part of the team is still actively supporting the current public and beta versions of the game, bringing updates, content, and optimizations, while another part is working in parallel on rebuilding core systems.
This includes developing a new version of the game from scratch using Unreal Engine 5.7 (or a later version). We’ll transition to this new version once it meets our quality standards. We’ll share more details about this in a dedicated update.
Fixes
Fixed an issue where selecting a newly unlocked vehicle as your starting car would incorrectly give you a Dada instead. The correct vehicle is now selected and its name is displayed properly.
Increased the Speedle's spawn rate to match the other newly added vehicles.
Improved the Kage's low-beam headlights to produce a smoother and more natural-looking light pattern.
Fixed an issue where the rear window was missing with the new model. Buying it from the computer and opening the box would not spawn the part correctly either.
Fixed an issue where modifying the Escada configuration on the car lift could result in an incorrect vehicle setup.
Fixed an issue where being banned from a server would incorrectly display a general multiplayer ban message.
Fixed an issue with the Speedle where fuel would leak when opening the fuel trap.
Edit June 27:
Fixed an issue that made the Speedle destroy itself. Yes, we said destroy.
How to report a bug
If you encounter any issue, please submit a bug report with as much detail as possible (steps to reproduce, screenshots/videos, logs if available). Please submit one report per issue.
👉 https://app.betahub.io/invitations/bc124c9efcc67871
Thank you to everyone who continued reporting issues and sharing feedback over the past weeks.
You might also want to check out:
Our previous patch: PATCH NOTE: 7 NEW VEHICLES ↗
Our official Drive Beyond Horizons 2026 Roadmap (Updated) ↗
Something important...
The game is still in Early Access. You may encounter performance issues, bugs, or crashes. This is part of the development process, and your feedback is essential in helping us improve the experience.
That said, some early development decisions led to technical challenges we did not fully anticipate. As a reminder, part of the team continues to support the current public and beta versions with updates, while another part is working in parallel on rebuilding key systems.
This includes developing a new version of the game from scratch using Unreal Engine 5.7. We will transition to this new version once it is ready.
Lighting and Visual Fixes
Fixed various lighting and emissive issues.
Fixed light source and emissive bugs on certain POIs.
Fixed an issue where neon light strips would disappear when out of view.
Improved lumen performance at POIs.
Improved MAX shadows performance.
Reduced volumetric fog.
Garage and Save System
The garage now keeps only the 10 most recent extra saves; older ones are automatically removed.
Fixed an issue where deleted extra saves could still appear on first load without thumbnails and could not be loaded.
Fixed duplicated batteries appearing near the charging station after reloading the garage.
Fixed floating pallets in the new Garage POI.
Fixed the garage lamp spawner overload issue.
Vehicle and Parking Fixes
Fixed issues related to retrieving or spawning vehicles via the CTRL+S garage/parking system.
Fixed an issue allowing cars to be spawned from any computer through the CTRL+S garage app.
Vehicles can now only be retrieved once, and only from the correct parking slot.
Fixed an issue where cars with an attached DVD player could fail to spawn or be delivered via the CTRL+S terminal.
Removed the kart located below the building.
Fixed duplication issues involving karts and lamps in the garage.
Reduced steering speed for UAZ
Item, Packaging, and Storage Fixes
Fixed an issue when placing multiple items into the packer.
Fixed several replication issues with the packer.
Fixed an issue where packaged boxes did not display the name of the item inside.
Fixed items being packaged without the proper deletion message, and adjusted box placement under the wrapper.
Fixed some missing item names in stored parts.
Exploits and Economy Fixes
Fixed the toilet money duplication exploit.
Duplicated items can no longer be deposited through ATMs.
Duplicated money now gives Poop (or Golden Poop).
This can not be exchanged via the ATM.
Tools and Gameplay Fixes
The polisher tool is now infinite and properly polishes vehicles.
Fixed an issue where sprinting could persist after releasing the Shift key.
Build and Public Version
Removed logs from the public version.
You might also want to check out:
Our latest patch: PATCH NOTE: GARAGE UPDATE & CONTROLLER SUPPORT ↗
Our official Drive Beyond Horizons 2026 Roadmap ↗
Something important...
The game is still in Early Access. You may encounter performance issues, bugs, or crashes. This is part of the development process, and your feedback is essential in helping us improve the experience.
That said, some early development decisions led to technical challenges we did not fully anticipate. As a reminder, part of the team continues to support the current public and beta versions with updates, while another part is working in parallel on rebuilding key systems.
This includes developing a new version of the game from scratch using Unreal Engine 5.7. We will transition to this new version once it is ready.
Thank you everyone
We had a lot of messages since the update, including a lot of feedbacks and bug reports. Thank you everyone for your support and motivation! If some changes will take more time, we already did a few hotfix — we may also publish a FAQ about the Garage. But let's see what the team did!
Additional Feature
You can now stack money up to 1000 Horizon Dollars in stash piles:
Position a bill close to another one
Use the "Merge" button
Major Fixes
Fixed a replication issue where clients and host would see different car positions on the Car Lift. Car, wheels, and suspension should now be properly synchronized.
Objects now keep their position when placed in the Poyopa and IFA, and no longer drift or fall off.
Fixed vehicle physics malfunctions in multiplayer.
Fixed a quest issue where players didn’t receive the correct amount of money.
Various crash fixes, improving overall game stability.
Fixed an issue with the password system, making it possible for players to bypass it. This shouldn't happen anymore.
Other Fixes
Improved the English translation. We will open a channel on Discord ↗ to let everyone report any mistake. Once the English translation is 100% correct, we will start to improve the rest.
Reworked quest interface with a new help bubble to better understand how to reach the maximum reward.
Fixed an issue where players were unable to exit the computer interface in the gas station.
Fixed an issue where missions didn’t appear.
Fixed inverted wheels on the Poyopa after modifications on the lift.
Fixed a ragdoll issue preventing players from interacting with or reviving a dead player after an explosion.
Fixed an issue where ATM transactions didn’t detect gold bars and cash properly.
Fixed a glitch with the GTR backseat.
Fixed the price of Paint Cans (now 100 Horizon Dollar instead of 500 Horizon Dollar).
Fixed zombie spawning issues in multiplayer.
Fixed air suspension issues.
Fixed incorrect price of the radio in the shop.
Fixed C18 gearing. Revamped Kart suspension.
Edit March 28, 2026:
Fixed an issue causing karts and lamps to duplicate in the garage.
Fixed an issue when placing multiple items on the packer.
Fixed a bug where boxes did not display the name of the item inside.
Fixed several replication issues related to the packer.
You might also want to check out:
Check the PATCH NOTE: GARAGE UPDATE & CONTROLLER SUPPORT ↗
Check the Drive Beyond Horizons 2026 Roadmap ↗
Hotfix Update
Re-added the Kick and Ban options that had disappeared.
Fixed missing button translations in the new menu.
Fixed an issue where graphics settings only affected global illumination instead of all intended options
Thanks to your reports and support, we've rolled out another batch of fixes focused on stability, progression, and visuals:
🏆 Achievement Trigger Fix
Fixed an issue where the Backroom achievement would sometimes fail to trigger — especially when falling into the exit with the kart.
🔦 Lighting Improvements
We've made extensive improvements to the lighting system for a more consistent and immersive visual experience:
Night-time visibility has been improved: nights are now brighter overall, and moon phases have a reduced impact on global lighting
Slight increase to night sky brightness for more consistent ambient light
Moonlight intensity increased by 50% for a more natural nighttime look
Moon position is now locked, preventing sudden brightness shifts at night transitions
Night duration reduced from 15 minutes to 10 minutes for a faster day/night cycle
Weather change interval increased from 3 to 5 minutes for more stable weather patterns
Fixed emissive visibility during the day for all car blinkers, brake lights, stop lights, and headlights
Added/fixed interior lights above steering wheels across all vehicles
Underglow neon lights are now visible during the day
Optimized Police Siren car ornament to now display the correct amount of lights for better performance and in-game effect
Laser pointers are now properly visible during daytime
Fixed and/or added lighting across multiple Points of Interest (POIs)
Adjusted flashlight cone angle and intensity for better performance in the dark
🐛 Gameplay Fixes
Fixed a bug where head accessories could glitch when entering a vehicle
Fixed an issue where pressing “M” inside the backroom would teleport the player outside
Fixed a rare bug where the monster wouldn't move at all
A sound now plays when you complete a backroom objective
If you’ve unlocked the KartRestorer achievement, you can now start directly with the kart
Fixed a rare issue where players could fail to load properly (invisible ground, no HUD) while joining a game due to a asset loading issue related to the Backrooms. This may also fix some corrupted saves
Players can now join a multiplayer game even if others are already inside the backrooms
Let us know if you're still running into issues — and thank you again for helping us improve the game! 💛
This hotfix addresses several issues related to the backroom system:
✅ Save now works properly when exiting the backrooms
✅ Backrooms are now unloaded immediately upon exit (instead of after driving 3km)
🖥️ Temporarily removed the PCs in POI (they will be added back in a future update)
🏎️ Fixed a bug where players was falling off the backroom kart after a crash in a wall
Thanks for the quick feedback
What's coming next:
👹 Sometimes the monster doesn't move at all – we’re investigating and working on a fix
🎩 Some head accessories are glitching — as a temporary workaround, pressing “I” removes the outfit
🔊 The monster chase sound occasionally doesn't stop — this will be addressed
🎯 Objectives sometimes fail to appear — we’re looking into this issue as well
Stay tuned, and thanks for your patience while we improve the event! 💛
- Attempted crash fix:
Applied a series of updates aimed at reducing random crashes. Please continue to send your reports to help us improve game stability further. - Floating phone bug:
The phone will no longer appear floating in the air. - Gas station random explosion:
Fixed an issue causing gas stations to explode unexpectedly. They now operate as intended without random destruction. - Players walking on fences get teleported:
Players walking on fences will now be teleported to a safe spot to prevent glitches or exploits. - Inventory disappearing with a bag equipped:
Inventory is now accessible and no longer disappears when carrying a bag. - Camera glitch when running over zombies:
The camera will no longer behave erratically when zombies are run over. - Dashboard lighting up without a vehicle:
Fixed an issue where the vehicle dashboard would light up even when not installed in a car. - Trailer management for the Poyopa vehicle:
The Poyopa now allows trailers to be attached and detached, enhancing transport capabilities. - Texture streaming pool added:
A new texture management system has been implemented, improving optimization and reducing texture loading issues. - Seat adjustments for vehicles:
The seating positions in all cars have been adjusted for a more immersive and realistic driving experience. - No default turbos on engines:
Vehicle engines no longer come with turbo by default. You will now need to install them manually to enjoy performance boosts.
Thank you for your patience and continued support. Please keep reporting issues through our official channels!
See you on the roads of Drive Beyond Horizons! 🚗
- Item Bug Fix: The bug causing issues with items should be resolved, improving gameplay interaction.
- Headlight Spawn Fix: Corrected the issue where headlights were spawning on all vehicles unintentionally.
Additionally, we've completely rewritten the terrain code to address multiplayer synchronization problems. This major overhaul will provide smoother gameplay across multiplayer sessions. However, due to the complexity of implementing this new terrain system, hotfixes will be temporarily limited while we integrate and fine-tune this update.
Thanks for your understanding and patience as we work to enhance the game experience!
Crash Fix
Since the last update, some crashes appears that should be fixed now
Current Release
Build 24130387
Uploaded Jul 10, 2026
System Requirements
How to Install
DriveBeyondHorizons.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
15.2 GB
24130387
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