About the Game
You've been detected…
Your ship is exposed…
An alarm blares…
“Torpedo incoming!”
Objects in Space is an open world 2D stealth-action space trading game set in Apollo – a huge cluster of star systems dozens of lightyears away from Earth. You are a ship’s captain, buying and selling wares in order to keep your bucket o' bolts afloat and stay one step ahead of pirates, organised criminals, corrupt governments and shady laws.
A galaxy of characters await you in Objects in Space. The game focuses on a myriad of short stories rather than one main storyline with a hero’s journey, so it’s up to you how much or how little narrative you want in your game.
Combat in Objects sees ships treated more like Cold War submarines than WWII dogfighters. You’ll be running silent, planning manoeuvres far ahead of time and engaging in deadly games of cat-and-mouse with nebulous enemies, but only for those players who seek it out. Combat-averse players can pay attention to the news and avoid pirate-heavy systems and choose not to explore the deadly uncharted areas of space where greater numbers of pirates lurk.
It’ll be up to you to keep your ship’s systems running as quietly as possible, going fully ‘dark’ if you have to, just floating with your current trajectory and speed hoping to avoid showing up on anyone else’s scanners as you traverse some of the most dangerous shipping lanes in space.
To make your money, there are over fifty employers and your reputation with each one will dictate how many passenger, cargo or bounty-hunting contracts are available to you. But be warned - failure to complete a contract might see your rep plummet with that employer. So when you get an SOS signal from a nearby ship but have a deadline to keep, what will you do?
Your ship is completely customisable down to the tiniest component of each module. If your battery dies, it’s your own fault. You decided to go with a cheap Ventarii battery in the first place, and it was out of your stubbornness that you bought a Connext Hap Node when the mechanic recommended a Xiao Sa brand model. Silly you.
You can play it safe in the central systems or design your ship with the ability to outrun, outfight or out-hide your opponents and make your fortune in the outer rims. But be careful! You are just as easily prey as predator in deep space…
Features List:
Your ship is exposed…
An alarm blares…
“Torpedo incoming!”
Objects in Space is an open world 2D stealth-action space trading game set in Apollo – a huge cluster of star systems dozens of lightyears away from Earth. You are a ship’s captain, buying and selling wares in order to keep your bucket o' bolts afloat and stay one step ahead of pirates, organised criminals, corrupt governments and shady laws.
A galaxy of characters await you in Objects in Space. The game focuses on a myriad of short stories rather than one main storyline with a hero’s journey, so it’s up to you how much or how little narrative you want in your game.
Combat in Objects sees ships treated more like Cold War submarines than WWII dogfighters. You’ll be running silent, planning manoeuvres far ahead of time and engaging in deadly games of cat-and-mouse with nebulous enemies, but only for those players who seek it out. Combat-averse players can pay attention to the news and avoid pirate-heavy systems and choose not to explore the deadly uncharted areas of space where greater numbers of pirates lurk.
It’ll be up to you to keep your ship’s systems running as quietly as possible, going fully ‘dark’ if you have to, just floating with your current trajectory and speed hoping to avoid showing up on anyone else’s scanners as you traverse some of the most dangerous shipping lanes in space.
To make your money, there are over fifty employers and your reputation with each one will dictate how many passenger, cargo or bounty-hunting contracts are available to you. But be warned - failure to complete a contract might see your rep plummet with that employer. So when you get an SOS signal from a nearby ship but have a deadline to keep, what will you do?
Your ship is completely customisable down to the tiniest component of each module. If your battery dies, it’s your own fault. You decided to go with a cheap Ventarii battery in the first place, and it was out of your stubbornness that you bought a Connext Hap Node when the mechanic recommended a Xiao Sa brand model. Silly you.
You can play it safe in the central systems or design your ship with the ability to outrun, outfight or out-hide your opponents and make your fortune in the outer rims. But be careful! You are just as easily prey as predator in deep space…
Features List:
- Massive open world to explore full of NPCs to interact with
- Complex contract-based economic system with over 50 employers
- Time-based open world - opportunities, stories and events happen at certain times as well as certain places, so each play through will be different
- Tense submarine-influenced combat
- Fully customisable ships - design your vessel for combat, shipping, stealth and more
- Mostly avoidable combat for more pacifistic players
- A world of side quests - no single linear story players are required to follow
- Explore 12 hand-crafted populated star and 20 uncharted systems full of unknown threats and treasures
- Find derelict ships, wreckages, cargo pods and communication beacons adrift in space
- Be a trader, bounty hunter, explorer, pirate or all of them at the same time
- Sandbox mode - play the game without narrative content in an endless version of the game
- Scenarios - tense combat scenarios task the player with overcoming impossible odds and testing their skill
- Multi-player Scenarios - compete or cooperate in a variety of multiplayer modes and situations
- Build your own DIY controllers at home using Arduinos - anyone can construct their own ship bridge with physical switches and buttons with just a little bit of soldering know-how. Easy to learn and fun to do!
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 3797340
Up to date
Version 1.0.7
Apr 4, 2019
Version 1.0.7 Patch Notes
Mac:
- Put a fix in to stop the game crashing on load on certain systems.
Windows:
- Fixed an error causing mods to not load on some versions of windows.
Linux:
- Fixed an error causing news and infopedia articlse to not load correctly.
General:
- Re-wrote the docking routines to stop problems docking in auto-pilot using certain configurations of engine or RCS.
- Fixed another bug causing Betty to spawn erroneously.
Version 1.0.6
Mar 27, 2019
Version 1.0.6 Patch Notes
Alterations:
- Added ability to bind any commands open to serial protocol through the config file.
- Added ability to bind keys to increase/decrease main drive power.
- Added a warning message when docking at higher than safe speeds.
General:
- Fixed a crash when jumping out of a sector using a jumpdrive with a torpedo inbound.
- Stopped the ability to manually hail starbases or ships when comms are disabled - emergency or incoming only.
- Fixed a bug where you could dock at high speeds.
- Fixed a bug causing spawn issues in the story 'Bad News Betty'.
- Fixed a typo when talking to Heather Price.
- Fixed a bug where authority ships would sometimes engage each other when one was attacking a pirate.
- Fixed a bug which allowed you to undock by typing 'burn off' on your ship's system terminal.
- Fixed a bug where the player's name was not being displayed on the Mechanixx terminal after loading game.
- Fixed a bug where Mona Al Ajwi would still attack you even after you paid her back.
- Fixed a bug where ships would attack you in Maru for too long after you'd helped Casey Croma escape.
- Fixed a bug which caused you to never be able to drop off Gursharan Cass if you'd never encountered the SS Platypus.
- Removed a spot on the Narail Space Station where you could click on a wall near the mechanic and it'd take you back to your ship.
- Corrected several news articles' which had duplicate names.
- Added many additional news stories.
- Fixed a bug where Sofia Lang would send you an email for having failed her mission prematurely.
- Doubled the amount of time you're allowed to take to complete Scud de la Vinci's sand deal.
- Added a conversation with Scud de la Vinci for when you've taken too long to complete his mission.
- Moved an NPC on Port Dava Sobel which was blocking the use of the Wire terminal there.
Version 1.0.5
Mar 18, 2019
Version 1.0.5 Patch Notes
Alterations:
- Allowed mapping of backspace in the configuration screen.
- Allowed de-selecting of icons from trade terminals, power screen, engine room, etc, by clicking against on the selected tile/module.
- Flagged that buying a new ship would sell all your existing contents and cargo more clearly.
- World map uncovering / knowleding now stays when you buy a new ship.
Arduino:
- Fixed a crash when calling the CAN_TAKE_SHIP and CANNOT_TAKE_SHIP functions.
Linux:
- Fixed a library error affecting some Linux distributions.
General:
- Fixed a bug when sending emails to the player after they purchase a new ship.
- Fixed a bug where RCS rotation speeds were inaccurately depicted on sales screens.
- Fixed a bug which could cause a crash when destroyed with time compression active.
- Fixed a bug which could cause a crash when general attrition was applied to an invalid module.
- Fixed a bug which could cause a crash in the sound system if you are destroyed while listening to music.
- Fixed a bug where autopilot would continue when the helm, RCS or main drive systems were disabled.
- Fixed numerous spelling errors in the text.
Version 1.0.4
Mar 12, 2019
Version 1.0.4 Patch Notes
Arduino:
- Now stripping CR characters from incoming lines so that libraries sending CRLF instead of LF should still be legible by the hardware interface.
- Added 'hardwarecrlf' option to use CRLF as the line delimeter.
General:
- Fixed a bug causing bounties to commit suicide in asteroid fields.
- Fixed a contract payment bug.
Version 1.0.3
Mar 11, 2019
Version 1.0.3 Patch Notes
Alterations:
- Hitting escape when zoomed in on a monitor now simply takes you back to the main view, and does not bring up the tablet in case you press it again.
- Changed the repair functionality so if you repair any part of your ship's hull, any broken/damaged monitors are also fixed, instead of only when you repair the bow.
- Moved the emergency alert messages to the top third of screens.
Arduino:
- Added TUBE_6_SELECTED, TUBE_7_SELECTED and TUBE_8_SELECTED
Windows:
- Fixed a problem where the game would sometimes honour extremely low valid resolutions for the game.
Mac:
- Removed 'tab' menu option which could crash the game.
- Permanently hide dock and menu bar when fullscreen is selected from options.
General:
- Fixed a bug where transitory star bases were appearing in the PDA map when they shouldn't be.
- Fixed a crash when being hit by a torpedo with an empty / destroyed module in place.
- Fixed a bug where an intercom message while using a station BBS could freeze up your comms terminal.
- Fixed a bug where completing a contract would sometimes result in the wrong contract being completed instead.
- Fixed a bug where you could crash the game by clicking repeatedly at the precise point your ship is destroyed.
- Fixed a bug causing issues when you jumped out of a system while a torpedo was flying in the sector.
- Fixed a bug where probing the moon of Alm wouldn't complete Mirza Susic's mission.
- Fixed a bug where Betty would remain standing on the space station where you drop her off indefinitely.
- Fixed a bug where Betty would remain on your ship indefinitely after you complete her mission.
- Fixed the PDA Note in Betty's story so it gets removed properly when you take her out of the Union.
- Moved the January Hernandez and Black Annie Bolan missions to take place later in the game so it syncs up with the Rolond Consortium being opened.
- Fixed a bug which caused a crash whenever the player tried to interact with Mariska Howarth.
- Fixed a bug causing some story ships to not appear more than once after dying.
- Moved the SS Platypus to be more likely to intercept the player during Hilary Tempkin's mission.
- Altered the game logic so players can deliver Gursharan Cass even if they never encounter the Platypus.
- Fixed bugs in the interaction with the SS Platypus.
- Decreased the difficulty of the mission to destroy the SS Hammerhead.
- Allowed players to buy/use as many weapons as they want during the SS Hammerhead mission.
- Changed position / orientation / hailing range of the SS Hammerhead to increase the likelihood that it'll interact with the player.
- Fixed a bug where Qingqi Farr would sometimes congratulate you on a job well done before you'd completed his mission.
Version 1.0.2
Mar 6, 2019
Between yesterday and today, two updates were pushed to the game. Here you can find the patch notes for both of them.
The latest update should also fix the pirates-not-attacking bug that has been reported by some players. Should you find it still occuring in your game, please refer to this topic by Elissa to report it and let the team know it's still happening.
Windows:
General:
Alterations:
General:
Mac:
View on Steam
The latest update should also fix the pirates-not-attacking bug that has been reported by some players. Should you find it still occuring in your game, please refer to this topic by Elissa to report it and let the team know it's still happening.
Version 1.0.2 Patch Notes
Windows:
- Fixed a bug with mods.
- Fixed a bug with the in-game InfoPedia.
General:
- Fixed a bug where authority and pirate ships sometimes didn't respond to a player after loading game.
- Fixed a bug which sometimes caused a crash when the player was threatened by a pirate.
- Fixed a bug which caused a crash when moving your mouse over a weapons module when your ship is destroyed.
- Fixed an issue causing changes to the ad shells on space stations to sometimes crash.
- Fixed an issue where bounties wouldn't clear when going back to main menu.
- Rolond Consortium can now be exited
- Rolond Consortium no longer appears until it's narratively meant to during mid-November
- Altered the welcome email from the Developers
- Fixed a bug where you could accept the contract from Mahuika Ngata and it wouldn't appear on the Orai Contracts terminal.
Version 1.0.1 Patch Notes
Alterations:
- Made the tablet-in key force the tablet to move back into position if you are mid-conversation.
- Darkened the default conversation font colour.
General:
- Fixed a bug causing a crash sometimes when you die in a scenario.
- Fixed a lighting bug on the Remora-class shuttle from the tutorial.
- Fixed a bug where the power draw/generation metres were not showing correctly on Remora or Enceladus class vessels.
- Fixed a bug causing problems rendering ads on space stations periodically.
- Fixed a bug where the delivery bonus for contracts were not shown correctly in the Notes section of the PDA.
- Notes app on the tablet were incorrectly listing old contract features no longer relevant.
- Fixed a bug where the EMCON and Main Engine lights on the Christmas Tree on the Proxima were reversed.
- Fixed a bug where having an advanced new game pane open and selecting a save game did not show the correct scenario text.
- Removed erroneous mention to VASIMR drives.
- Fixed a bug where an SOS beacon and tow could drag you to a non-commercial station with no repair facilities.
- Fixed a bug where number of the seconds taken after a scenario was sometimes incorrect.
- Removed erroneous 'Time taken' text at the end of scenarios.
Mac:
- Fixed an NPC rotation issue on Intel-GPU based macOS machines.
Version 0.9.9.1
Feb 25, 2019
Yesterday version 0.9.9.1 went live!
Here are the patch notes for the update (sorry for the delay):
Alterations:
General:
View on Steam
Here are the patch notes for the update (sorry for the delay):
Version 0.9.9.1 Patch Notes
Alterations:
- Attack logic altered to open the AI attack ranges a bit more.
- Attack logic altered to make AI attack patterns a bit more variable and intelligently chosen.
- AI vessels react better to being fired upon when they are stalking a target.
- Characters turn to face you when you talk to them.
- Nerfed the Ceres MkIII a tiny bit in its stock variation.
General:
- Fixed a bug where optimised modules were cheaper than they should have been.
- Fixed a bug where commodities would sell for 0c at the lowest rather than 1c.
- Fixed a bug where having multiple modules of the same sort and disconnecting/reconnecting them could cause problems in the engine room.
- Fixed an issue where the bearing to a target would flicker when close to 0 degrees.
- Fixed a bug where airlocks would sometimes appear invisible.
- Fixed a bug where sometimes the top few jump buttons did not appear when you had a working jump drive.
- Corrected the colour of cones on green and blue tone navmaps to match the main display.
- Fixed a bug which meant ads would always be fading in when you enter a room.
- Fixed some text rendering bugs in the module sales screen.
- Fixed a graphical glitch in the "Sell Module" button on the module sales screen.
- Many clipping and graphical glitches with space station rooms fixed.
Version 0.9.8.4
Jan 30, 2019
Version 0.9.8.4 Patch Notes
Alterations:
- Stealth meter in ships is now more granular.
- New emails ready to be downloaded prompt an audio tone.
- Number of unread news articles displays on the messages/new screen on the bridge.
General:
- Fixed a bug where removing ships that had been destroyed caused a crash under certain conditions.
- Fixed a bug where either the player or an NPC pirating from another ship could sometimes cause a crash.
- Fixed a bug which could cause a crash when getting hit by a certain type of torpedo.
- Fixed a bug where a pirate could steal cargo you are moored to and cause a crash.
- Fixed numerous bugs with invalid characters causing issues displaying certain news items.
- Fixed similar issues with several conversation trees.
Version 0.9.8.3
Dec 27, 2018
Version 0.9.8.3 Patch Notes
Alterations:
- Commerce menu now highlights selections if they have items in them - for instance bounties, licenses, contracts...
- Set up factions so licenses can be bought for "narrative-only" trade factions while in sandbox mode.
General:
- Fixed a bug which caused sporadic crashes when a pirate vessel lost contact with its intended piracy targets.
- Fixed a bug which sometimes made authority vessels not fire on a belligerant.
- Fixed a bug where sometimes merchant or authority ships might run with their IFF off.
- Fixed a bug where Authority vessel weapons would show as blue (player-launched).
- Fixed a bug where the number of contracts for a given faction could be incorrectly calculated for a trading station.
Version 0.9.8.2
Dec 18, 2018
Version 0.9.8.2 Patch Notes
General:
- Fixed bug where ships would sometimes hail you in EMCON mode and carry out conversations as if you hailed them.
- Fixed a bug when attempting to moor with cargo pods using autopilot with very slow ship configurations.
Version 0.9.8.1 Patch Notes
Alterations:
- General speed-up of in-space private comms.
- Added ability to look at buy prices when hailing space stations.
General:
- Fixed a bug when loading player armanents.
- Fixed a bug where selling an old module could sometimes erroneously disconnect a replacement you had previously bought for it.
- Fixed a bug where final waypoint ETA was not being calculated correctly on the nav map.
Version 0.9.8
Dec 11, 2018
Version 0.9.8 Patch Notes
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32762555/b4521f3d2a018dc3dcab9fa37300769014302120.jpg
Alterations:
- Contracts are now streamlined - taking a contract loads the cargo, and you now deliver the cargo from the destination station's contract terminal.
- You can now move cargo from your tablet by dragging it from pod to pod, while docked at a station.
- Added ability for players to engage in piracy by hailing merchants and threatening them.
- Added ability for players to use their hack modules to find smugglers, and report them for a profit to authority ships.
- Added ability for players to report possible pirates to authority vessels, who will investigate the area.
- Added ability to begin with no fog obscuring any point in the map.
- Added an estimate of time to next waypoint and to final destination on the top-left of the nav map.
- Added 'skipintro=true' option to config files to go straight to main menu.
- Removed 'Time Compression Cancelled' message when beginning docking procedures.
- Re-balanced the emissions rating of all components
Arduino:
- Added a feature where a hardware_commands.txt file showing the current accessible boolean checks, numerical gets and ship commands (along with descriptions where available) are dumped to a file when the game is executed with hardware support on.
- Fixed the TOGGLE_ and CONNECT_ commands.
General:
- Fixed a bug where spinning up your jump drive or having your IFF off were not responded to by authority ships escorting you back to a base.
- Fixed a bug where torpedos were not being saved sometimes in campaign mode.
- Fixed a bug where clicking 'hail' on certain NPC ships would cause a crash.
- Fixed a bug which could cause a crash while moving about in some derelicts.
- Fixed a bug which sometimes caused a crash when undocking from space stations.
- Fixed a bug which caused text clipping errors on the cargo screen while docked with some derelicts.
- Fixed an exploit where a ship with no pods would re-load with two new ones no matter what.
- Fixed a bug which could sometimes cause duplicate authority or military ships to appear in a sector after loading game.
- Fixed a bug which caused custom graphic signage to not appear correctly on windows sometimes.
- Fixed a bug where quitting back to menu would leave cargo from previous sessions there, allowing cargo duplication.
- Fixed a bug where mooring with a cargo pod didn't re-set your currently selected pod on the moored object.
- Fixed some visual glitches with the cargo/pod screen.
- Fixed a bug where loading game on a space station sometimes made the UI appear the wrong colour.
- Fixed a bug where hack and grappling modules incorrectly showed the percent-complete when in use.
- Fixed a bug where PDA Note about Aya Grant contract remained indefinitely if you failed to get to the contract in time
- Fixed a bug where colour was not being used correctly in the hack result emails.
- Fixed various rendering issues with the waypoint ETA part of the nav screen.
- Fixed a bug where a ship's own torpedo will count as a 'threat' when determining AI behaviour and detecting whether time compression should be allowed.
- Optimised debug print routines to speed up game on machines with lower hard drives.
- Fixed a bug where sometimes a contract could be taken when your cargo hold could not hold all the required goods.
- Fixed a bug which sometimes caused non-steam versions to not run on Mac.
- Fixed a bug where the tutorial notes still appeared in sandbox mode sometimes.
- Fixed a freeze in the conversation with Black Annie Bolan
- Temporarily removed an extraneous conversation with Sheng Xu which was causing crashes
- Fixed a bug where a PDA Note to hack a ship for Avelina Dembo would stay indefinitely if you failed the hack
- Fixed a freeze in the conversation with Mary Devlin
- Fixed a freeze in the conversation with Jackson Farlane
- Fixed a freeze in the conversation with Liam Ong
- Fixed a freeze in the second conversation with Sharmilla Singh
- Fixed a crash in the conversation with Marchelline Smith
- Fixed a freeze in the conversation with Marie Marks
- Fixed a freeze in the conversation with Angela Reddy
- Fixed a freeze in the second conversation with Jinghua Wong
- Fixed a freeze in the conversation with Sylvia Garcia
- Fixed a bug where Tuisin Brown would appear constantly at any given airlock even after you'd already completed his mission
Proxima:
- Fixed the hitbox issues with the Proxima's airlock buttons.
- Fixed the camera position on the comms room's computer terminal.
- Fixed the screen in the airlock and the bug when you click on it.
- Fixed the lack of sound bug with one fo the proxima airlock doors.
- Fixed a camera angle bug when using the component & terminal screen on the proxima.
Current Release
3797340
Uploaded May 24, 2019
System Requirements
OS
N/A
CPU
Intel i5 Processor or faster
RAM
2 GB RAM
GPU
2GB DirectX 10.1 Compatible Graphics Card
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run ois.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
306 MB
Build
3797340
Password: cracked-games.org or 123
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