Outpost: Infinity Siege
by Team Ranger · 26 Mar, 2024
17 downloads
About the Game
Outpost Building
Explore the world, gather resources, merge and upgrade outpost units to build your own outpost.Unique Weapon
Fully exploit the value of the unique XEN Firearm with different protoslag attributes, and utilize ammunition with diverse performance.Loot & Farm
Enjoy the abundant difficulty levels, diverse gameplay features, and distinctive maps of the exploration mode. Venture deep into the brand new zones full of hazards and opportunities, and harvest powerful outpost units.Co-op Feature
Fight alongside friends on Recovery Day, or strive together to survive infinite waves of monsters in Endless mode till the last moment.Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
[Important Update]
1. series can be filled with Ammo Boxes and shells from the warehouse before the tour starts. (old archive needs to be re-saved with the outpost configuration to take effect)
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[Other Adjustments]
1.[Machine Gun Turret] can be upgraded into [Minigun Turret] under Command Mode. Removed the [Minigun Barrel] event simultaneously.
2.Added the upgrade function of , which will significantly help increase HP.
3.Added extra Damage Amp of [Reactive Mine] on non mechanical units.
4.Added more goods for sale from Monica Bridges - Merchant.
5.Adjusted the effect of multiple buffs on attributes.
6.Optimized the use of Quick Use Bar (Tab).
7.Optimized the Tour Preparation by placing insurance pop-up into Operatives confirmation page with a text promt.
8.Optimized the experience of Medical Center during the mission. One character can survive upon the first arrival at Medical Center.
9.Optimized some interactive interfaces where the displayed information did not match the actual function.
Fixed several issues that could cause the game to crash.
1. Optimized the system interface display, operational logic, and related features in [Tech Research].
2. Reduced the growth curve for recovery time on lower risk levels in [Border Woodland] and [Snow Ruins].
3. Reduced the research cost of [Guardian Constructor] to 0.
4. Optimized some in-game text descriptions and translations.
Fixes:
1. Fixed several issues that could cause the game to crash.
2. Fixed an issue where the [Black Market Merchant] was selling items abnormally.
3. Fixed an issue where, in [Return to Dawn Base] mode, the event of obtaining [Fire Control Correction] after killing an enemy with a heavy mech did not provide damage buffs.
4. Fixed an issue where missile trajectories fired by missile tanks in the client would behave abnormally in multiplayer mode.
5. Fixed a display issu of Kronos from the client’s perspective in multiplayer mode.
6. Fixed an issue in Command Mode where certain operations could lead to abnormal building interaction displays.
7. Fixed an issue where the electromagnetic effect of the [Electromagnetic Cruiser Cannon] would not disappear after the shell was fired into the distance.
8. Fixed an issue where the EMP projectile from [Bolt Apostle] would not disappear if destroyed mid-flight.
9. Fixed an issue where enemy tank mortar shells would linger in mid-air after being hit by Rapid-Fire XEN but not destroyed in one shot.
10. Fixed an issue in [Border Woodland] Tour mode where a victory dialog would incorrectly appear if the player failed to complete the recovery and was killed.
11. Fixed an issue where damage values were displayed incorrectly when [406 Cruiser Cannon] attacked Seraph.
12. Fixed an issue where the [Pyro Grenade] explosion could not knock down characters.
13. Fixed an issue in Mission where skipping the animation for obtaining the Double-Barrel Gun could lead to UI display issues.
14. Fixed an issue where canceling research after leaving and returning to the base scene would display an abnormal prompt regarding the rollback of research points.
15. Fixed an issue where the sound effect would not stop when exiting dispaich interface during character upgrading animation.
16. Fixed an issue where some side quest titles were missing in-game.
17. Fixed an issue where pressing the Q key to swap XEN weapons in-game would display incorrect slots compared to the actual slot swapped.
18. Fixed an issue where using the mouse wheel to view risk events in the preparation room would affect the sandbox perspective afterward.
19. Fixed an issue where splitting items would sometimes not display correctly on the interface.
[Important Update]:
1.New Challenge:
Random Outpost – Unlockable after completing the challenge "Impregnable Stronghold"
2.New Building Components:
Large Generator – Unlockable by obtaining the blueprint "Blueprint III: Part 3"
1.Enhanced the combat capability of explosives (Grenades, Pyro grenades, Reative mines, high explosives, rocket launchers).
2.Improved the combat capability of "Scattershot Barrel" and "Double Tap Barrel."
3.The random merchant in the "Trade Port" now offers more Heroic-quality building materials for exchange.
1.Optimized the pause menu interface.
2.Optimized the task information panel.
3.Optimized interaction interfaces with objects/NPCs.
[BUG FIXES]
1.Fixed an issue where entering the settings menu while descending in the elevator could cause audio problems.
2.Resolved a logic issue with barrier gates during the mission to find a way past the obstacle in "Operation Starfall."
3.Fixed an issue where insuring equipment in the temporary warehouse during "Recovery Day" would show success but still allow further insurance attempts.
4.Resolved an issue where the animation for the "Free Fire" ability of the Tiger Squad was displayed incorrectly in certain cases.
5.Fixed an issue where a placement effect of portable facilities would follow the player under certain circumstances.
6.Resolved an issue where the charging effect for the Turbine Barrel would behave abnormally after using "Free Fire."
7.Fixed an issue where wearing the Override Helmet and holding a portable CIWS caused it to fire abnormally even without installation.
8.Fixed an issue where skipping the opening cinematic in "Operation Starfall" would incorrectly display a prompt.
9.Resolved an issue where entering the pause menu in "Operation Starfall." would incorrectly show base missions.
10.Fixed an issue where using the "Trumpet" trait to rescue a critically injured teammate caused abnormal rescue prompts.
11.Resolved an issue where placing an "Exploding Barrel" on the ship during evacuation caused it to be incorrectly counted as a player.
12.Fixed a missing shell ejection animation when firing the "Viper Chain Gun."
13.Resolved missing barrel fire animations for the "30mm Twin Barrel Light Turret."
14.Fixed an issue where bullet trajectories were not displayed during Cataphracts auto-firing.
15.Fixed an abnormal issue with the "Eager to Learn" trait.
16.Resolved an issue where pyro grenades exploding within effective range did not cause a shock effect on the character.
17.Fixed abnormal damage display text for "Shred Ammo" hits.
18.Fixed abnormal sound effects on the Hangar doors.
-Fix potential crashes caused by renaming outpost in certain cases
1.XEN Adjustment: Increased the taunting range of XEN [Re-Initialize] by 50%.
2.[Clear Drops] Optimization: The previous [Clear Drops] function is now accessible through the [Clear Items] option in the pause menu.
[BUG FIXES]
1.Fixed abnormal gun barrel behavior when Hellfire switches attack targets.
2.Fixed the issue in [Return to Dawn Base] mode where the automatic loader could mistakenly load shells for Rocket Array after you are relocated to a new site.
3.Fixed UI display issues when selecting Decipher - Small Artillery Formation.
4.Fixed the problem of abnormal HP of revived squadmates when the character has the [Super Revitalization] trait.
5.Fixed UI display issues when reviving squadmates with the [Medical Miracle] trait.
6.Fixed the issue where Rocket Gloves did not produce inertia after dashing in some cases.
7.Fixed the issue where turret attack power did not change after moving it out of the amplification range under Config mode.
8.Fixed the issue where landmines fired by [Scatter Grenade] morph XEN sometimes got stuck underground.
9.Fixed the issue where Electromagnetic Cruiser Cannon and 406mm Cruiser Cannon impact effects might remain on the ground when switching from high to low graphics settings in battle.
10.Fixed the issue in [Return to Dawn Base] mode where turrets controlled outside of the outpost did not follow the outpost during relocation.
11.Fixed the issue where the trait effects did not apply to large turret units.
12.Fixed the issue with abnormal display of the weakness of the Kronos in multiplayer mode of [Darkest Before Dawn].
13.Fixed the abnormal hit sound effects for some monsters.
14.Fixed abnormal behavior when using chairs in some cases.
15.Fixed the issue where could be used infinitely in some situations.
16.Fixed various UI display issues.
17.Fixed text overflow and anomalies in some languages.
18.Fixed the issue where tooltips for building components in the store sometimes displayed incorrectly if the number of linked effect items was inconsistent.
19.Fixed the issue where the preview screenshot of outpost designs was incorrect after saving the design.
20.Fixed the issue where incomplete remaining tasks in the main quest mode did not auto-sort correctly.
21.Fixed overlapping equipment name text issue at 1280x800 resolution.
22.Fixed incorrect event text descriptions.
23.Fixed the issue where clicking the exit button in the bottom-right corner of the dispatch reward interface caused abnormal behavior.
24.Fixed the issue where guns could not repel squadmates during in-game combat.
25.Fixed abnormal sound effects for some XENs.
Current Release
14299501
Uploaded Jan 13, 2026
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System Requirements
How to Install
U01.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
30.9 GB
14299501
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