Outpost: Infinity Siege
by Team Ranger · 26 Mar, 2024
21 downloads
About the Game
Outpost Building
Explore the world, gather resources, merge and upgrade outpost units to build your own outpost.Unique Weapon
Fully exploit the value of the unique XEN Firearm with different protoslag attributes, and utilize ammunition with diverse performance.Loot & Farm
Enjoy the abundant difficulty levels, diverse gameplay features, and distinctive maps of the exploration mode. Venture deep into the brand new zones full of hazards and opportunities, and harvest powerful outpost units.Co-op Feature
Fight alongside friends on Recovery Day, or strive together to survive infinite waves of monsters in Endless mode till the last moment.Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
Fixed several issues that could cause the game to crash.
1. Optimized the system interface display, operational logic, and related features in [Tech Research].
2. Reduced the growth curve for recovery time on lower risk levels in [Border Woodland] and [Snow Ruins].
3. Reduced the research cost of [Guardian Constructor] to 0.
4. Optimized some in-game text descriptions and translations.
Fixes:
1. Fixed several issues that could cause the game to crash.
2. Fixed an issue where the [Black Market Merchant] was selling items abnormally.
3. Fixed an issue where, in [Return to Dawn Base] mode, the event of obtaining [Fire Control Correction] after killing an enemy with a heavy mech did not provide damage buffs.
4. Fixed an issue where missile trajectories fired by missile tanks in the client would behave abnormally in multiplayer mode.
5. Fixed a display issu of Kronos from the client’s perspective in multiplayer mode.
6. Fixed an issue in Command Mode where certain operations could lead to abnormal building interaction displays.
7. Fixed an issue where the electromagnetic effect of the [Electromagnetic Cruiser Cannon] would not disappear after the shell was fired into the distance.
8. Fixed an issue where the EMP projectile from [Bolt Apostle] would not disappear if destroyed mid-flight.
9. Fixed an issue where enemy tank mortar shells would linger in mid-air after being hit by Rapid-Fire XEN but not destroyed in one shot.
10. Fixed an issue in [Border Woodland] Tour mode where a victory dialog would incorrectly appear if the player failed to complete the recovery and was killed.
11. Fixed an issue where damage values were displayed incorrectly when [406 Cruiser Cannon] attacked Seraph.
12. Fixed an issue where the [Pyro Grenade] explosion could not knock down characters.
13. Fixed an issue in Mission where skipping the animation for obtaining the Double-Barrel Gun could lead to UI display issues.
14. Fixed an issue where canceling research after leaving and returning to the base scene would display an abnormal prompt regarding the rollback of research points.
15. Fixed an issue where the sound effect would not stop when exiting dispaich interface during character upgrading animation.
16. Fixed an issue where some side quest titles were missing in-game.
17. Fixed an issue where pressing the Q key to swap XEN weapons in-game would display incorrect slots compared to the actual slot swapped.
18. Fixed an issue where using the mouse wheel to view risk events in the preparation room would affect the sandbox perspective afterward.
19. Fixed an issue where splitting items would sometimes not display correctly on the interface.
-Fix potential crashes caused by renaming outpost in certain cases
In [Return to Dawn Base] mode:
1.The default backpack size for random characters in Roguelike mode has been adjusted from 6 rows to 7 rows.
2.Initial items for random characters in Roguelike mode have been adjusted:
a.Tiger Squad: Added two extra sets of flame ammunition.
b.Mammoth Squad: Initial character's boots adjusted to hover boott.
c.Hare Squad: Added 5 extra advanced armor plates.
d.Owl Squad: Added an extra healing device.
3.Updated a set of loading screens for [Return to Dawn Base].
[BUG FIXES]
1.Fixed an issue where the sound effects of the [Supreme Autoloader] could cause the game to freeze in certain situations.
2.Attempted to resolve the issue where the [Electromagnetic Cruiser Cannon] would get stuck during rotation and could not continue rotating.
3.Fixed a problem where the event [Ammo Expansion] did not apply to the [406mm Cruiser Cannon] and [Electromagnetic Cruiser Cannon].
4.Corrected the issue of abnormal target acquisition when toggling the [406mm Cruiser Cannon] on or off in certain scenarios.
5.Fixed an issue where turret core amplification values were displayed incorrectly under certain circumstances.
6.Resolved the issue where the material limit did not reset when the upgraded artillery formation was destroyed.
7.Fixed the issue where entering the challenge was still possible when the outpost value exceeded the challenge limit in [Return to Dawn Base] mode.
8.Corrected the issue where the [Twin Shields] of the Destroyer and the Shield Bot's shields did not block damage properly.
9.Fixed the issue where the [Hare Squad] skill [Force Field] was ineffective against certain monsters.
10.Resolved the problem where the helmet activation effect was played at the end of every cutscene.
11.Fixed the issue where the NPC Bruce animation at level was jittery.
[BUG FIXES]
1.Fixed issues that could cause the game to crash.
1.Adjusted the [Grand Opening] setting: all cannons are now fully loaded and turned on by default.
2.Adjusted the preset outposts in to make the automatic loader arrangement more reasonable.
3.Fixed an issue where Juno’s hands sometimes intersected with her skirt.
4.Visual Effects Optimization: Improved the overexposure issue of the [The Event Generator] screen at night.
1.Optimized battle related performance.
2.Optimized outpost related performance.
[BUG FIXES]
1.Fixed the problem that players can shoot when sitting in a chair.
2.Fixed the abnormal connection visual effect of Amplifierin outpost showff.
3.Fixed the problem with abnormal damage from [Grenade Gloves] for guest players in CO-OP mode.
4.Fixed the problem with abnormal damage from [Mechanical Claw] for guest players in CO-OP mode.
5.Fixed the abnormal core output boost calculation on Cataphract.
6.Fixed the problem that button R can refresh the black market.
7.Fixed the problem with UI overlapping in the Dispatch page.
8.Fixed the problem that changing the keyboard binding of WASD may disable the Cataphract operation.
9.Fixed the problem with functional abnormality in Squad Management under some circumstances.
10.Fixed the problem with abnormal performance when using Long Sword.
1.Optimized some lag issues caused under Edit Mode.
[BUG FIXES]
1.Fixed some problems that may lead to a game crush.
2.Fixed the problem that there were no prompts when merchandises refreshed under some circumstances.
3.Fixed abnormal damage to Kronos and Crius with Electromagnetic Cruiser Cannon and 406mm Cruiser Cannon.
4.Fixed the abnormal options for some events and hazards under Command Mode.
5.Fixed the problem that Rocket Gloves failed to cool down normally under certain circumstances.
6.Fixed the problem that the audio effects of Railgun Apostle's skill did not stop as the skill interrupted.
7.The EXP bar won't show after the deployed squad member has been fully upgraded.
8.Fix the abnormal spawn location of Crius in [Darkest Before Dawn]
[BUG FIXES]
1.Fixed the abnormal plaid in Field Storage in the Recovery Preparation.
2.Fixed the UI problem that in-game checkboxes don't respond immediately when clicked.
3.Added an option of shells clear for the [Item Clear] feature.
4.Fixed some problem that may lead to a game crash.
1.Fixed the problem with wrong Gear level displayed, and that unable to buy insurance.
2.Fixed the problem that ammo boxes go through the Conveyor Belt.
3.Fixed the problem that spectating will bring players back to the base earlier than scheduled.
1. Fixed the problem with missing broken Missiles.
2. Optimized the performance of [Darkest Before Dawn] map in Infinity Siege.
3. Fixed the problem that Guardian crafted in the previous Exploration Day will stay in midair in the next Exploration Day.
1.Try fixing the crush happens after boarding evacuation ship.
1.Try fixing the crush happens after boarding evacuation ship.
Current Release
14299501
Uploaded Jan 13, 2026
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System Requirements
How to Install
U01.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
30.9 GB
14299501
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