About the Game
Football Fictional World Simulator is built around the part of football management games I enjoy most: the transfer window, rebuilding a squad, deciding the pecking order, and then seeing whether those decisions actually work.
Instead of selecting a lineup before every match, you manage the bigger picture.
Transfer Window → Squad Hierarchy → Simulate the Season → Transfer Window
Manage a Club Without Managing Every Match
You can take charge of one club as its general manager.
During the transfer window, you can:
Choose which players to place on the transfer list
Select the position you want to strengthen
Set the maximum budget for your search
Review a shortlist prepared by the club
Approve the player you want to sign
Decide when your squad is complete
You cannot freely choose any player in the database. The club works within its finances, league level, transfer relationships and available market, so the perfect signing may never appear.
Build Your Squad Hierarchy
After the transfer window, set the first, second and third choices for each position using the Squad Hierarchy editor.
The AI then selects each matchday lineup while considering your hierarchy alongside position eligibility, fatigue, rotation, suspensions and foreign-player limits.
You shape the squad’s pecking order without having to rebuild the starting XI before every match. You can also return the club to fully automatic selection at any time.
Simulate an Entire Football World
The game currently includes:
99 countries
141 leagues
More than 2,100 clubs
Domestic leagues and cups
Promotion and relegation
Continental club competitions
World Cup qualification and continental championships
Senior, U-23 and U-20 national teams
Transfers, loans, free agents, retirement and new generations
A complete year can be simulated in around ten minutes, depending on your computer.
This allows you to repeat the transfer-and-rebuild cycle while the entire football world continues developing around you.
Or Simply Watch
Managing a club is optional.
You can leave every decision to the simulation and explore the world as an observer. Follow a player from his debut to retirement, watch a small club become a continental power, or simulate decades and discover a football world that no longer resembles the one you started with.
Every Match Is Simulated
Matches are processed through a text-based match engine.
Player roles, positions, formations, team strength, fatigue, attacking moves, shots, saves and substitutions all influence the result. You can read matches as a complete text report or reveal events one at a time.
Careers Become History
The game records much more than final scores:
Complete player careers and transfer histories
Appearances, starts, goals and assists
Average ratings and detailed performance statistics
Club and national-team careers
League tables and competition histories
Seasonal awards and Best XIs
Club records, titles and long-term financial history
Multiple save databases are supported, and detailed history retention can be adjusted from 30 to 200 seasons.
Edit the World
Countries, leagues, clubs, finances, youth production, training strength, foreign-player limits and transfer relationships can be edited through CSV files.
You can rebalance the existing world, expand domestic league structures or create a more fictional setup of your own.
Football Fictional World Simulator is not intended to replace a traditional football management game. It focuses on a different rhythm: build the squad, establish the hierarchy, let the season unfold, and return to the transfer market to do it all again.
Screenshots
17 imagesVersion Information
Steam Patch Notes
Official update history
You can also decide when to stop recruiting, giving you greater control over both squad building and the number of new signings.
Update Overview
Expanded managed-club transfer controls. You can now choose which players to transfer-list and how many.
Added position and budget settings when searching for new signings.
Transfer candidates are generated according to your selected position and budget.
Added control over when to stop recruiting, allowing you to manage the number of signings.
Improved the transfer-window flow and restored access to previous-season pages during the process.
Improved Squad Hierarchy editing with All Empty, right-click duplication, position validation, clearer player colours and loading feedback.
Fixed player duplication and invalid-position issues when using drag and drop.
Team pages can once again be opened while the simulation is progressing, showing the state before progression began.
Added qualification markers to league tables for promotion, relegation and continental competitions.
Adjusted the effect of fitness on match performance.
Corrected several initial club and division assignments.
NZL1 will now generate MVP, top scorer, top assists, Best XI and other league awards from the next completed season.
Added the new Squad Hierarchy system for managed clubs.
You can drag and drop players to set up to three preferred choices for each position.
The hierarchy influences starting line-ups, bench selection and rotation without completely replacing the match-selection algorithm.
This lets you build around favourite players, develop younger prospects, decide positional competition and shape the club’s preferred XI over time.
Switching back to Auto mode returns selection control to the AI.
The managed club’s league is now automatically included in Detailed Data.
Added Stop After Match, which pauses progression after the managed club plays.
Improved managed-club navigation and status indicators.
Reorganised week-advance controls and added the current season and week to the sidebar.
Expanded text exports to include domestic cups, international club competitions and national-team matches.
Improved the Season History Retention settings.
Initial managed-club selection now follows Country → League → Team.
Improved readability across Dark Mode and several statistics screens.
Improved retired-player labels and Vietnamese name generation.
Improved save data management and database reset behavior
Added save deletion from the Continue menu
Improved window startup and navigation controls
Improved Dark Mode visibility and interface consistency
Improved the visibility of simulation controls and table headers
Adjusted Hope to Transfer behavior for moves to lower-ranked clubs
Improved transfer fee and transfer probability balancing
Added cache handling to ensure interface updates display correctly
Improved male name pools and name-generation frequency.
New saves now generate different players instead of using a fixed seed.
Corrected several clubs assigned to the wrong divisions.
Added and improved Dark Mode.
Added player age to season-by-season statistics.
Added configurable data retention from 30 to 200 years.
Added multiple save support with New Game and Continue options.
Current Release
Build 24638621
Uploaded Aug 10, 2026
System Requirements
How to Install
Football Fictional World Simulator.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Football Fictional World Simulator for PC with a direct link or via torrent. Get the full version of Football Fictional World Simulator for free. Football Fictional World Simulator is a Simulation released by keigo0221.