About the Game
Football Fictional World Simulator is built around the part of football management games I enjoy most: the transfer window, rebuilding a squad, deciding the pecking order, and then seeing whether those decisions actually work.
Instead of selecting a lineup before every match, you manage the bigger picture.
Transfer Window → Squad Hierarchy → Simulate the Season → Transfer Window
Manage a Club Without Managing Every Match
You can take charge of one club as its general manager.
During the transfer window, you can:
Choose which players to place on the transfer list
Select the position you want to strengthen
Set the maximum budget for your search
Review a shortlist prepared by the club
Approve the player you want to sign
Decide when your squad is complete
You cannot freely choose any player in the database. The club works within its finances, league level, transfer relationships and available market, so the perfect signing may never appear.
Build Your Squad Hierarchy
After the transfer window, set the first, second and third choices for each position using the Squad Hierarchy editor.
The AI then selects each matchday lineup while considering your hierarchy alongside position eligibility, fatigue, rotation, suspensions and foreign-player limits.
You shape the squad’s pecking order without having to rebuild the starting XI before every match. You can also return the club to fully automatic selection at any time.
Simulate an Entire Football World
The game currently includes:
99 countries
141 leagues
More than 2,100 clubs
Domestic leagues and cups
Promotion and relegation
Continental club competitions
World Cup qualification and continental championships
Senior, U-23 and U-20 national teams
Transfers, loans, free agents, retirement and new generations
A complete year can be simulated in around ten minutes, depending on your computer.
This allows you to repeat the transfer-and-rebuild cycle while the entire football world continues developing around you.
Or Simply Watch
Managing a club is optional.
You can leave every decision to the simulation and explore the world as an observer. Follow a player from his debut to retirement, watch a small club become a continental power, or simulate decades and discover a football world that no longer resembles the one you started with.
Every Match Is Simulated
Matches are processed through a text-based match engine.
Player roles, positions, formations, team strength, fatigue, attacking moves, shots, saves and substitutions all influence the result. You can read matches as a complete text report or reveal events one at a time.
Careers Become History
The game records much more than final scores:
Complete player careers and transfer histories
Appearances, starts, goals and assists
Average ratings and detailed performance statistics
Club and national-team careers
League tables and competition histories
Seasonal awards and Best XIs
Club records, titles and long-term financial history
Multiple save databases are supported, and detailed history retention can be adjusted from 30 to 200 seasons.
Edit the World
Countries, leagues, clubs, finances, youth production, training strength, foreign-player limits and transfer relationships can be edited through CSV files.
You can rebalance the existing world, expand domestic league structures or create a more fictional setup of your own.
Football Fictional World Simulator is not intended to replace a traditional football management game. It focuses on a different rhythm: build the squad, establish the hierarchy, let the season unfold, and return to the transfer market to do it all again.
Screenshots
17 imagesVersion Information
Steam Patch Notes
Official update history
- English
- Portuguese (Brazil)
- Italian
- German
- Japanese
- Simplified Chinese
You can change the language in Settings. This update also includes minor bug fixes and improvements.
Thanks for your patience and support! If you spot any awkward translations or text that doesn’t fit properly, please let me know.
Improved team selection.
Refined match balance.
Updated player type and statistical grading criteria.
Improved match commentary.
Optimized match progression, saving and transfer-window processing.
Added detailed player statistics to match pages for matches with detailed data enabled.
Goalscorers can now be viewed even for leagues where detailed match data is not saved.
Improved the UI, including how player OVR is displayed.
Improved the selection process for the Ballon d’Or and other individual awards.
Improved the transfer algorithm.
Reorganized the database structure to improve long-term data management.
This update significantly expands the playable football world while refreshing the game’s interface. Pages are now cleaner and easier to read, and several simulation systems have also been improved.
2.01 Update!(2026/08/22)
Fixed an issue where player season totals were not always saved correctly during multi-week simulation.
- Expanded the game from 99 to 161 countries, with 202 leagues and 2,810 clubs.
- Added and updated continental club competitions, national-team tournaments and World Cup qualifiers.
- Redesigned the interface with a cleaner, flatter and more consistent style across player, club, match and competition pages.
- Reduced unnecessary borders and colored backgrounds, improved spacing and tables, introduced a paper-inspired Light Mode and improved Dark Mode contrast.
- Added position-based Overall ratings, so the displayed Overall now reflects the abilities most important for each position.
- Improved transfer balance between countries and leagues.
- Introduced a more realistic FIFA ranking system.
- Improved the initial distribution and development of generated players.
- Improved international friendly scheduling.
- Improved processing speed for leagues, clubs, transfers and database saving.
- Expanded the game from 99 to 161 countries, with 202 leagues and 2,810 clubs.
- Added and updated continental club competitions, national-team tournaments and World Cup qualifiers.
- Redesigned the interface with a cleaner, flatter and more consistent style across player, club, match and competition pages.
- Reduced unnecessary borders and colored backgrounds, improved spacing and tables, introduced a paper-inspired Light Mode and improved Dark Mode contrast.
- Added position-based Overall ratings, so the displayed Overall now reflects the abilities most important for each position.
- Improved transfer balance between countries and leagues.
- Introduced a more realistic FIFA ranking system.
- Improved the initial distribution and development of generated players.
- Improved international friendly scheduling.
- Improved processing speed for leagues, clubs, transfers and database saving.
A club that performs above its preseason expectations can gradually increase its Sponsor Power. Clubs that repeatedly underperform may see it decline. A country’s performance in continental club competitions also influences the overall commercial environment of its clubs.
Youth Power and Development Power now respond to a club’s financial efficiency. Clubs that develop players successfully and generate transfer income can gradually improve their development environment.
A nation’s Player Min and Player Max values also evolve according to its FIFA ranking, national-team strength and continental club performance. Over decades or centuries, this allows new talent-producing nations and stronger domestic leagues to emerge naturally.
Update Overview
- Club Sponsor Power now changes based on seasonal performance.
- Youth Power and Development Power now evolve based on club finances and domestic standing.
- Each nation’s player generation range (Player Min / Max) now changes based on national-team results and FIFA ranking.
- Club Profiles now display Youth, Development and Sponsor Power using five-star ratings.
- Club Profile information has been reorganized into a single row.
- Added a split-season format where second-stage groups are determined by first-stage standings.
- Updated the Belgian league format within the limits of the Data Editor.
- Super cups can now be created in the Data Editor.
- Super cups support two or four clubs, configurable qualification rules and multiple match formats.
- Fixed different domestic cups producing identical draws.
- Added configurable starting weeks and intervals for domestic cups.
- Added a “single-match final only” option for domestic cups.
Added a League Phase format to the competition editor.
Added an optional play-off round for qualification from the League Phase to the knockout stage.
League Phase standings now show Q for direct qualification and P for play-off qualification.
Added support for split-season leagues, such as opening and closing stages.
Added separate views for opening-stage, closing-stage and overall standings.
Added a single-match final option for split-league and split-season play-offs.
Managed clubs can now specify an age range when searching for transfer targets.
AI clubs now consider player age more carefully when selecting transfer targets.
Removed signing limits for managed clubs during regular recruitment and Deadline Day.
Players can no longer be taken from a managed club after it has completed its transfer business.
Reduced the frequency of goalkeeper shortlists containing no available candidates.
Managed-club formations are no longer changed automatically at the end of a season.
Adjusted the FIFA Ranking system so international results have a clearer impact.
Added a Game Guide after creating a new world.
The Game Guide can now be opened from the Dashboard at any time.
Added a dedicated Transfer Window Guide.
Changed the week display to the Week 1/92 format.
Reduced the time required to save data to the database.
Improved compatibility with older save files
Fixed split-league playoff brackets and round names
Fixed MOD load order, overrides, and competition deletion
Country rankings now use five seasons of results
Moved Steam Overlay notifications to the top-right
Split leagues are also supported, including separate group tables and a playoff bracket. You can recreate league systems similar to MLS or design completely fictional formats of your own.
Update Overview
Added custom player creation to the Data Editor.
Added club deletion and split-league settings.
Added split-league standings and playoff brackets.
Improved MOD loading and support for applying competition MODs to existing saves.
Improved compatibility with older save databases.
Fixed national competition qualification and participant issues.
Fixed an issue preventing the Transfer Window from opening.
Improved knockout draws and database stability.
Update Overview
Added a full Data Editor for nations, leagues, domestic cups, clubs, club competitions, and national-team competitions.
Added CSV import and export support.
Added local MOD management with enable/disable controls and customizable load order.
Added support for both small individual MODs and complete Game World MODs.
Added editable competition formats, qualification systems, schedules, group stages, play-offs, and knockout rounds.
Added FIFA Rankings based on senior national-team results.
Improved the loan and transfer systems.
Added goalscorers and goal times to Match pages.
Improved Dashboard organization and Detailed Data Settings.
Added support for managing multiple clubs within the same save. Each managed club has its own transfer-window workflow and Squad Hierarchy.
Improved initial world generation so clubs now begin with both domestic and foreign players. Foreign-player distribution reflects transfer affinities and league registration limits.
Reworked initial player quality to reflect national talent levels, the club’s division, and its youth and development strength.
Added nationality flags to Preferred XIs, Squad Hierarchy screens, match formations, Best XI displays, and other player views.
Fixed country-specific player name generation and corrected male given-name pools to reduce inappropriate names.
Current Release
Build 25256374
Uploaded Sep 12, 2026
System Requirements
How to Install
Football Fictional World Simulator.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Football Fictional World Simulator for PC with a direct link or via torrent. Get the full version of Football Fictional World Simulator for free. Football Fictional World Simulator is a Simulation released by keigo0221.