Old World
by Mohawk Games · 18 May, 2022
56 downloads
About the Game

Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
Maintain a strong family unit, or distract yourself with more illicit adventures.

The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.

Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
Discover artifacts and great heroes of the past at ruins scattered across the map.
Experience over 3,000 unique events inspired by history and mythology.
Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
Pursue ambitions and legacies related to conquest, development, faith, and more.
Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.

Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
Experience a Grammy-nominated soundtrack blending Arabic music with contemporary influences.
Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
Old World test branch update 1.0.84446 Test 2026-08-19
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Polybolos now have +50% attack (was +50% attack vs Ranged)
Tribal units no longer move if they have been previously moved by their ally on that turn
Tribal units no longer retreat to their settlement when closer to allied territory
Increased water margin at map edges for some mirrored map scripts, to ensure both sides have a water pass
Programming
Added some Mac crash debugging
UI
Hovering on timeline shows year at hovered position instead of currently displayed year
Add Urban / Road ping tooltip improvements
Legacy helptext adjustment
Bugs Fixed
Fixed conquest games as Tamilakam sometimes not getting marked as completed
Fixed hotseat surrender issue
Fixed point mirrored Coastal Rain Basin and Arid Plateau map scripts sometimes not generating enough mountains, leading to strange river generation
Fixed missing religion opinion details on city happiness/discontent helptext
Fixed trashed UU tech cards being placed on the discard pile on culture growth
Fixed some client null reference exceptions
Fixed cognomen help null reference
Fixed tooltip buy costs
Fixed unit consumption link always showing the active player's unit breakdown
Possible fix for some UI system issues
Fixed text in Rise of Carthage scenario 2
Old World test branch update 1.0.84325 Test 2026-07-29
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Priest specialists increase happiness by 1/2/3 (from 1/1.5/2) and religion opinion by 2/4/6 (from 1/2/3)
Bishop specialists increase religion opinion by 3/6/9 (from 1/2/3)
Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents
In team games where one player has a tribal alliance, tribes are less likely to demand tribute from non-allied teammates
Huns won't ask for tribute before turn 20 or repeat demands until at least 10 turns after first being met (Empires of the Indus)
UI
Added modsets functionality to mods screen, to allow grouping mods that can all be enabled at once
Increased visibility of attack range outline for ranged units
Added Urban to map pin options
Improved color selection for High Contrast Player Colors option
Luxury/source helptext improvements
Updated Discord channel helptext on MP join screen
Added tech path history to saves. Not shown in-game, for use by community save analyzers
Added Disable SRP Batcher troubleshooting option
Bugs Fixed
Fixed characters sometimes showing wrong nation color with high contrast option enabled
Fixed event kills not advancing/routing when they should
Fixed tribe killing goal getting invalidated too early in some cases
Fixed duplicate floating text in some cases
Fixed Buy Yields text on Road ping tooltip
Fixed resource overlay and harvested icons overlaying each other when both are present
Fixed unit widget healthbars rendering behind resource overlay
Fixed character portrait interpolation settings (Tamil Male 05 and Rome Female 11)
Fixed occurrences that reduce vegetation pillaging and destroying improvements by that mechanic (Wrath of Gods)
Old World test branch update 1.0.84257 Test 2026-07-22
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Killing or hiring a tribe unit no longer immediately changes the number of turns until the next tribe unit spawns from the closest site
Immobile cooldown gets converted to Attacked at the end of the unit's turn, similar to what happens with Stunned
In the Barbarian Horde scenario, the Huns are no longer organized
UI
Added new player UI option 'High contrast Player Colors'
Added All Player filter to Map Search
Map Search can now be closed by clicking any top tab, in addition to clicking the Map Search icon
Updated Luxuries concept/link text to list all luxuries dynamically
Added succession to Upgrade Character text
Renamed Game option 'No Organized Tribes' to 'Disable Organized Tribes'
Bugs Fixed
Fixed tribal stun and immobilize in Simultaneous and Loose turn styles
Fixed AZERTY keyboard shortcut issues
Fixed Map Search player/tribe filter
Fixed Precious Resource help text
Fixed occurrences still affecting tiles after they became invalid for it i.e. Wildfire on water (Wrath of Gods)
Old World test branch update 1.0.84169 Test 2026-07-15
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Luxury resources are now more common on randomly generated maps
Programming
Improved AI character selection for governors and generals
UI
Text localization updates
Bugs Fixed
Possible fix for MP serialization errors that result in ghost units and repeated animations
Japaense text localization fixes
Fixed Korean decimal & thousands separator
Fixed Game of the Week mapscript potentially differing depending on owned DLC
Fixed terrain sometimes not updating after closing timeline
Fixed Rise of Carthage scenario 1 goals potentially not triggering when Tribe Level set to Weak/Passive
Fixed some missing source improvement / project lists (affects mods)
Fixed UI fragment modding with Remove tags
Old World test branch update 1.0.84111 Test 2026-07-08
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Added new City Site Number game option choice - 6 per player
The more expensive (350+ science cost) Courtier bonus card techs give two Courtiers instead of one
Changed Tribe unit cooldown behavior to be consisent with player units
Tribe units receive a 2-turn cooldown if acting on another players turn (was 1)
Tribe units cooldowns are processed (reduced) before unit movement, not after
Tribe units Stun cooldown becomes Attacked cooldown on turn end
Increased tiers of later religion (Christianity, Manichaeism, Buddhism) disciple ambitions
Removed repair improvements ambitions
Carved Ivory (Aksum) is now a Precious Resource (Wrath of Gods)
Added missing event for completing the Buddhist holy site (Empires of the Indus)
UI
Repair recommendation no longer always assumes buying goods, instead depends on ALT
Modifier signs for negative yields are no longed reversed
Bugs Fixed
Fixed missing holy city icons on city widget
Fixed screen visibliity lag after history screen has been opened
Fixed units being valid to convert to a different owner if the unit is on its own city or settlement
Fixed consistency for yield help text with negative multipliers
Fixed team color on mines
Fixed repair recommendations always showing as dimmed
Fixed tooltips remaining frozen when switching screens
Fixed yield previews showing for invalid tiles with Current Tile or General filters selected
Fixed event cycling while bonus placement is active
Fixed popup processing after surrendering
Fixed possible portrait duplication in Rise of Carthage Game One scenario
Fixed score list for The Hill scenario
Text and event fixes
Old World test branch update 1.0.84002 Test 2026-06-24
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Added path width option to DOTA map script (Empires of the Indus)
UI
Scrolling and map extents now expand fully when a game is over
Improved readability of build progress font when using Carthage nation colors
Yield and production costs now always shown on unit helptext
Bugs Fixed
Fixed AI self-razing bug
Fixed improvement suggestions occluding movement information
Fixed harvesting and hidden icons being overlaid
Fixed duplicate elimination notifications after undo
Fixed hotseat surrender behavior
Fixed territory labels not displaying in map editor
Fixed event subject requirement text color issues
Text and event fixes
Old World test branch update 1.0.83935 Test 2026-06-17
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Minor Cities now count as urban improvements (relevant for ambitions)
DOTA mapscript Separating Terrain choice split into Inner and Outer Terrain, random option added (Empires of the Indus)
UI
Landmark discovery notification added even if popup is shown
When a character mission (eg Imprison) can't be started due to a blocking memory, turns left until the memory will be removed are now shown
Updated law prerequisite event helptext to be clearer
Trait effects on city effects are not listed in a neutral tile tooltip text unless the player has a character with that trait i.e. camp effect from the Butcher's Mask
Yields from military units in territory are always shown in help text, even if there is no military unit present i.e. Happiness from Walls
Bugs Fixed
Fixed lighting regression for standard shader
Fixed dune display on Sand Hill tiles
Fixed Hovel Ruins floor rendering incorrectly
Fixed black circle in city widget religion list
Fixed tech tree button behavior
Fixed unit occlusion issues with city widget religion icons
Fixed map editor null reference errors
Fixed governor rating-affected yield showing wrong value if net yield is negative
Fixed some color issues on events with 'not' requirements
Fixed some help text for improvements in team territory
Fixed settings indicating mirror map when that option is invalid for the map script
Fixed FFA achievement triggering with 2 players
Fixed volcano occurrence not showing when it first appears in MP games (Wrath of Gods)
Fixed Buddhist Disciple and Hindu Brahmin vision ranges (Empires of the Indus)
Fixed invalid resource tiles on Indus Valley Duel premade map (Empires of the Indus)
AI fixes
Text and event fixes
Old World test branch update 1.0.83866 Test 2026-06-10
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Christianity no longer has a tech requirement
Manichaeism requires Metaphysics instead of Monasticism
Ruthless AI takes into account Time Victory condition
Tweaked Influence Mission events with negative outcomes to be better or rarer
Tile buying costs increase slightly slower and more discretely
Drought no longer creates sand tiles, minimum duration reduced from 3 to 2 turns (Wrath of Gods)
DOTA maps no longer have central lake tiles for jungle and sand separation and instead have ocean adjacent to edge paths (Empires of the Indus)
DOTA maps now have a minimum path width of 3 tiles (Empires of the Indus)
Programming
Fixed memory leak caused by renderer per-frame allocations
AI avoids building non-Settler growth units from cities that have zero citizens
UI
Only player owned occurrence-affected tiles are listed in the turn summary. All visible tiles are still listed in the turn notifications
Tribal Invasion bonus & concept helptext now mention that war will be declared as well
Improvement pings are cleared when making tiles urban
Points to victory no longer shown when points victory is inactive
Bugs Fixed
Fixed Huns appearing near player starts
Fixed units without harvest animations playing broken animations when cutting trees
Fixed observer mode visibility after observed player surrender
Fixed event predicates failing in Japanese and Chinese due to use of localized commas
Fixed bug where wrong city is sometimes selected in bonuses
Fixed Buddhist/Hindu religious improvements being referenced in Tech helptext in Wrath of Gods scenario
Text and event fixes
Old World test branch update 1.0.83739 Test 2026-05-27
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Invested tech progress is reimbursed when a player receives the tech for free
Eagle Eye promotion now available to range 1 units that don't have a fixed range (Persian Unique Units)
Builder workers can no longer stack inside a teammates territory
Jungle can no longer be cut outside of city territory (Empires of the Indus)
Bugs Fixed
Fixed duplicated icon for Tactician Leader General units
Fixed some shrines sometimes being unavailable when using Randomized Improvements option without all DLC
Fixed tech requirement sometimes not showing on improvement helptext
Fixed mirror maps not enforcing connected human starts
Fixed some unintended 1-tile-wide mountain passes that were possible to occur in mirror maps
Fixed SubjectAny trait check for characters
Fixed SubjectNot helptext display
Text and event fixes
Old World test branch update 1.0.83658 Test 2026-05-20
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Initial leader death immunity changed to 30 turns on Lengthy Mortality and 10 turns on Realistic Mortality (from always being 20 turns)
Moved some AI functionality from Ruthless AI to Competitive AI Aggression Level: Stealing Cities and Sites being attacked by other players, shorter grace period before building Wonders, founding Religions or claiming vacant City Sites near other players, not accepting Truce when about to capture a City
Ruthless AI now just gives opinion penalty towards the player when they are close to victory or in a strong alliance
Reduced frequency of 1-tile-wide inland mountain passes, most are now increased to a width of 2
Tight turn style now prevents all actions with military units when not your turn (instead of just preventing attack and movement)
Programming
Improved AI anchoring
Minor Unity update to 6000.3.15f1
Initial leader death immunity turns moved to mortality.xml
UI
Fair yield now included in Send Luxury tooltip
Bugs Fixed
Fixed worker recommendation icons not updating when switching to a worker in a different city
Fixed critical hits not occurring during routs with critical hit preview option
Fixed event helptext for TraitInvalid subjects
Fixed missing hurricane variants for Groves and related resources
Fixed play by cloud emails sometimes including incorrect information
Fixed Mods Not Found popup getting cleared by screen switch
Fixed goal counts in some cases in Rise of Carthage scenario 2
Fixed some event helptext is Heroes of the Aegean scenario 4
Fixed Gudit's Intimidate mission appearing when she is not the player's leader (Wonders and Dynasties)
Fixed Ranger leader not giving strength modifier in Jungle (Empires of the Indus)
Text and event fixes
Main Branch 1.0.83591 Release 2026-05-14
This is a hotfix release that fixes bugs that could cause game hangs and includes some AI performance optimizations
Old World test branch update 1.0.83571 Test 2026-05-13
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
2nd tier tech costs increased to 160 (from 150)
Moved Free Horseman tech bonus card to Coinage (from Land Consolidation)
Improvement wood cost reductions - Harbor: 40 (was 60), Market: 60 (was 80), Grocer: 80 (was 100), Fair 100 (was 120)
Winning at a difficulty gives the achievements for that level and lower. Hardcore now gives all difficulty achievements
Rebels no longer attack your teammates, unless there is nothing better for them to do
Barbarian units of settlements that have been converted to named tribes are converted to raiders, if possible
Critical hit chance is now rolled only at the beginning of the turn or after an attack
Removed citizen loss from base-game Plague (Wrath of Gods)
Lumbermills on Ebony give as much Wood as they do on trees (Empires of the Indus)
Organized tribes (The Huns) are placed farther away from human starts and their settlements are mirrored in mirror maps (Empires of the Indus)
Charge (Yuezhi Unique Unit ability) is now only blocked by Improvements or Vegetation, not terrain type (Empires of the Indus)
Tamilakam Supremacy change now gives XP to the new leader and makes them Royal (Empires of the Indus)
The number of Rebels for avoiding a change in Supremacy now depends on culture level of family seat (Empires of the Indus)
Programming
Significant improvements to late game worker recommendation lag
AI performance optimizations
Increased range that AI can anchor ships to bridge lands from 10 to 20 tiles
UI
Improved send luxury tooltip
Hide Orders cost on "Add Urban" button
Selected tab is now un-highlighted when map search is open
Tribe opinion rate shown even when leader opinion modifiers sum to 0
Yield totals always shown in the stats screen, even when there is only one player shown on the graphs
Bugs Fixed
Fixed city widgets getting occluded by clouds and world geometry
Fixed units only partially occluding city widgets when selected
Fixed scrollbar getting hidden on popups
Fixed road objects not being removed correctly
Fixed overlays not toggling off with a worker selected
Fixed helptext for tribal peace in no characters mode
Fixed AI not using engineer generals to build roads as often as expected
Fixed map script dropdown data issues
Fixed some Spanish text issues
Fixed tech tree state not persisting
Fixed network hang
Fixed some UI glitches in observer mode
Fixed city assets not drawing in revealed observer territory
Fixed Alliance victory not getting recorded in some cases
Fixes text getting cut off in bug report popup
Fixed helptext for aeRelationshipNone subjects
Fixed Rise of Carthage scenario 3 goal failing to trigger when Syracuse eliminated quickly
Fixed Heroes of the Aegean scenario 1 loss achievement not triggering
Fixed family tree screen for Tamilakam following Supremacy leader changes
Fix mod overwriting from subbed Modio mods. Better logic for version mismatch ! display on Manage tab
Fixed mod uploads with line endings on Mac
Current Release
Build 24000570
Uploaded Jul 17, 2026
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System Requirements
How to Install
OldWorld.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Old World for PC with a direct link or via torrent. Get the full version of Old World for free. Old World is a RPG released by Mohawk Games.