Old World
by Mohawk Games · 18 May, 2022
91 downloads
About the Game

Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
Maintain a strong family unit, or distract yourself with more illicit adventures.

The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.

Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
Discover artifacts and great heroes of the past at ruins scattered across the map.
Experience over 3,000 unique events inspired by history and mythology.
Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
Pursue ambitions and legacies related to conquest, development, faith, and more.
Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.

Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
Experience a Grammy-nominated soundtrack blending Arabic music with contemporary influences.
Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
Old World test branch update 1.0.85247 Test 2026-10-28
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Tribe camp clear events now only trigger once per camp, subsequent camp clears give resources instead
UI
OS user name is no longer used as a fallback for player name when platform nickname not available
Player Screen cities column is now a link
Tweaked display of turns remaining on applied unit effect tooltips
Appended tech card concept help to the tech tree status icon tooltip
Rival nation updates are not longer part of the permanent log
Pending decisions can be skipped to end your turn early if there is an unpaused dynamic turn timer, or if the turn style is not strict
Bugs Fixed
Fixed applied effects (disarm, grappler) also stunning the defender
Fixed Ascetic in the Woods event causing permanent stun
Fixed knowledge and power change notifications sent without contact
Fixed observer momentarily auto-switching to observe AI players
Fixed victory conditions sometimes being triggered by temporary effectPlayer changes
Fixed bug with event system seed consistency
Fixed remote server sometimes changing AI players to human on load
Fixed server mode not being properly set on load
Fixed switching observed players resetting the chat options
Fixed attempting to join a network game when join already in progress causing an error
Fixed German event text translation issues
Old World test branch update 1.0.85174 Test 2026-10-21
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Stunned units are immune from being re-stunned
Increased Ruthless AI war declaration probability when the player is close to winning
Added No Mountains option to Wetlands map script (Empires of the Indus)
Programming
Performance optimization
Units processed before characters again
Converted Stun cooldown to a unit effect
UI
Added new notifications about known rival player state changes: relative power, relative knowledge, increase in best city culture, when they get 1, 4, or 7 laws
Added diplomacy column to the player screen
Added color to family opinion text in player screen
Player screen no longer reveals family opinion breakdown
Added additional helptext for right-click & drag to reorder cycle buttons
Moved inactive bonuses to Potential Bonuses link on Connected and Citizen tooltips. Potential Bonuses are hidden when Advanced Help Text is not enabled
Removed some redundant terrain checks for Bath improvements
Bugs Fixed
Fixed AI giving non-military units (especially Settlers) lower priority than intended
Fixed pathfinder bugs
Fixed random event options not being truly random
Fixed AI development extra starting units not getting allocated a family
Fixed Ruthless AI war declaration probability increase not being applied
Fixed improvement ambitions not completing the turn of a leader's death
Fixed player screen so it works with No Characters option
Fixed an AI assert
Fixed event granted critical chance modifier bonus not resetting after attack
Fixed free specialist border expansion not happening when tile is pillaged
Fixed load/save error
Fixed extra Antigonid vision at the start of Heroes of the Aegean scenario 6
Old World test branch update 1.0.85087 Test 2026-10-14
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Tribe units with an alliance to another player are more expensive to hire and recruit
Religious conversion now happens immediately on founding a religion, to ensure that the initial religion head will belong to the founding player
Religion head priority is given to characters from a family with a city of that religion
Reduced the size of Duel of the Ancient maps that don't have water outside or between the paths
Empires of the Indus DLC now enabled 50% of the time in Game of the Week, as for other DLCs
Default map scripts no longer allow the distance between city sites to go below the minimum (8)
Programming
Improved pathfinder efficiency
Optimized game saving to XML
Changed Immobile to a unit effect instead of a cooldown
UI
Added a Players Screen (F9) showing a consolidated view of all known nations
CTRL+clicking a mission now allows cancelling an active character mission and starting the new one in one click
Notable (pinned or with notable trait or relationship) character updates are among those included in notifications
Added game list refresh button to the main menu
Cycle buttons are now only draggable with right click, to prevent accidental re-ordering
Important character notifications are shown in the notification icon tooltips even if they are not included in the turn summary
Reversed Cloud Games screen listing order
Bugs Fixed
Fixed worker kill opinion penalty not being applied
Fixed UU tech cards going directly in the draw pile when their culture requirement is satisfied
Fixed player email not being updated when not done from within an ongoing game
Fixed AI issue with not clearing cached current military unit number
Fixed bug in water control tile prediction for anchored tiles that are farther than the ship's water control range
Fixed network not being disconnected after multiple attempts with a full send queue
Fixed nested submenus closing when clicking on the text area of context buttons
Fixed family head not updating immediately when current head leaves the nation
Fixed scenarios showing The New for difficulty in Hall of Fame (will now show Custom)
Fixed Korean age helptext
Fixed bug where hiring a player unit would increase as you hired more tribal units (affects mods only)
Old World test branch update 1.0.84897 Test 2026-09-30
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Disbanding Workers/Disciples gives the same opinion penalty as having them killed
Sword of the Gods now gives +50% attack vs infantry (was +50% strength)
Programming
Eliminated some unnecessary network traffic
UI
Added player notification for rejection of human proposal for alliance/peace/truce/map sharing
Added headers for pinned and notable characters
Savegames from completed named games will include the game name in the filename
Mod Editor property buttons expand vertically to cater for text wrap
Bugs Fixed
Fixed AI losing the game due to no heir
Fixed UU card being moved from draw pile to discard pile on culture growth
Fixed Nation/Tribe crest being shown twice in "unit seen" notifications
Fixed an issue where Occurrence Ready events could happen on back-to-back turns
Fixed AI overvaluing border expansion
Fixed ursurper succession load/save bug
Fixed Exchange map (with human player) mission issues
Fixed duplicate Sin-Muballit name
Old World test branch update 1.0.84814 Test 2026-09-23
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Olympiad projects up to 100/200/300/400 Training (from 50/100/150/200)
Added mission to exchange maps with another human player
Improved symmetry of free city sites on mirror maps
Free Settler bonus card no longer appears if all city sites are settled
Programming
Characters are processed before units at turn start
Improved AI anchoring performance
Reduced some heap memory allocations when calculating water control
UI
Added a Mod Editor, available from the Extras menu
Unit list filter left click now shows only that type instead of hiding them, shift+click toggles type
Notable characters (Exploring, Imprisoned, Exiled, Rising Star, Power Hungry, Trade Venture, Distant Claimant, Vengeful, Plotting, Bypassed) now added automatically to the pinned characters tab
Added a hint for attack preview from a different tile
Active mods popup no longer shown when starting or loading a game with mods. The loading screen now displays active mods in the bottom left
Bugs Fixed
Fixed pending critical sometimes not happening when it should
Fixed clicking unit name on unit list not selecting unit
Fixed panic into a hidden unit's tile sometimes resulting in Disarm instead
Fixed ambitions to send X luxuries to tribes failing if fewer than X tribes are alive
Fixed hostile unit notification and Schapur suffix shown incorrectly in German translation
Fixed some religion mission translation issues
Fixed events sometimes not displaying 'not' requirements correctly
Old World test branch update 1.0.84726 Test 2026-09-16
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Sages no longer get a free Archive on founding a city, instead they can build Archives without Metaphysics
Units with leader generals are now immune to the Fireship effect
Generic religion building ambitions are no longer offered (religion-specific building ambitions remain)
Event review and tweaks based on analytics and player feedback
Programming
AI anchoring and overseas expansion improvements
Transport layer changes to potentially fix issues with MP not connecting to cloud VM servers. Removed duplicate log spam when the send queue is full
Moved some event bonuses from multiple independent trait rolls to a single uniform roll
UI
Added the ability to trigger the combat preview panel for tiles other than the selected unit's current tile. To use this, add a waypoint using CTRL+click, then mouse over the attack tile from the waypoint.
In network games with observers allowed, players can send chat messages that only observers can see and observers can send messages to specific players
Cloud game order reversed so that the more urgent ones are at the bottom
AI no longer plays the rest of the turn after a player surrenders in a 1v1 game
Added email field to bug reporting popup
Bugs Fixed
Fixed Hittite portraits showing the Egyptian portrait background
Fixed city widget not being hoverable with city open, which prevented renaming a city
Fixed Chittogarh (Empires of the Indus) and Blessing of Healing (Wrath of Gods) healing all units, now only heals team and allied units
Fixed inheritance screen and family/religion tab text potentially displaying outside of their windows
Fixed undo delay and redo issues
Fixed random traits from events sometimes applying multiple times
Fixed point symmetry resource issue
Fixed MP chat dropdown issue
Fixed bug preventing servers running on Linux
Fixed cloud games with non-ASCII characters in the game name failing to upload
Fixed promotions being available for Workers upgraded from Steppe Riders (Empires of the Indus)
Fixed potential Family Control null reference (Empires of the Indus)
Text and event fixes
Old World test branch update 1.0.84582 Test 2026-09-02
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Forts cannot be adjacent to other Forts
Increased defensive modifier of Garrison/Stronghold/Citadel by 10%
Lowered The Gatherer and The Resourceful cognomen levels (from 30/50 legitimacy to 20/40) and values (300/100 for harvest/chop to 200/50) (Empires of the Indus)
Programming
AI builds fewer Militia, Conscripts and obsolete units
AI places a lower priority on attacking expansion targets if it's short on orders
AI always guards city sites even when it believes no other player is nearby
UI
Improved display of rivers on tundra tiles
Added Pillaged filter for Improvements in Map Search
Unit type help improvement
Cut down on character life event announcements
Random traits and ratings are now only shown in the turn summary for the leader and the heir
Religion conversions are only shown for leader, heir, family heads and the first character to convert after founding
Bugs Fixed
Fixed some bugs with AI movement
Fixed loading save with no settlement improvement on a city site
Fixed cycling through Map Search results
Fixed team alliance contact inconsistencies
Fixed unlimber audio overriding subsequent selections
Old World test branch update 1.0.84493 Test 2026-08-26
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Swapped base ratings for Schemers and Scholars
UI
Added reign time to character help for former leaders
Bugs Fixed
Fixed minimap ping placement
Fixed player alliance ambitions being offered in games with 1 or 2 teams
Fixed some heir and leader assassination achievement issues
Fixed religion context menus not being clickable in some situations
Fixed city effects sometimes being counted twice in previews and helptext
Fixed text issue with abdicate mission helptext
Fixed building improvements over jungle not granting cut jungle achievement (Empires of the Indus)
Old World test branch update 1.0.84446 Test 2026-08-19
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Polybolos now have +50% attack (was +50% attack vs Ranged)
Tribal units no longer move if they have been previously moved by their ally on that turn
Tribal units no longer retreat to their settlement when closer to allied territory
Increased water margin at map edges for some mirrored map scripts, to ensure both sides have a water pass
Programming
Added some Mac crash debugging
UI
Hovering on timeline shows year at hovered position instead of currently displayed year
Add Urban / Road ping tooltip improvements
Legacy helptext adjustment
Bugs Fixed
Fixed conquest games as Tamilakam sometimes not getting marked as completed
Fixed hotseat surrender issue
Fixed point mirrored Coastal Rain Basin and Arid Plateau map scripts sometimes not generating enough mountains, leading to strange river generation
Fixed missing religion opinion details on city happiness/discontent helptext
Fixed trashed UU tech cards being placed on the discard pile on culture growth
Fixed some client null reference exceptions
Fixed cognomen help null reference
Fixed tooltip buy costs
Fixed unit consumption link always showing the active player's unit breakdown
Possible fix for some UI system issues
Fixed text in Rise of Carthage scenario 2
Old World test branch update 1.0.84325 Test 2026-07-29
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Priest specialists increase happiness by 1/2/3 (from 1/1.5/2) and religion opinion by 2/4/6 (from 1/2/3)
Bishop specialists increase religion opinion by 3/6/9 (from 1/2/3)
Schemers can be Ambassadors and Chancellors in addition to Spymasters and Agents
In team games where one player has a tribal alliance, tribes are less likely to demand tribute from non-allied teammates
Huns won't ask for tribute before turn 20 or repeat demands until at least 10 turns after first being met (Empires of the Indus)
UI
Added modsets functionality to mods screen, to allow grouping mods that can all be enabled at once
Increased visibility of attack range outline for ranged units
Added Urban to map pin options
Improved color selection for High Contrast Player Colors option
Luxury/source helptext improvements
Updated Discord channel helptext on MP join screen
Added tech path history to saves. Not shown in-game, for use by community save analyzers
Added Disable SRP Batcher troubleshooting option
Bugs Fixed
Fixed characters sometimes showing wrong nation color with high contrast option enabled
Fixed event kills not advancing/routing when they should
Fixed tribe killing goal getting invalidated too early in some cases
Fixed duplicate floating text in some cases
Fixed Buy Yields text on Road ping tooltip
Fixed resource overlay and harvested icons overlaying each other when both are present
Fixed unit widget healthbars rendering behind resource overlay
Fixed character portrait interpolation settings (Tamil Male 05 and Rome Female 11)
Fixed occurrences that reduce vegetation pillaging and destroying improvements by that mechanic (Wrath of Gods)
Old World test branch update 1.0.84257 Test 2026-07-22
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Killing or hiring a tribe unit no longer immediately changes the number of turns until the next tribe unit spawns from the closest site
Immobile cooldown gets converted to Attacked at the end of the unit's turn, similar to what happens with Stunned
In the Barbarian Horde scenario, the Huns are no longer organized
UI
Added new player UI option 'High contrast Player Colors'
Added All Player filter to Map Search
Map Search can now be closed by clicking any top tab, in addition to clicking the Map Search icon
Updated Luxuries concept/link text to list all luxuries dynamically
Added succession to Upgrade Character text
Renamed Game option 'No Organized Tribes' to 'Disable Organized Tribes'
Bugs Fixed
Fixed tribal stun and immobilize in Simultaneous and Loose turn styles
Fixed AZERTY keyboard shortcut issues
Fixed Map Search player/tribe filter
Fixed Precious Resource help text
Fixed occurrences still affecting tiles after they became invalid for it i.e. Wildfire on water (Wrath of Gods)
Old World test branch update 1.0.84169 Test 2026-07-15
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Luxury resources are now more common on randomly generated maps
Programming
Improved AI character selection for governors and generals
UI
Text localization updates
Bugs Fixed
Possible fix for MP serialization errors that result in ghost units and repeated animations
Japaense text localization fixes
Fixed Korean decimal & thousands separator
Fixed Game of the Week mapscript potentially differing depending on owned DLC
Fixed terrain sometimes not updating after closing timeline
Fixed Rise of Carthage scenario 1 goals potentially not triggering when Tribe Level set to Weak/Passive
Fixed some missing source improvement / project lists (affects mods)
Fixed UI fragment modding with Remove tags
Current Release
Build 25212153
Uploaded Sep 28, 2026
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System Requirements
How to Install
OldWorld.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Old World for PC with a direct link or via torrent. Get the full version of Old World for free. Old World is a RPG released by Mohawk Games.