Old World
by Mohawk Games · 18 May, 2022
41 downloads
About the Game

Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
Maintain a strong family unit, or distract yourself with more illicit adventures.

The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.

Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
Discover artifacts and great heroes of the past at ruins scattered across the map.
Experience over 3,000 unique events inspired by history and mythology.
Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
Pursue ambitions and legacies related to conquest, development, faith, and more.
Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.

Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
Experience a Grammy-nominated soundtrack blending Arabic music with contemporary influences.
Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
Old World test branch update 1.0.84169 Test 2026-07-15
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Luxury resources are now more common on randomly generated maps
Programming
Improved AI character selection for governors and generals
UI
Text localization updates
Bugs Fixed
Possible fix for MP serialization errors that result in ghost units and repeated animations
Japaense text localization fixes
Fixed Korean decimal & thousands separator
Fixed Game of the Week mapscript potentially differing depending on owned DLC
Fixed terrain sometimes not updating after closing timeline
Fixed Rise of Carthage scenario 1 goals potentially not triggering when Tribe Level set to Weak/Passive
Fixed some missing source improvement / project lists (affects mods)
Fixed UI fragment modding with Remove tags
Old World test branch update 1.0.84111 Test 2026-07-08
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Added new City Site Number game option choice - 6 per player
The more expensive (350+ science cost) Courtier bonus card techs give two Courtiers instead of one
Changed Tribe unit cooldown behavior to be consisent with player units
Tribe units receive a 2-turn cooldown if acting on another players turn (was 1)
Tribe units cooldowns are processed (reduced) before unit movement, not after
Tribe units Stun cooldown becomes Attacked cooldown on turn end
Increased tiers of later religion (Christianity, Manichaeism, Buddhism) disciple ambitions
Removed repair improvements ambitions
Carved Ivory (Aksum) is now a Precious Resource (Wrath of Gods)
Added missing event for completing the Buddhist holy site (Empires of the Indus)
UI
Repair recommendation no longer always assumes buying goods, instead depends on ALT
Modifier signs for negative yields are no longed reversed
Bugs Fixed
Fixed missing holy city icons on city widget
Fixed screen visibliity lag after history screen has been opened
Fixed units being valid to convert to a different owner if the unit is on its own city or settlement
Fixed consistency for yield help text with negative multipliers
Fixed team color on mines
Fixed repair recommendations always showing as dimmed
Fixed tooltips remaining frozen when switching screens
Fixed yield previews showing for invalid tiles with Current Tile or General filters selected
Fixed event cycling while bonus placement is active
Fixed popup processing after surrendering
Fixed possible portrait duplication in Rise of Carthage Game One scenario
Fixed score list for The Hill scenario
Text and event fixes
Old World test branch update 1.0.84002 Test 2026-06-24
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Added path width option to DOTA map script (Empires of the Indus)
UI
Scrolling and map extents now expand fully when a game is over
Improved readability of build progress font when using Carthage nation colors
Yield and production costs now always shown on unit helptext
Bugs Fixed
Fixed AI self-razing bug
Fixed improvement suggestions occluding movement information
Fixed harvesting and hidden icons being overlaid
Fixed duplicate elimination notifications after undo
Fixed hotseat surrender behavior
Fixed territory labels not displaying in map editor
Fixed event subject requirement text color issues
Text and event fixes
Old World test branch update 1.0.83935 Test 2026-06-17
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Minor Cities now count as urban improvements (relevant for ambitions)
DOTA mapscript Separating Terrain choice split into Inner and Outer Terrain, random option added (Empires of the Indus)
UI
Landmark discovery notification added even if popup is shown
When a character mission (eg Imprison) can't be started due to a blocking memory, turns left until the memory will be removed are now shown
Updated law prerequisite event helptext to be clearer
Trait effects on city effects are not listed in a neutral tile tooltip text unless the player has a character with that trait i.e. camp effect from the Butcher's Mask
Yields from military units in territory are always shown in help text, even if there is no military unit present i.e. Happiness from Walls
Bugs Fixed
Fixed lighting regression for standard shader
Fixed dune display on Sand Hill tiles
Fixed Hovel Ruins floor rendering incorrectly
Fixed black circle in city widget religion list
Fixed tech tree button behavior
Fixed unit occlusion issues with city widget religion icons
Fixed map editor null reference errors
Fixed governor rating-affected yield showing wrong value if net yield is negative
Fixed some color issues on events with 'not' requirements
Fixed some help text for improvements in team territory
Fixed settings indicating mirror map when that option is invalid for the map script
Fixed FFA achievement triggering with 2 players
Fixed volcano occurrence not showing when it first appears in MP games (Wrath of Gods)
Fixed Buddhist Disciple and Hindu Brahmin vision ranges (Empires of the Indus)
Fixed invalid resource tiles on Indus Valley Duel premade map (Empires of the Indus)
AI fixes
Text and event fixes
Old World test branch update 1.0.83866 Test 2026-06-10
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Christianity no longer has a tech requirement
Manichaeism requires Metaphysics instead of Monasticism
Ruthless AI takes into account Time Victory condition
Tweaked Influence Mission events with negative outcomes to be better or rarer
Tile buying costs increase slightly slower and more discretely
Drought no longer creates sand tiles, minimum duration reduced from 3 to 2 turns (Wrath of Gods)
DOTA maps no longer have central lake tiles for jungle and sand separation and instead have ocean adjacent to edge paths (Empires of the Indus)
DOTA maps now have a minimum path width of 3 tiles (Empires of the Indus)
Programming
Fixed memory leak caused by renderer per-frame allocations
AI avoids building non-Settler growth units from cities that have zero citizens
UI
Only player owned occurrence-affected tiles are listed in the turn summary. All visible tiles are still listed in the turn notifications
Tribal Invasion bonus & concept helptext now mention that war will be declared as well
Improvement pings are cleared when making tiles urban
Points to victory no longer shown when points victory is inactive
Bugs Fixed
Fixed Huns appearing near player starts
Fixed units without harvest animations playing broken animations when cutting trees
Fixed observer mode visibility after observed player surrender
Fixed event predicates failing in Japanese and Chinese due to use of localized commas
Fixed bug where wrong city is sometimes selected in bonuses
Fixed Buddhist/Hindu religious improvements being referenced in Tech helptext in Wrath of Gods scenario
Text and event fixes
Old World test branch update 1.0.83739 Test 2026-05-27
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Invested tech progress is reimbursed when a player receives the tech for free
Eagle Eye promotion now available to range 1 units that don't have a fixed range (Persian Unique Units)
Builder workers can no longer stack inside a teammates territory
Jungle can no longer be cut outside of city territory (Empires of the Indus)
Bugs Fixed
Fixed duplicated icon for Tactician Leader General units
Fixed some shrines sometimes being unavailable when using Randomized Improvements option without all DLC
Fixed tech requirement sometimes not showing on improvement helptext
Fixed mirror maps not enforcing connected human starts
Fixed some unintended 1-tile-wide mountain passes that were possible to occur in mirror maps
Fixed SubjectAny trait check for characters
Fixed SubjectNot helptext display
Text and event fixes
Old World test branch update 1.0.83658 Test 2026-05-20
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Initial leader death immunity changed to 30 turns on Lengthy Mortality and 10 turns on Realistic Mortality (from always being 20 turns)
Moved some AI functionality from Ruthless AI to Competitive AI Aggression Level: Stealing Cities and Sites being attacked by other players, shorter grace period before building Wonders, founding Religions or claiming vacant City Sites near other players, not accepting Truce when about to capture a City
Ruthless AI now just gives opinion penalty towards the player when they are close to victory or in a strong alliance
Reduced frequency of 1-tile-wide inland mountain passes, most are now increased to a width of 2
Tight turn style now prevents all actions with military units when not your turn (instead of just preventing attack and movement)
Programming
Improved AI anchoring
Minor Unity update to 6000.3.15f1
Initial leader death immunity turns moved to mortality.xml
UI
Fair yield now included in Send Luxury tooltip
Bugs Fixed
Fixed worker recommendation icons not updating when switching to a worker in a different city
Fixed critical hits not occurring during routs with critical hit preview option
Fixed event helptext for TraitInvalid subjects
Fixed missing hurricane variants for Groves and related resources
Fixed play by cloud emails sometimes including incorrect information
Fixed Mods Not Found popup getting cleared by screen switch
Fixed goal counts in some cases in Rise of Carthage scenario 2
Fixed some event helptext is Heroes of the Aegean scenario 4
Fixed Gudit's Intimidate mission appearing when she is not the player's leader (Wonders and Dynasties)
Fixed Ranger leader not giving strength modifier in Jungle (Empires of the Indus)
Text and event fixes
Main Branch 1.0.83591 Release 2026-05-14
This is a hotfix release that fixes bugs that could cause game hangs and includes some AI performance optimizations
Old World test branch update 1.0.83571 Test 2026-05-13
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
2nd tier tech costs increased to 160 (from 150)
Moved Free Horseman tech bonus card to Coinage (from Land Consolidation)
Improvement wood cost reductions - Harbor: 40 (was 60), Market: 60 (was 80), Grocer: 80 (was 100), Fair 100 (was 120)
Winning at a difficulty gives the achievements for that level and lower. Hardcore now gives all difficulty achievements
Rebels no longer attack your teammates, unless there is nothing better for them to do
Barbarian units of settlements that have been converted to named tribes are converted to raiders, if possible
Critical hit chance is now rolled only at the beginning of the turn or after an attack
Removed citizen loss from base-game Plague (Wrath of Gods)
Lumbermills on Ebony give as much Wood as they do on trees (Empires of the Indus)
Organized tribes (The Huns) are placed farther away from human starts and their settlements are mirrored in mirror maps (Empires of the Indus)
Charge (Yuezhi Unique Unit ability) is now only blocked by Improvements or Vegetation, not terrain type (Empires of the Indus)
Tamilakam Supremacy change now gives XP to the new leader and makes them Royal (Empires of the Indus)
The number of Rebels for avoiding a change in Supremacy now depends on culture level of family seat (Empires of the Indus)
Programming
Significant improvements to late game worker recommendation lag
AI performance optimizations
Increased range that AI can anchor ships to bridge lands from 10 to 20 tiles
UI
Improved send luxury tooltip
Hide Orders cost on "Add Urban" button
Selected tab is now un-highlighted when map search is open
Tribe opinion rate shown even when leader opinion modifiers sum to 0
Yield totals always shown in the stats screen, even when there is only one player shown on the graphs
Bugs Fixed
Fixed city widgets getting occluded by clouds and world geometry
Fixed units only partially occluding city widgets when selected
Fixed scrollbar getting hidden on popups
Fixed road objects not being removed correctly
Fixed overlays not toggling off with a worker selected
Fixed helptext for tribal peace in no characters mode
Fixed AI not using engineer generals to build roads as often as expected
Fixed map script dropdown data issues
Fixed some Spanish text issues
Fixed tech tree state not persisting
Fixed network hang
Fixed some UI glitches in observer mode
Fixed city assets not drawing in revealed observer territory
Fixed Alliance victory not getting recorded in some cases
Fixes text getting cut off in bug report popup
Fixed helptext for aeRelationshipNone subjects
Fixed Rise of Carthage scenario 3 goal failing to trigger when Syracuse eliminated quickly
Fixed Heroes of the Aegean scenario 1 loss achievement not triggering
Fixed family tree screen for Tamilakam following Supremacy leader changes
Fix mod overwriting from subbed Modio mods. Better logic for version mismatch ! display on Manage tab
Fixed mod uploads with line endings on Mac
Old World test branch update 1.0.83396 Test 2026-04-29
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Crossbows now have +50% strength against melee, instead of +50% attack
AIs will no longer have child leaders, instead using the next adult in the succession or generating a new character if needed
All Hindu cities can now build Brahmins, without requiring Holy City/State Religion/Tolerance (Empires of the Indus)
Decreased Indian Unique Unit vision to be in line with other units, with the exception of Steppe Riders which retain extra vision (Empires of the Indus)
The owner of the unit, not the upgrading player, needs Polis to upgrade Steppe Riders (Empires of the Indus)
Mahapadma's unknown mother now has a name (Empires of the Indus)
UI
Added banded overlay effect for cities that will soon have a religion due to building a shrine when the religion is selected
Reworked event helptext for "subject not" - "Not Character is X" is now "Character is not X"
Added more detailed mission menu button info
Premade map selection with restricted nations is no longer saved, to prevent issues with leaders not appearing on Choose Leader screen
Bugs Fixed
Fixed double client initialization on network reconnection that could crash the host
Fixed tribes not capturing other tribes' settlements
Fixed improvements that spread religion not being highlighted when a religion is selected
Fix a rare Hall of Fame regeneration issue
Fixed some AI issues
Fixed missing opinion rate for marriage help when Tribal suitor marries heir
Fixed event portrait tooltip positioning
Fixed being able to push a an allied unit from its own territory
Fixed water control previews not updating with changes in vision
fixed some main menu Tech Tree issues
Fixed event helptext issue with Player/Leader/IndexSubjectNotAny
Fixed TRIBE_F, RELIGION_F, and TRAIT_F event text tags not working
Fixed some ambiguous map element name types
Fixed some Spanish text localization issues
Fixed map terrain not reverting correctly after closing timeline screen
Fixed Modio & local maps not showing in mod browser
Fixed Modio upload not including mod version number (fixes incorrent update ! on install tab for local up-to-date mods)
Fixed null reference when clicking on maps in Mods Manage tab
Fixed leader customization panel breaking if characters exist with fixed portraits but no names (affects mods)
Old World test branch update 1.0.83288 Test 2026-04-22
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Units can repair any improvement they can build (affects Disciples and Brahmins)
Ship build queue options added for each harbor in a city, in addition to each body of water that does not have a harbor, to allow choosing where the ship spawns
Improved city site distribution for 2-team maps
Added Phidias, a Builder Artist, as a starting courtier to the Pericles dynasty (Heroes of the Aegean / Wonders and Dynasties)
Can no longer recruit Fanatic Raid units in the Wrath of Gods scenario (Wrath of Gods)
Programming
Improved performance when rendering timeline GIFs
Moved the minimum number of non-trashable techs offered to XML (MIN_NON_TRASHABLE_TECHS_AVAILABLE)
Stale network games are cleared from the database on failed connection
Potential improvements to Bluetooth audio output
UI
Added Tech Tree to Extras menu, to allow viewing the tree without being in a game
Pressing ALT now shows health bar damage preview of non-hostile units, in addition to the damage preview text that is displayed without ALT
Specialists on pillaged tiles are now shown in most city UI counts, with warning color
Map cameras now adjust the center of their view to avoid featuring large out-of-bounds areas
Handling of possessive character names now language dependent
Updated Map Size tooltip to show the actual maximum player count
Bridges now only render over rivers when a road segment is present on the tile leading up to it
AddImprovement bonus is no longer valid when the only valid tiles already have improvements
Added warning text and hint to use CTRL when placing a bonus improvement on a tile with an existing improvement
Religion overlay is now displayed, at a lower opacity, for cities that will soon have a religion (eg via Shrine construction)
Added Ruthless AI text explanation to AI opinion due to being close to winning or having an alliance
Bugs Fixed
Fixed network games sometimes not getting relisted after getting unlisted
Fixed Allied Tribes being able to respawn settlements that are being claimed by player units
Fixed Map Search player dropdown options
Fixed disciple construction animation not being affected by Disable Idle Animations
Fixed minimum detail rivers occluding unit widgets
Fixed positive yield modifier on negative yield issue
Fixed issue when two volcanic eruptions overlap
Fixed some river materials having an incorrect stencil buffer value
Fixed Tribes paying tribute while at war
Fixed Close button being hidden behind Console in Game Editor
Fixed tech buttons not updating in Game Editor consistently
Fixed mission cooldown helptext issue
Fixed SP setup display on ultrawide resolutions
Fixed tooltips spawned from Reminders panel not being lockable
Fixed yield rates not updating after getting units from events
Fixed Hall of Fame Regenerate HOF issues
Fixed mirror map generation artifacts
Fixed scouts getting stuck in foreign territory after Schemer leader change
Fixed some ZOC issues related to visibility
Fixed Heroes of the Aegean scenario 5 fire display issues (Heroes of the Aegean)
Fixed Elephant Archer achievement text (Empires of the Indus)
Fixed Attila the Hun appearing as a player character instead of a Hun (Empires of the Indus)
Event and text fixes
Old World test branch update 1.0.83168 Test 2026-04-15
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
Tech costs for columns in the tech tree changed to 100, 150, 250, 400, 700, 1100, 1600 (from 80, 120, 200, 400, 600, 1000, 1600)
Increased flat science from difficulty level by 2
At least two non-trashable tech cards will be offered if possible, to prevent all tech choices being bonus cards
Slingers are now obsolete at Bodkin arrow
Rising Star trait now replaces Infamous and Unpopular
Slightly reduced frequency of Jade spawning (Empires of the Indus)
Programming
Renderer initialization split across four 4 frames instead of 1
Replaced custom map element names with TextTypes on Empires of the Indus premade maps
Family Control scores are now moddable (Empires of the Indus)
UI
Added Map Search function, accessed via the magnifying glass icon on the top left of minimap. Can search for Cities, Units, Improvements and Resources, by player
When selecting a unit with a General, the General name is now shown in brackets instead of replacing the unit name
No Organized Tribes option renamed to mention the Huns
Added a Mission concept to help explain the Maurya ability
Score list now sorts Wonders and Holy Site VPs together
Map element names now take priority over family-defined first city names
Unit effect tooltips show to the right of the promotions panel
Tamil leaders show their preset family on the dynasty selection tooltip (Empires of the Indus)
Updated portrait selections for some Hun portrait sequences to reduce artifacting (Empires of the Indus)
Bugs Fixed
Fixed map overlays something getting stuck while scrolling
Fixed fog of war toggle in timeline screen
Fixed tribe AI sometimes hanging the game after an invasion is over
Fixed unit selection circle being rotated incorrectly
Fixed repeated unit movement on server after network reconnection
Fixed Ask to Declare War mission result text not accounting for possibility of declining to pay for war dec
Fixed Esc not closing console/editor
Fixed some mission target text not actually taking a target name parameter, leading to confusing mission button text (e.g. "Divorce")
Fixed addition of temporary characters not updating characters tab
Fixed disabled city family option being clickable in minimized event UI
Fixed large unit models occluding unit widget status icons
Fixed unit models obscuring some elements on tribe widgets
Fixed world map state not returning to normal correctly when timeline screen is closed in cases where the timeline displays changes to terrain type
Fixed tooltip hitbox on stacked unit widgets being in the wrong order
Fixed the AI sometimes not attacking cities that have no defender
Fixed attack preview so that it doesn't show the effects of hidden units to the active player
Fixed counterattack preview being wrong for flanking with hidden units
Fixed dropdowns sometimes getting cut off
Fixed Akhetaten AI getting initial development that does not have a Cleric capital
Fixed succession gendered helptext issue
Fixed some Spanish localization errors
Fixed several scenario loss events not working correctly
Fixed council missions showing in tooltips without required content enabled
Fixed tribe attacks not being included in turn summary emails
Fixed modio ModBuilder bug
Fixed The Monumental Buddhas not being buildable in the Wrath of Gods scenario (Wrath of Gods)
Fixed Venerate mission working for Exiled and other invalid Character Traits in the Wrath of Gods scenario (Wrath of Gods)
Fixed misplaced Fish in Empires of the East premade map (Empires of The Indus)
Fixed Family Control text not updating when council assignments change (Empires of The Indus)
Fixed wood from Jungle replacement by an improvement not equaling the wood from a double chop (Empires of The Indus)
Text and event fixes
Current Release
Build 23108824
Uploaded May 07, 2026
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System Requirements
How to Install
OldWorld.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
4.8 GB
23108824
590473E6
207014a6186b1875b8123f94a8e8ee36c0b9be216781be5d40d0c302409f8539
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View AllDownload Old World for PC with a direct link or via torrent. Get the full version of Old World for free. Old World is a RPG released by Mohawk Games.