Old World
by Mohawk Games · 18 May, 2022
28 downloads
About the Game

Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
Maintain a strong family unit, or distract yourself with more illicit adventures.

The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.

Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
Discover artifacts and great heroes of the past at ruins scattered across the map.
Experience over 3,000 unique events inspired by history and mythology.
Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
Pursue ambitions and legacies related to conquest, development, faith, and more.
Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.

Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
Experience a Grammy-nominated soundtrack blending Arabic music with contemporary influences.
Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
Main Branch 1.0.83788 release 2026-06-03
Design
2nd tier tech costs increased to 160 (from 150)
Moved Free Horseman tech bonus card to Coinage (from Land Consolidation)
Improvement wood cost reductions - Harbor: 40 (was 60), Market: 60 (was 80), Grocer: 80 (was 100), Fair 100 (was 120)
Winning at a difficulty gives the achievements for that level and lower. Hardcore now gives all difficulty achievements
Rebels no longer attack your teammates, unless there is nothing better for them to do
Barbarian units of settlements that have been converted to named tribes are converted to raiders, if possible
Critical hit chance is now rolled only at the beginning of the turn or after an attack
Initial leader death immunity changed to 30 turns on Lengthy Mortality and 10 turns on Realistic Mortality (from always being 20 turns)
Moved some AI functionality from Ruthless AI to Competitive AI Aggression Level: Stealing Cities and Sites being attacked by other players, shorter grace period before building Wonders, founding Religions or claiming vacant City Sites near other players, not accepting Truce when about to capture a City
Ruthless AI now just gives opinion penalty towards the player when they are close to victory or in a strong alliance
Reduced frequency of 1-tile-wide inland mountain passes, most are now increased to a width of 2
Tight turn style now prevents all actions with military units when not your turn (instead of just preventing attack and movement)
Invested tech progress is reimbursed when a player receives the tech for free
Eagle Eye promotion now available to range 1 units that don't have a fixed range (Persian Unique Units)
Builder workers can no longer stack inside a teammates territory
Removed citizen loss from base-game Plague (Wrath of Gods)
Removed marsh tiles from DOTA maps (Empires of the Indus)
Jungle can no longer be cut outside of city territory (Empires of the Indus)
Lumbermills on Ebony give as much Wood as they do on trees (Empires of the Indus)
Organized tribes (The Huns) are placed farther away from human starts and their settlements are mirrored in mirror maps (Empires of the Indus)
Charge (Yuezhi Unique Unit ability) is now only blocked by Improvements or Vegetation, not terrain type (Empires of the Indus)
Tamilakam Supremacy change now gives XP to the new leader and makes them Royal (Empires of the Indus)
The number of Rebels for avoiding a change in Supremacy now depends on culture level of family seat (Empires of the Indus)
Programming
Significant improvements to late game worker recommendation lag
AI performance optimizations
Minor Unity update to 6000.3.15f1
Increased range that AI can anchor ships to bridge lands from 10 to 20 tiles
Improved AI anchoring
Initial leader death immunity turns moved to mortality.xml
UI
Improved Send Luxury tooltip
Hide Orders cost on "Add Urban" button
Selected tab is now un-highlighted when map search is open
Tribe opinion rate shown even when leader opinion modifiers sum to 0
Yield totals always shown in the stats screen, even when there is only one player shown on the graphs
Bugs Fixed
Fixed city widgets getting occluded by clouds and world geometry
Fixed units only partially occluding city widgets when selected
Fixed scrollbar getting hidden on popups
Fixed road objects not being removed correctly
Fixed overlays not toggling off with a worker selected
Fixed helptext for tribal peace in no characters mode
Fixed AI not using engineer generals to build roads as often as expected
Fixed map script dropdown data issues
Fixed some Spanish text issues
Fixed tech tree state not persisting
Fixed some UI glitches in observer mode
Fixed city assets not drawing in revealed observer territory
Fixed Alliance victory not getting recorded in some cases
Fixes text getting cut off in bug report popup
Fixed helptext for aeRelationshipNone subjects
Fixed critical hits not occurring during routs with critical hit preview option
Fixed event helptext for TraitInvalid subjects
Fixed missing hurricane variants for Groves and related resources
Fixed play by cloud emails sometimes including incorrect information
Fixed duplicated icon for Tactician Leader General units
Fixed some shrines sometimes being unavailable when using Randomized Improvements option without all DLC
Fixed tech requirement sometimes not showing on improvement helptext
Fixed mirror maps not enforcing connected human starts
Fixed some unintended 1-tile-wide mountain passes that were possible to occur in mirror maps
Fixed SubjectAny trait check for characters
Fixed SubjectNot helptext display
Fixed Mods Not Found popup getting cleared by screen switch
Fix mod overwriting from subbed Modio mods. Better logic for version mismatch ! display on Manage tab
Fixed mod uploads with line endings on Mac
Fixed goal counts in some cases in Rise of Carthage scenario 2
Fixed Rise of Carthage scenario 3 goal failing to trigger when Syracuse eliminated quickly
Fixed Heroes of the Aegean scenario 1 loss achievement not triggering
Fixed some event helptext is Heroes of the Aegean scenario 4
Fixed Gudit's Intimidate mission appearing when she is not the player's leader (Wonders and Dynasties)
Fixed Ranger leader not giving strength modifier in Jungle (Empires of the Indus)
Fixed family tree screen for Tamilakam following Supremacy leader changes (Empires of the Indus)
Text and event fixes
Main Branch 1.0.83591 Release 2026-05-14
This is a hotfix release that fixes bugs that could cause game hangs and includes some AI performance optimizations
Main Branch 1.0.83499 release 2026-05-06
Headline changes
Crossbow strength buff
Tech cost rebalancing
New Map Search function
Design
Crossbows now have +50% strength against melee (from +50% attack)
Tech costs for columns in the tech tree changed to 100, 150, 250, 400, 700, 1100, 1600 (from 80, 120, 200, 400, 600, 1000, 1600)
Increased flat science from difficulty level by 2
At least two non-trashable tech cards will be offered if possible, to prevent all tech choices being bonus cards
Slingers are now obsolete at Bodkin arrow (previously also required Windlass)
Gold and Silver mine output increased to 50 money (from 40)
Reduced culture requirements for Market class improvements (Market requires Weak, Grocer Developing and Fair Strong) and adjusted some ambitions accordingly
Units can repair any improvement they can build (affects Disciples and Brahmins)
Ship build queue options added for each harbor in a city, in addition to each body of water that does not have a harbor, to allow choosing where the ship spawns
Improved city site distribution for 2-team maps
AIs will no longer have child leaders, instead using the next adult in the succession or generating a new character if needed
Rising Star trait now replaces Infamous and Unpopular
All Hindu cities can now build Brahmins, without requiring Holy City/State Religion/Tolerance (Empires of the Indus)
Decreased Indian Unique Unit vision to be in line with other units, with the exception of Steppe Riders which retain extra vision (Empires of the Indus)
The owner of the unit, not the upgrading player, needs Polis to upgrade Steppe Riders (Empires of the Indus)
Mahapadma's unknown mother now has a name (Empires of the Indus)
Added Phidias, a Builder Artist, as a starting courtier to the Pericles dynasty (Heroes of the Aegean / Wonders and Dynasties)
Can no longer recruit Fanatic Raid units in the Wrath of Gods scenario (Wrath of Gods)
Slightly reduced frequency of Jade spawning (Empires of the Indus)
Programming
Renderer initialization split across four 4 frames instead of 1
Improved performance when rendering timeline GIFs
Moved the minimum number of non-trashable techs offered to XML (MIN_NON_TRASHABLE_TECHS_AVAILABLE)
Stale network games are cleared from the database on failed connection
Potential improvements to Bluetooth audio output
Replaced custom map element names with TextTypes on Empires of the Indus premade maps
Family Control scores are now moddable (Empires of the Indus)
UI
Added Map Search function, accessed via the magnifying glass icon on the top left of minimap. Can search for Cities, Units, Improvements and Resources, by player
Added Tech Tree to Extras menu, to allow viewing the tree without being in a game
Added banded overlay effect for cities that will soon have a religion due to building a shrine when the religion is selected
When selecting a unit with a General, the General name is now shown in brackets instead of replacing the unit name
Added a Mission concept to help explain the Maurya ability
Score list now sorts Wonders and Holy Site VPs together
Map element names now take priority over family-defined first city names
Unit effect tooltips show to the right of the promotions panel
Pressing ALT now shows health bar damage preview of non-hostile units, in addition to the damage preview text that is displayed without ALT
Specialists on pillaged tiles are now shown in most city UI counts, with warning color
Map cameras now adjust the center of their view to avoid featuring large out-of-bounds areas
Handling of possessive character names now language dependent
Updated Map Size tooltip to show the actual maximum player count
Bridges now only render over rivers when a road segment is present on the tile leading up to it
AddImprovement bonus is no longer valid when the only valid tiles already have improvements
Added warning text and hint to use CTRL when placing a bonus improvement on a tile with an existing improvement
Religion overlay is now displayed, at a lower opacity, for cities that will soon have a religion (eg via Shrine construction)
Added Ruthless AI text explanation to AI opinion due to being close to winning or having an alliance
Reworked event helptext for "subject not" - "Not Character is X" is now "Character is not X"
Added more detailed mission menu button info
Premade map selection with restricted nations is no longer saved, to prevent issues with leaders not appearing on Choose Leader screen
Localized text updates
No Organized Tribes option renamed to mention the Huns (Empires of the Indus)
Tamil leaders show their preset family on the dynasty selection tooltip (Empires of the Indus)
Updated portrait selections for some Hun portrait sequences to reduce artifacting (Empires of the Indus)
Bugs Fixed
Fixed double client initialization on network reconnection that could crash the host
Fixed map overlays something getting stuck while scrolling
Fixed fog of war toggle in timeline screen
Fixed rare game hang after a tribal invasion
Fixed unit selection circle being rotated incorrectly
Fixed repeated unit movement on server after network reconnection
Fixed Ask to Declare War mission result text not accounting for possibility of declining to pay for war dec
Fixed Esc not closing console/editor
Fixed some mission target text not actually taking a target name parameter, leading to confusing mission button text (e.g. "Divorce")
Fixed addition of temporary characters not updating characters tab
Fixed disabled city family option being clickable in minimized event UI
Fixed large unit models occluding unit widget status icons
Fixed unit models obscuring some elements on tribe widgets
Fixed world map state not returning to normal correctly when timeline screen is closed in cases where the timeline displays changes to terrain type
Fixed tooltip hitbox on stacked unit widgets being in the wrong order
Fixed the AI sometimes not attacking cities that have no defender
Fixed attack preview so that it doesn't show the effects of hidden units to the active player
Fixed counterattack preview being wrong for flanking with hidden units
Fixed dropdowns sometimes getting cut off
Fixed Akhetaten AI getting initial development that does not have a Cleric capital
Fixed succession gendered helptext issue
Fixed some Spanish localization errors
Fixed several scenario loss events not working correctly
Fixed council missions showing in tooltips without required content enabled
Fixed network games sometimes not getting relisted after getting unlisted
Fixed Allied Tribes being able to respawn settlements that are being claimed by player units
Fixed Map Search player dropdown options
Fixed disciple construction animation not being affected by Disable Idle Animations
Fixed minimum detail rivers occluding unit widgets
Fixed positive yield modifier on negative yield issue
Fixed issue when two volcanic eruptions overlap
Fixed some river materials having an incorrect stencil buffer value
Fixed Tribes paying tribute while at war
Fixed Close button being hidden behind Console in Game Editor
Fixed tech buttons not updating in Game Editor consistently
Fixed mission cooldown helptext issue
Fixed SP setup display on ultrawide resolutions
Fixed tooltips spawned from Reminders panel not being lockable
Fixed yield rates not updating after getting units from events
Fixed Hall of Fame Regenerate HOF issues
Fixed mirror map generation artifacts
Fixed scouts getting stuck in foreign territory after Schemer leader change
Fixed some ZOC issues related to visibility
Fixed tribe attacks not being included in turn summary emails
Fixed tribes not capturing other tribes' settlements
Fixed improvements that spread religion not being highlighted when a religion is selected
Fix a rare Hall of Fame regeneration issue
Fixed some AI issues
Fixed missing opinion rate for marriage help when Tribal suitor marries heir
Fixed event portrait tooltip positioning
Fixed being able to push a an allied unit from its own territory
Fixed water control previews not updating with changes in vision
fixed some main menu Tech Tree issues
Fixed event helptext issue with Player/Leader/IndexSubjectNotAny
Fixed TRIBE_F, RELIGION_F, and TRAIT_F event text tags not working
Fixed some ambiguous map element name types
Fixed some Spanish text localization issues
Fixed map terrain not reverting correctly after closing timeline screen
Fixed Modio & local maps not showing in mod browser
Fixed Modio upload not including mod version number (fixes incorrect update ! on install tab for local up-to-date mods)
Fixed null reference when clicking on maps in Mods Manage tab
Fixed modio ModBuilder bug
Fixed leader customization panel breaking if characters exist with fixed portraits but no names (affects mods)
Fixed Improvement yield breakdown showing base yield with mabNoYieldOutput when resource yield is of same type (affects mods)
Fixed Heroes of the Aegean scenario 5 fire display issues (Heroes of the Aegean)
Fixed Elephant Archer achievement text (Empires of the Indus)
Fixed Attila the Hun appearing as a player character instead of a Hun (Empires of the Indus)
Fixed The Monumental Buddhas not being buildable in the Wrath of Gods scenario (Wrath of Gods)
Fixed Venerate mission working for Exiled and other invalid Character Traits in the Wrath of Gods scenario (Wrath of Gods)
Fixed misplaced Fish in Empires of the East premade map (Empires of The Indus)
Fixed Family Control text not updating when council assignments change (Empires of The Indus)
Fixed wood from Jungle replacement by an improvement not equaling the wood from a double chop (Empires of The Indus)
Text and event fixes
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Main Branch 1.0.83036 Release 2026-04-08
Headline changes
Unit and tech tree rebalances
AI will no longer found religions very early, before it is possible for players to do so
Network code improvements
Added player option Manual Bonus Placement
Design
Crossbow strength reduced to 6 from 8
Polybolos strength reduced to 8 from 10
Windlass now requires Coinage instead of Manor
Windmills require Windlass instead of Hydraulics. Watermills are still available at Hydraulics
Free Court Soldier moved from Infantry Square to Stirrups
Free Court Merchant moved from Chain Drive to Cartography
Free Court Merchant moved from Fiscal Policy to Manor
Free Longbowmen moved from Manor to Battle Line
Free Horse Archer moved from Land Consolidation to Composite Bow
AI no longer gets shrines and pastures for free as part of their initial development handicap, to prevent very early religion founding
Judaism no longer requires Labor Force
Lowered civics cost of Fisher, Trapper, Rancher, and Gardner specialists to match other rural specialists
Schemer order buying now costs an extra Legitimacy point every time it's used. Cost increase resets for each leader
Kartir event triggers less often
Game of the Week no longer varies city site numbers
Slight rebalance to Gatherer cognomen line (Empires of the Indus)
Programming
Network code improvements
AI no longer skips laws and basic improvements in order to save for future Wonders
AI pushes culture harder in its highest culture cities
Non-raider tribe AI tweaked to keep them more focused on nearby targets
Pathfinder tweak to prefer single tile paths whenever possible
Border renderer and shader optimizations
UI
Added player option Manual Bonus Placement. This skips the popup prompt when placing a bonus improvement from an event or city founding bonus
Tribe sites now display both Next Unit turns and Development turns
Road map pins now appear with the Contextual Map Tacks option enabled when Engineer units are selected
Added tooltips to ping improvement dropdown
Renamed 'Exploring' trait to 'Traveling Afar'
Adjustments to reduce blur on text displayed on world UI
Reintroduced very simple lighting to the minimum detail level for standard shaders
Removed random option from City Site Number options
Added explanation to non-city site camp tile tooltips
Improved helptext for General traits which aren't valid for some units
Worker positions with and without height overrides are no longer mutually exclusive
Cities owned by Tribes or in Anarchy now show in the Timeline Screen
When gifting, hiring, or recruiting a unit, the helptext specifies that the cooldown is for the unit (and not the action)
Rendering layer cleanup
Added rendering layer for minimum detail objects, which will always render to the timeline and minimap. This means minimum detail rivers will now always render in the timeline and minimap
Removed "Reduce Animation Detail" option and replaced with "Disable Idle Animations"
Occurrence end chance increment, current and minimum durations added to Occurrence helptext
Changed color of unit health bar difference to green, when health is increasing (Zealot kill or heal action)
Order movement now shows below yield preview
Adjusted selection circle animation for tutorial
Added some references to bonus UU techs to Tech Encyclopedia and Culture links (with advanced help)
Forest and Jungle on Mountains are now partly hidden, for clarity
Disabled Mirror Map option on Desolation & Ebbing Sea mapscripts (Wrath of Gods)
Added description for Vassalize Tribe mission (Empires of the Indus)
Added description to the Hinduism tooltip (Empires of the Indus)
Edited World Religion concept to include Buddhism (Empires of the Indus)
Bugs Fixed
Fixed unit banners being visible when they shouldn't in some cases during hotseat games
Fixed text outside of viewport bounds sometimes not clipping
Fixed custom overlay icons not showing correctly on first opening
Fixed barbarian widget sorting incorrectly with rivers
Fixed barbarian widget cutting out the revealed-not-visible effect past the edges of the icon widget
Fixed pathfinder avoiding ZOC tiles from unseen units
Fixed color of requirements for adopting State Religion when you have no cities of that religion
Fixed units getting temporarily rendered twice when upgrading
Fixed AI sometimes moving its ranged siege units when it doesn't need to
Fixed characters getting randomly married if currently targeted by a marriage mission
Fixed skull highlights for attack previews
Fixed fog of war revealing the same tiles multiple times
Fixed rivers not updating their appearance in sync with changes to terrain detail level
Fixed world pins over vegetation having the shadowed outlines of vegetation drawn on top of them
Fixed volcano effects sometimes not applying to mountains when the volcano is on the edge of the map or in MP games
Fixed AI saying it will leave a city site and then not doing so
Fixed Next Unit tooltip hitbox
Fixed women being able to birth children from different fathers on the same turn
Fixed player notification issue with occurrences
Fixed prereqs for repeatable techs showing up in searches that bring them up
Fixed non-urban city sites in Donut map script
Fixed lakes sometimes being placed next to ocean
Fixed worker particles turning pink when a worker is selected in some cases
Fixed Trade Network overlay getting locked on after building roads
Fixed bug that allowed very small islands to count as connected to a continent for player start placement purposes
Fixed Tumbling Mountain script creating occasional gaps in the mountain
Fixed hotkeys getting evaluated multiple times per frame
Fixed null reference in tech tree search
Fixed bonus card search issue
Fixed a bug with AI evaluation of city effects that give Legitimacy, should build Kushite Pyramids more urgently now
Fixed floating text produced by combat causing visual issues with fog of war
Fixed pathfinder path simplification bug
Fixed pathfinder not updating correctly when a unit receives a new effect or loses an existing one
Fixed map editor null reference
Fixed Ask to Declare War mission (tribe) having no effect in No Events mode
Fixed Traits added or removed by Occurrences intermittently not working on Semester/Season turn styles
Fixed tribe AI sometimes not moving
Fixed improvement yields from adjacent improvements that belong to a different team
Fixed minimum detail rivers not showing when initially loading a game with minimum settings
Fixed blocky rivers on minimum terrain detail in some scenarios
Fixed tribe widget upgrade timer text cutting box out of clouds
Fixed inconsistent capitalisation in DLC names
Game Editor UI fixes
Fixed Jerwan Aqueduct flickering between turns (Wonders and Dynasties)
Fixed Rejuvenation replacing Trees with Scrub (Wrath of Gods)
Fixed hide vegetation not working during Calamities in some cases (Wrath of Gods)
Fixed portrait interpolation issues with Hun portraits (Empires of the Indus)
Fixed iTradeValueModifier not being reflected in Nation summary (affects mods only)
Text and event fixes
Main Branch 1.0.82975 Release 2026-04-03
This is a hotfix release that fixes display issues with tooltip header text in some languages
Main Branch 1.0.82832 Release 2026-03-24
This is a hotfix release that fixes bugs with MP connectivity and improves the display of UI text
Main Branch 1.0.82741 Release 2026-03-18
Headline changes
Flanking now protects from counterattack damage for all units
Enlightenment and Redemption theology buffs
Added tech tree search
Design
Flanking now protects from counterattack damage for all units
Enlightenment Cathedrals give growth per population, not per citizen
Redemption gives +50% to harbors and hamlets (was +20%)
Redemption Cathedrals allow hurrying specialists and projects with training
Zealot leaders can now only rush units with training
Monasteries can be built in Clerics family cities without Monasticism
Clerics no longer start with Divine Rule
Baths can no longer be built on sand (except for Clerics)
Events that spread a religion now contribute to religion spread goals
Legal Code law upkeep now 6 Money per city (instead of 0.2 Orders)
Divine Rule law upkeep now 0.5 Science per city (instead of 6 Money)
Guilds law upkeep now 0.5 Orders per city (instead of 10 Money)
Besieger effect now valid for Melee and Ranged (previously Melee and Siege)
Increased Growth required for new population now occurs after 30 growths instead of 20
Yield per opinion level effect now starts from 0 at Furious to a maximum of 5 at Friendly. Affects Statesmen Civics, Estates Training and Culture, and Corruption Reform Civics
Disciples generate 1 Culture per turn on their Holy Sites
The presence of Rebels in Hunters family cities no longer affects family opinion
Clergy traits now have a minimum age of 18 (Sacred and Profane)
Player now starts with Divine Rule active in Pharaohs of the Nile scenarios 2 and 3
Major defeat/victory in Pharaohs of the Nile scenarios also awards minor defeat/victory achievements
New Events
Grief
Last of the Pack
<Religion> Founded (lost tie) x4
The Wanderers
Tribal Truce Offer (no war due to alliance)
Programming
More frequent updates in the network games browser
Added support for mapscripts to set a maximum number of teams
UI
Added tech tree search
Rural and Urban worker filters now show improvements that are not currently valid due to culture level restrictions
Dynasty entries in Encyclopedia are labelled with Dynasty name instead of first ruler name for clarity
Text localization updates
Records screen displays Improvements Controlled and Improvements Finished stats separately
Disciples no longer counted in the Workers Produced stat
Added improvement theology potential bonuses to help text
Improvements to Critical Hit and Culture Level concept text
Non-hostile and hidden unit damage is now included in the text on mouseover
Health bar shows damage only from hostile units with visibility, as before
Added Disable Turn Start Cycling and Disable Automatic Cycling player options
Improvement tooltip shows unit cooldown warning when relevant
Changed ship anchoring color from white to a more transparent version of the already anchored color
Removed camera snapback when clicking on minimap on city screen
Non-host observers of network games can now send chat messages
Added an in-game menu button to directly rehost a network game if it becomes unlisted, which otherwise prevents additional players from joining
Add Worker Turns stat to Records Screen
Added some explanation text to the hurry tooltip when an invalid specialist cannot be hurried
Added "Tutorial: Grand Vizier" to Encyclopedia
Added "Councilors" section to DLC Summary pages
Removed unhelpful Clergy links on Clergy Encyclopedia help
Merged Council Encyclopedia concept with Councilor concept
Updated Caravan Mission concept text to include how to gain Caravan access
Increased sampling point size for better Cyrillic support
Family tag grammar pass
Bugs Fixed
Fixed unit widgets stacking incorrectly
Fixed unit widgets in the back of the stack having their icons sorted behind water
Fixed kill preview icon drawing behind city widget
Fixed reversed logic for Unit Cycling option
Fixed unit cycling after attacking with Unit Cycling option on
Fixed worker filters showing for non-allied units
Fixed unit build list not showing valid Improvements on mouseover tile (w. Ctrl) if vegetation is present but not enough Orders are available to remove it
Fixed Occurrence showing as started in notifications when set as pending via bonus
Fixed some broken links in Chinese event text
Fixed raider AI
Fixed game UI registering clicks while file browser is open
Fixed custom overlay getting cleared by temporary road overlay
Fixed menu transparent backgrounds rendering as blank when colorblind filter is on
Fixed female worker tools being tinted by team color
Fixed pink models in burning cut scrub during wildfires
Fixed main menu color looking different on minimum detail settings
Fixed Family, Tribe, and Nation sometimes not being assigned to premade characters
Fixed archetype assignment bug
Fixed colors getting applied to links that no longer exist
Fixed issue with characters both leaving the nation and becoming a governor or general in simultaneous events
Fixed Event Browser loading of dependent mods
Fixed city counterattack not being shown in the preview
Fixed unit damage text sometimes being incorrectly updated
Fixed roadbuilding pathfinder to not pass through rival nation territory
Fixed Cmd key interaction when assigning hotkeys on Mac
Fixed some Custom Overlay interaction issues
Fixed damage text showing on units other than the top defender
Fixed Remove Dissent projects being able to be queued multiple times
Fixed Marsh tiles being replaced by Urban during map generation
Fixed Egypt getting improvement cost discounts for adjacent improvements of a different team
Fixed Rebel and Anarchy units receiving Tribe Level fatigue bonus
Fixed automatic placement of bonus improvements sometimes being placed on a bad tile
Fixed map script not being preserved when using Reroll Game option with random map script selected
Fixed Player 1 name and player archetypes not being saved from MP setup screen
Fixed help text typo about alliance with Ruthless AI
Fixed "Blackmailed by" relationship text
Fixed some player info panels not getting hidden when selecting unmet nation
Fixed icons sometimes not showing on city production list
Fixed governor tooltip flickering on city list screen
Fixed family/religion order on tab tooltip
Fixed tribe units sometimes not moving when they wanted to move
Fixed anchor ranges sometimes not showing
Fixed selection not clearing when closing event popups
Fixed Point Symmetry city sites and resources not always being symmetric near the center
Fixed visual issue where units that exit fog of war and make an attack immediately during AI's turn disappear after attacking
Fixed Suppress Dissent projects only being completable once per city
Fixed yield previews sticking when cycling units
Fixed unit crit chance not updating properly on attack preview
Fixed doubled notifications for starting/ending tribal alliances
Fixed One Continent per Team map option with multiple players per team
Fixed tile ownership not being revealed to an agent player when new tiles are added to the city territory
Fixed some terrain tiles not rendering their normals correctly
Fixed flickering fog of war from allied vision
Fixed timeline rendering on the first turn in Pharaohs of the Nile scenarios
Fixed mod-loading strict mode on startup when loading external mods
Text and event fixes
Main Branch 1.0.82387 Release 2026-02-26
This is a hotfix release that fixes several bugs introduced in the previous update
Bugs Fixed
Fixed Portrait Interpolation and re-enabled
Fixed terrain display issues
Fixed partially hidden free promotion icon
Fixed network game timeout issues
Fixed End Turn button in Simultaneous MP games
Fixed tooltip flicker on game browser
Fixed ping wheel initial position
Fixed specialist icon display
Current Release
23108824
Uploaded May 07, 2026
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System Requirements
How to Install
OldWorld.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
4.8 GB
23108824
590473E6
207014a6186b1875b8123f94a8e8ee36c0b9be216781be5d40d0c302409f8539
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View AllDownload Old World for PC with a direct link or via torrent. Get the full version of Old World for free. Old World is a RPG released by Mohawk Games.