About the Game
Walk upon a new world and slay foes endangering it.
Fend against vast enemy forces, reaching hundreds of foes on screen at any given time
In this action rogue-lite, you play as Rog.
Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!
Make your build from more than 200+ passive upgrades and 60+ weapons.
You define Rog's adventure
You can choose which path Rog takes. Feel brave enough to take on a powerful foe, or would you prefer to rest at the shop? The choice is yours!
60+ Powerful Artifacts to discover
On this journey, you'll collect many unique and powerful artifacts that will greatly impact your game experience. Harness their power to help you on your quest!
Different avatars with different playstyles!
Do you prefer guns, swords or having an army of summons kill your enemies for you?

Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
Changes
- Mana crystal is no longer banned by Wisdom of the Forgoten
- Pacifist challenge can no longer be recorded on Wanderstrider
Fixes
- Dropdown option not letting themselve be properly set
- Ascended mode leaving player at 1hp
- Some translation issues causing errors
- Being able to upgrade item level above level 10 with "controle" modifier
- Lava Titan's hand being affected by Vine
QoL
- The number of card left to pick is now displayed on the bottom right, even during selection (the prompt is hidden when you cannot use it)
- In the Forge, when upgrading an item, keeping "Shift" pressed will directly tier-up an item if possible (otherwise it'll increase it's level as most as possible)
The cost stay the same as if you leveled it manually - Similarly, having Control pressed will allow you to increase tier of item by up to 10 tier at once (if you have the material for, otherwise, it'll increase the item tier as much as possible)
Control alone only work if your equipment is at max level, if you want to both level-up and tier-up, press both shift and control
Equipment
- Trainer gloves max rank is now set at ZZZ-Tier
- Trainer gloves can now be evolved into Master Gloves
Increase starting level of all weapon
Scale much much much slower than trainer gloves
Require ZZZ-tier Trainer gloves and a knight pendant
Changes
- Increase shop-keeper investment event chance to appear when you hold more than 100K gold
Fixes
- Automatic card selection crashing the game in reward screen if you have a lot of level-up left (it now only pick as single card in this screen)
- Auto-banishment will no longer banish card in black market (since banishment rules were ignored in black market, this caused it to consume all banishment charge for no reasons)
- Trainer glove sometime applying it's effect on every weapon for the whole run
Required some very specifics set-up, and was caused by avatar owner reference not being the current player, so the equipment was thinking the player had no weapon and soo... never disabling it's effect - Auto-banishment sometime causing error and locking the game
- Card drop rate can no longer be lower than -99.9%
- Changing card selection mode during card selection blocking the card selection screen
QoL
- Auto card selection will now try to reroll if there is only "avoid" card available
- Auto card selection will stop when forced to pick avoid card or that no card are available to be picked (so no card selection is wasted)
You can resume auto card selection by pressing the card selection button, but it'll stop again if it pick an avoid card
Fixes
- Projectile opacity not affecting some projectiles
- Trackers sometime pointing in the wrong direction (fixed for good this time, completely changed my approach)
- Error with game history will no longer softlock end of run screen
Fixes
Fixed auto-card selection being stuck when autobaning
Reactive Trigger and Trigger Amulet firing weapon that are disabled
Optimisation
Massive performance improvement when auto-level a lot of levels at once
Very minor performance improvement with projectile creation/removal/update
Other
Added some debug log when setting option so bug report about card selection option not working can be used to pinpoint why some user is having this issue
Fixes
Fixed auto-card selection being stuck when autobaning
Reactive Trigger and Trigger Amulet firing weapon that are disabled
Optimisation
Massive performance improvement when auto-level a lot of levels at once
Very minor performance improvement with projectile creation/removal/update
Other
Added some debug log when setting option so bug report about card selection option not working can be used to pinpoint why some user is having this issue
Major QoL
- Added Card avoiding
In the card encyclopedia, in adition to pinning card, you can mark then as avoiding, meaning the card won't be selectable in a card selection
There card would be automatically banned when they appear (only if possible, using a ban charge)
An option can be enabled to disable auto-ban these card
If automatic card selection is enabled, it'll auto-ban these card, and if no ban is available try to avoid these card as much as possible during selection - Pinned Card and Avoided card can also be set in the main menu, new run will automatically grab the pinned card and avoided card from main menu
Change to pinned/avoided card during a run won't affect main menu pin/avoid
Changes
- Equipment soulcoin cost for tiering-up, scale much slowly after ZZZ tier, and even more slowly at infinity +99 then at +499 and cap at maximum double value arround Infinity+726
- Equipment leveling up cost now properly follow tiering-up cost after ZZZ tier.
Fixes
- Stelar stone and moon stones damage mitigation being displayed as negative in the summary on the right
- Talent tab not being openable in game menu
This also fix Game history not being openable - Immovable being removed from your cards preventing you form moving until the end of the stage
- Equipment tiering up costing Infinity soulcoin at infinity +350
- Unstable core not providing any damage when bellow 20 stacks
- Unstable core buff description
- Gluttony not properly applying it's stats
- Tag keyworkd tooltip having a misstranslated key in german causing an error
- Holy conversion effect scaling with Negative corruption (it now have no effect in those case)
- Pistol talent with 0 talent power causing infinite ammo cost
- enemies being spawned (with summon circles) being targetable by weapon (and so, causing lag)
- Enemies being spawned dealing damages
- Root of endless growth stack not being reset when restarting a run
- Hand of the guilty started as "washed" when starting a run (instead of becoming washed after removing it)
- Blood transmutation giving 0 bonus power when health and post power were too different (multiple order of magnitude)
- Tesseract and Hypercube Manifold giving bonus to Trinket Slots (that are not implemented into the game)
Already generated Tesseract and Hypercube will have their Trinket slots rerolled into a random available slots) - Speed cap option not working
This patch fix the missing talents issues.
Sorry for the inconvenience
For curious players, the reason I didn't catch such a major bug before releasing in public branch,
is that this bug only happen on the public branch, and simply did not happen during development/play testing.
QoL
- Auto-card selection will now try to pick Pinned card if it is available
This doesn't guanrantee pinned card will be picked if it not generated
I plan to improve on this in the future patch allowing an option for pinned card to be auto-picked and leave to manual pick when no pinned card is available
Changes to Expert mode:
- Enemies Health regen from expert mode is now reduced by 1% (multiplicative) for every 1% of it's maximum health as cumulated damage
When an enemy have taken 100% of it's max health as total damage, it's health regen is reduced by 74%, at 500% of it's max health, it is reduced by 99.4%
This should help expert mode from feeling unfair - Expert mode is unlocked after completing any B-rank challenge
Having expert-mode unlock this early wasn't appropriate for average players
Expert mode is unlocked by default in Heroic profile - Expert mode now greatly increase quality of item dropped at lower tier
Greatly boosting item quality starting at F-tier up to a small increase at SSS-tier) - Increased Expert mode Soulcoin multiplier from x2 to x10
Changes to Mythic mode:
- Increased Mythic mode Soulcoin multiplier from x10 to x100
- Enemies Health regen from Mythic mode is now reduced by 1% (multiplicative) for every 10% of it's maximum health as cumulated damage
When an enemy have taken 100% of it's max health as total damage, it's health regen is reduced by 10%, at 500% of it's max health, it is reduced by 40% - Mythic mode now greatly increase quality of item dropped at lower tier
Greatly boosting item quality starting at F-tier up to a small increase at ZZZ-tier)
Changes to Ascended mode:
- Ascended mode also give a Soulcoin multiplier of x100 (on top of the other bonus to Soulcoin)
- Ascended mode now greatly increase quality of item dropped at lower tier
Greatly boosting item quality starting at F-tier up to a small increase at Infinity+99)
Fixes
- Reroll key triggering reroll when game was paused
- Equipment modifier not using "Base" stat when affecting it
- Bug report tool not properly sending logs file if they were too big, it'll now truncate the logs file before sending them, making sure it is not too large and can be properly sent.
- Bug with equipment in Ascended mode not properly displaying them or being locked
- Stage tooltip in stage selection overwritting the gamepad prompt
Gamepad/Steamdeck nagivation improvements
- Opening the profile button forcing using the mouse to select a pro.file
Same when closing the using using the back button, it wouldn't select any button by default) - When selecting Talent, canceling now put your back to the talent selection (on the left) and not directly close the talent menu
Also issues with the loadout button not being selectable - Changing Run Difficulty mode losing the selection
- Equipment tooltip not being properly scaled and not being displayed as it should on Steamdeck
QoL
- Added bug report tool, pressing F8 (keybind can be changed) open a bug report tool to easily send bug report.
You can decide to also include a screenshot (taken upon opening the bug report tool) as well as your system info
Fix
- Health number in elite and (shop keeper) health bar having a semi-transparent square
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.8 GB
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